Player Matchup

Scylla
Scylla
A Flakey Dog
Scylla
Level 158
God Stats
4W - 3L
1,640 SR
Queue Stats
194W - 207L
1,504 Elo+
Party 1
Charybdis
Charybdis
Da Killer Ovo
Charybdis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,359 Elo+
Solo
Hel
Hel
DankUSir
Hel
Level 126
God Stats
10W - 8L
1,710 SR
Queue Stats
417W - 433L
1,450 Elo+
Party 1
Vulcan
Vulcan
GeJahFiki
Vulcan
Level 77
God Stats
4W - 3L
1,723 SR
Queue Stats
207W - 197L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
I kan spell
Morgan Le Fay
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 37L
1,458 Elo+
Solo
Team Averages
Level 101
1,615 SR
1,463 Elo+

VS

Team Averages
Level 139
1,548 SR
1,487 Elo+
Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AhBooty
Yemoja
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,554 Elo+
Solo
Hera
Hera
BoltingTurnip99
Hera
Level 124
God Stats
2W - 5L
1,199 SR
Queue Stats
433W - 431L
1,432 Elo+
Solo
Tyr
Tyr
CrazyGlew
Tyr
Level 177
God Stats
7W - 3L
1,735 SR
Queue Stats
492W - 497L
1,464 Elo+
Solo
Hercules
Hercules
Valv3tronic
Hercules
Level 151
God Stats
3W - 3L
1,804 SR
Queue Stats
273W - 284L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
3 / 2 / 1
9,495
678
10,122
11,145
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Da Killer Ovo
Charybdis
11
0 / 6 / 0
7,495
535
4,222
11,498
5,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 3 / 3
8,774
627
2,332
11,160
5,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vulcan
GeJahFiki
Vulcan
19
2 / 4 / 2
11,217
801
19,565
12,982
7,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
I kan spell
Morgan Le Fay
17
5 / 8 / 3
9,857
704
11,945
17,540
9,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
5 / 1 / 9
10,282
734
11,416
13,581
6,316
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
AhBooty
Yemoja
18
4 / 3 / 15
12,055
861
9,364
19,543
23,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
4 / 2 / 11
11,288
806
13,220
11,627
5,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

18
4 / 3 / 13
10,911
779
7,914
18,280
20,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Valv3tronic
Hercules
18
6 / 2 / 12
11,402
814
18,909
21,786
26,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
83
11
Kills
23
23
Deaths
11
9
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
9
9.5
L
Scylla
3
2
1
1.75
W
Yemoja
AhBooty
Yemoja
4
3
15
3.83
W
4
2
11
4.75
W
4
3
13
3.5
L
Charybdis
Da Killer Ovo
Charybdis
0
6
0
0
L
1
3
3
0.83
L
Vulcan
GeJahFiki
Vulcan
2
4
2
0.75
L
Morgan Le Fay
I kan spell
Morgan Le Fay
5
8
3
0.81
W
Hercules
Valv3tronic
Hercules
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,186
Damage
60,823
64,325
Taken
84,817
32,429
Mitigated
81,739
23,516
Healing
40,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,416
7,635
1,729
6,031
13,581
6,316
5,467
8,928
4,653
0
36,982
L
Scylla
10,122
182
770
750
11,145
5,372
0
4,596
6,399
32,658
0
W
Yemoja
AhBooty
Yemoja
9,364
836
7,189
3,484
19,543
23,048
246
9,282
10,261
29,282
0
W
13,220
2,320
1,535
2,933
11,627
5,515
1,512
7,563
4,064
33,227
0
W
7,914
71
2,096
3,931
18,280
20,559
418
7,076
11,204
0
17,525
L
Charybdis
Da Killer Ovo
Charybdis
4,222
1,401
0
1,338
11,498
5,637
0
2,091
9,088
0
7,275
L
2,332
99
11,367
6,263
11,160
5,113
0
5,818
5,290
9,146
0
L
Vulcan
GeJahFiki
Vulcan
19,565
10,627
311
1,245
12,982
7,252
0
4,792
7,689
41,387
0
L
Morgan Le Fay
I kan spell
Morgan Le Fay
11,945
993
199
1,273
17,540
9,055
0
6,351
10,642
20,727
0
W
Hercules
Valv3tronic
Hercules
18,909
2,359
2,050
9,473
21,786
26,301
325
11,115
10,671
1,678
28,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,838
Gold Earned
55,938
136
Minions Killed
154
0
Camps Cleared
0
1,023,230
Distance Traveled
1,362,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,282
734
49
4
0
219,798
0
L
Scylla
9,495
678
52
4
0
177,427
0
W
Yemoja
12,055
861
22
2
0
248,733
0
W
Hera
11,288
806
35
3
0
325,265
0
W
Tyr
10,911
779
25
2
0
265,239
0
L
Charybdis
7,495
535
11
1
0
171,569
0
L
Hel
8,774
627
16
1
0
225,496
0
L
Vulcan
11,217
801
50
4
0
246,575
0
L
Morgan Le Fay
9,857
704
7
1
0
202,163
0
W
Hercules
11,402
814
23
2
0
303,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role