Player Matchup

Vulcan
Vulcan
Gold III
 
Vulcan
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Blazingfire420
Medusa
Gold II
Level 105
God Stats
16W - 17L
1,579 SR
Queue Stats
370W - 371L
1,565 MMR
Solo
Arachne
Arachne
Gold I
KingHunter133
Arachne
Gold I
Level 109
God Stats
21W - 12L
1,630 SR
Queue Stats
51W - 49L
1,689 MMR
Party 2
Achilles
Achilles
Gold IV
SouthernSteel
Achilles
Gold IV
Level 108
God Stats
17W - 21L
1,520 SR
Queue Stats
155W - 158L
1,435 MMR
Party 2
Ganesha
Ganesha
Gold II
xTitansfan93x
Ganesha
Gold II
Level 139
God Stats
19W - 25L
1,516 SR
Queue Stats
253W - 282L
1,548 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,549 SR
1,547 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,557 SR
1,531 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold I
 
Shiva
Gold I
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Silver II
AKUMPOOOOOOOOOOO
Loki
Silver II
Level 85
God Stats
6W - 0L
1,764 SR
Queue Stats
37W - 18L
1,575 MMR
Solo
Janus
Janus
Gold II
KaiokennX10
Janus
Gold II
Level 103
God Stats
1W - 2L
1,521 SR
Queue Stats
37W - 37L
1,573 MMR
Solo
Ymir
Ymir
Gold V
RedSlayer84
Ymir
Gold V
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 64L
1,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 2 / 0
6,829
525
2,762
8,255
3,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 3 / 0
6,017
463
2,358
7,985
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
10
0 / 1 / 1
6,089
468
3,773
9,303
4,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
SouthernSteel
Achilles
12
1 / 1 / 0
6,889
530
7,696
12,855
14,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
9
0 / 4 / 0
5,704
439
1,969
14,414
10,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AthenaKaliKuzenboAo Kuang

VS

Bans
RaijinPeleDanzaburouSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
6 / 0 / 0
9,067
697
8,527
4,687
1,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shiva
 
Shiva
13
2 / 0 / 1
7,856
604
7,841
9,237
7,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
2 / 1 / 2
7,889
607
7,832
11,220
4,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 2
7,805
600
5,474
5,508
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 7
7,507
577
5,040
9,136
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
11
11
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
W
Izanami
 
Izanami
6
0
0
6
W
Shiva
 
Shiva
2
0
1
2.5
W
2
1
2
3
L
0
3
0
0
W
1
0
2
2
L
Arachne
0
1
1
0.5
W
0
0
7
3.5
L
Achilles
SouthernSteel
Achilles
1
1
0
1
L
Ganesha
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,558
Damage
34,714
52,812
Taken
39,788
35,495
Mitigated
24,345
14,438
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,762
815
0
1,500
8,255
3,273
0
2,437
5,620
60,090
0
W
Izanami
 
Izanami
8,527
6,527
0
1,774
4,687
1,829
1,464
466
4,219
0
76,942
W
Shiva
 
Shiva
7,841
1,403
220
1,715
9,237
7,306
0
176
8,271
1,824
53,973
W
7,832
2,253
0
7,858
11,220
4,504
0
902
10,126
0
76,408
L
2,358
514
0
858
7,985
2,978
0
1,518
6,467
0
44,576
W
5,474
582
0
1,664
5,508
2,131
1,012
1,549
3,869
67,893
0
L
Arachne
3,773
2,500
0
4,450
9,303
4,093
0
1,860
7,363
0
41,405
W
5,040
923
0
2,716
9,136
8,575
42
1,447
7,466
19,276
0
L
Achilles
SouthernSteel
Achilles
7,696
816
0
5,033
12,855
14,983
0
1,218
11,609
0
44,476
L
Ganesha
1,969
238
1,080
1,517
14,414
10,168
0
3,777
10,539
18,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
40,124
340
Minions Killed
512
0
Camps Cleared
0
1,359,422
Distance Traveled
1,378,920
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,829
525
102
8
0
251,895
0
W
Izanami
9,067
697
137
11
0
250,725
0
W
Shiva
7,856
604
99
8
0
272,337
3
W
Loki
7,889
607
123
9
0
311,646
2
L
Medusa
6,017
463
88
7
0
243,814
1
W
Janus
7,805
600
130
10
0
272,444
0
L
Arachne
6,089
468
75
6
0
323,907
0
W
Ymir
7,507
577
23
2
0
271,768
1
L
Achilles
6,889
530
72
6
0
268,077
0
L
Ganesha
5,704
439
3
0
0
271,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role