Player Matchup

Arachne
Arachne
Silver I
CGGVenom
Arachne
Silver I
Level 109
God Stats
68W - 62L
1,516 SR
Queue Stats
159W - 177L
1,238 MMR
Party 1
Hercules
Hercules
Gold III
Locchi
Hercules
Gold III
Level 178
God Stats
1W - 7L
1,141 SR
Queue Stats
293W - 363L
1,562 MMR
Party 1
Nox
Nox
Silver II
kenbert
Nox
Silver II
Level 110
God Stats
11W - 10L
1,593 SR
Queue Stats
58W - 81L
1,090 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,417 SR
1,297 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,681 SR
1,373 MMR
Cerberus
Cerberus
Gold II
Skynet Ark
Cerberus
Gold II
Level 154
God Stats
30W - 20L
1,587 SR
Queue Stats
529W - 588L
1,526 MMR
Solo
Anubis
Anubis
Silver II
marcosmg2000
Anubis
Silver II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Odin
Odin
Silver II
zmaherz
Odin
Silver II
Level 123
God Stats
5W - 4L
1,957 SR
Queue Stats
111W - 138L
1,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CGGVenom
Arachne
10
1 / 5 / 1
7,583
689
3,142
12,170
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Locchi
Hercules
9
0 / 5 / 2
7,405
673
3,955
11,475
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
11
1 / 4 / 1
7,925
720
4,138
6,029
2,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothRaijinAh Muzen CabBacchusKuzenbo

VS

Bans
PersephoneHou YiAgniUllrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Skynet Ark
Cerberus
12
0 / 0 / 12
9,022
820
5,647
6,748
6,747
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
13
6 / 2 / 7
10,352
941
12,427
6,539
3,663
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
zmaherz
Odin
13
8 / 0 / 6
10,224
929
6,767
3,400
3,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
14
14
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
CGGVenom
Arachne
1
5
1
0.3
L
Hercules
Locchi
Hercules
0
5
2
0.2
W
Cerberus
Skynet Ark
Cerberus
0
0
12
6
L
Nox
1
4
1
0.38
W
Anubis
6
2
7
4.75
W
Odin
zmaherz
Odin
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,235
Damage
24,841
29,674
Taken
16,687
10,443
Mitigated
14,022
3,595
Healing
6,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CGGVenom
Arachne
3,142
2,061
0
2,959
12,170
4,510
0
7,712
4,458
0
17,171
L
Hercules
Locchi
Hercules
3,955
559
0
636
11,475
3,773
0
6,956
4,519
0
16,927
W
Cerberus
Skynet Ark
Cerberus
5,647
628
0
3,108
6,748
6,747
470
2,331
4,417
27,670
0
L
Nox
4,138
84
0
0
6,029
2,160
0
3,720
2,309
23,970
0
W
Anubis
12,427
1,596
0
3,094
6,539
3,663
1,549
1,489
5,050
66,608
0
W
Odin
zmaherz
Odin
6,767
650
0
731
3,400
3,612
625
846
2,554
920
21,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,913
Gold Earned
29,598
87
Minions Killed
176
0
Camps Cleared
0
604,382
Distance Traveled
638,042
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,583
689
30
3
0
196,558
0
L
Hercules
7,405
673
25
2
0
207,166
1
W
Cerberus
9,022
820
56
5
0
229,442
4
L
Nox
7,925
720
32
3
0
200,658
0
W
Anubis
10,352
941
94
9
0
184,079
0
W
Odin
10,224
929
26
2
0
224,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role