Player Matchup

Cu Chulainn
Cu Chulainn
Gold I
 
Cu Chulainn
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold V
Draghonov
Ah Puch
Gold V
Level 157
God Stats
1W - 1L
1,753 SR
Queue Stats
41W - 42L
1,562 MMR
Solo
Pele
Pele
Gold III
NietHarry
Pele
Gold III
Level 157
God Stats
2W - 2L
1,824 SR
Queue Stats
245W - 231L
1,550 MMR
Party 2
Heimdallr
Heimdallr
Gold III
blackfox4527
Heimdallr
Gold III
Level 109
God Stats
6W - 7L
1,594 SR
Queue Stats
348W - 357L
1,534 MMR
Solo
Athena
Athena
Gold III
iPrimeNL
Athena
Gold III
Level 85
God Stats
3W - 3L
1,631 SR
Queue Stats
48W - 47L
1,536 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,660 SR
1,536 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,536 SR
1,543 MMR
Ares
Ares
Silver III
 
Ares
Silver III
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold II
Heterochromia98
Chang'e
Gold II
Level 129
God Stats
17W - 17L
1,638 SR
Queue Stats
143W - 138L
1,563 MMR
Solo
Hun Batz
Hun Batz
Gold III
SvirveL
Hun Batz
Gold III
Level 102
God Stats
45W - 60L
1,412 SR
Queue Stats
221W - 220L
1,563 MMR
Solo
Anhur
Anhur
Bronze III
dαniεl
Anhur
Bronze III
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 0L
1,546 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
iixzas
Sun Wukong
Gold III
Level 149
God Stats
18W - 11L
1,632 SR
Queue Stats
203W - 208L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
0 / 1 / 2
8,055
575
10,130
11,327
14,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
Draghonov
Ah Puch
12
0 / 1 / 1
6,765
483
6,976
4,405
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
14
3 / 2 / 0
7,817
558
3,874
10,732
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
blackfox4527
Heimdallr
10
0 / 6 / 1
6,441
460
4,566
10,891
3,526
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
iPrimeNL
Athena
9
0 / 2 / 1
6,404
457
2,887
12,204
10,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
KhepriThorBakasuraFreyaAo Kuang

VS

Bans
RaijinArachneLokiSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
5 / 2 / 5
8,091
578
8,357
13,757
12,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 1
7,736
553
2,152
6,891
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
SvirveL
Hun Batz
12
0 / 0 / 0
6,983
499
2,596
8,082
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
dαniεl
Anhur
15
5 / 0 / 4
9,439
674
12,964
9,306
4,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
iixzas
Sun Wukong
13
0 / 2 / 1
7,724
552
6,962
14,372
9,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
3
Kills
12
12
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
1
2
1
W
Ares
 
Ares
5
2
5
3.75
L
Ah Puch
Draghonov
Ah Puch
0
1
1
0.5
W
2
0
1
2.5
L
Pele
3
2
0
1.5
W
Hun Batz
SvirveL
Hun Batz
0
0
0
0
L
Heimdallr
blackfox4527
Heimdallr
0
6
1
0.08
W
Anhur
dαniεl
Anhur
5
0
4
7
L
Athena
iPrimeNL
Athena
0
2
1
0.25
W
Sun Wukong
iixzas
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,433
Damage
33,031
49,559
Taken
52,408
33,905
Mitigated
32,150
8,471
Healing
21,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
10,130
1,119
0
2,017
11,327
14,172
0
32
11,295
800
69,460
W
Ares
 
Ares
8,357
1,523
0
4,149
13,757
12,460
209
3,006
10,751
29,703
0
L
Ah Puch
Draghonov
Ah Puch
6,976
397
0
1,317
4,405
1,750
0
2,605
1,772
50,226
0
W
2,152
0
830
4,050
6,891
2,526
514
3,853
3,038
51,172
0
L
Pele
3,874
783
0
2,007
10,732
3,506
0
1,086
9,540
0
77,802
W
Hun Batz
SvirveL
Hun Batz
2,596
415
0
442
8,082
3,194
0
1,657
6,377
0
63,365
L
Heimdallr
blackfox4527
Heimdallr
4,566
2,197
0
1,262
10,891
3,526
0
2,895
7,996
0
40,059
W
Anhur
dαniεl
Anhur
12,964
8,631
0
6,135
9,306
4,066
869
1,216
8,090
0
87,514
L
Athena
iPrimeNL
Athena
2,887
1,100
0
1,868
12,204
10,951
0
3,671
8,447
20,737
0
W
Sun Wukong
iixzas
Sun Wukong
6,962
1,103
0
5,704
14,372
9,904
0
659
12,611
0
61,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,482
Gold Earned
39,973
442
Minions Killed
487
0
Camps Cleared
0
1,422,073
Distance Traveled
1,531,279
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,055
575
117
8
0
252,061
3
W
Ares
8,091
578
20
1
0
316,263
0
L
Ah Puch
6,765
483
95
7
0
262,258
4
W
Chang'e
7,736
553
132
9
0
294,865
6
L
Pele
7,817
558
112
8
0
324,766
0
W
Hun Batz
6,983
499
100
7
0
347,776
5
L
Heimdallr
6,441
460
93
7
0
257,516
2
W
Anhur
9,439
674
142
10
0
281,245
4
L
Athena
6,404
457
25
2
0
325,472
3
W
Sun Wukong
7,724
552
93
7
0
291,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role