Player Matchup

Artemis
Artemis
Elvisthebeast60
Artemis
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 31L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
Josealex10777
Kuzenbo
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,368 Elo+
Party 1
Hercules
Hercules
PeenPerm
Hercules
Level 152
God Stats
17W - 16L
1,526 SR
Queue Stats
151W - 155L
1,498 Elo+
Party 1
Maman Brigitte
Maman Brigitte
RocketMonkey101
Maman Brigitte
Level 76
God Stats
3W - 2L
1,456 SR
Queue Stats
21W - 19L
1,503 Elo+
Solo
Anubis
Anubis
joshua_redeye
Anubis
Level 73
God Stats
52W - 57L
1,535 SR
Queue Stats
90W - 104L
1,498 Elo+
Party 1
Team Averages
Level 109
1,503 SR
1,471 Elo+

VS

Team Averages
Level 128
1,570 SR
1,475 Elo+
Nemesis
Nemesis
 
Nemesis
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BiLatinMen
Charybdis
Level 145
God Stats
3W - 1L
1,849 SR
Queue Stats
130W - 112L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
Kollander
Zhong Kui
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 55L
1,426 Elo+
Solo
Cthulhu
Cthulhu
OverratedASF
Cthulhu
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 59L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,061
471
7,763
12,611
4,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
11
1 / 0 / 4
7,079
472
4,484
12,976
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Hercules
PeenPerm
Hercules
14
3 / 0 / 3
8,857
590
6,852
10,799
10,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maman Brigitte
RocketMonkey101
Maman Brigitte
14
3 / 2 / 4
8,115
541
8,886
11,173
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 2 / 2
8,613
574
5,142
8,034
3,957
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 2 / 2
8,190
546
7,835
12,247
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
 
Raijin
13
1 / 3 / 2
7,270
485
5,254
7,894
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
BiLatinMen
Charybdis
14
3 / 1 / 3
8,542
569
11,011
12,028
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Kollander
Zhong Kui
10
0 / 3 / 0
6,846
456
4,109
10,271
7,584
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
OverratedASF
Cthulhu
12
1 / 2 / 2
7,454
497
3,866
10,327
8,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
9
9
Deaths
11
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
2
2
2.5
L
Raijin
 
Raijin
1
3
2
0.67
L
Charybdis
BiLatinMen
Charybdis
3
1
3
4.5
W
1
5
1
0.3
W
Kuzenbo
1
0
4
3
L
Zhong Kui
Kollander
Zhong Kui
0
3
0
0
L
Cthulhu
OverratedASF
Cthulhu
1
2
2
1
W
Hercules
PeenPerm
Hercules
3
0
3
4.5
W
Maman Brigitte
RocketMonkey101
Maman Brigitte
3
2
4
2.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,127
Damage
32,075
55,593
Taken
52,767
35,681
Mitigated
28,366
16,612
Healing
17,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,835
3,172
0
1,664
12,247
4,861
0
5,626
6,621
0
58,827
L
Raijin
 
Raijin
5,254
1,305
0
880
7,894
2,628
0
4,326
3,568
55,206
0
L
Charybdis
BiLatinMen
Charybdis
11,011
5,934
0
6,081
12,028
5,056
482
2,821
9,207
0
73,061
W
7,763
2,410
0
2,970
12,611
4,207
0
1,476
11,101
0
47,995
W
Kuzenbo
4,484
1,998
0
2,725
12,976
12,323
224
2,839
10,014
27,566
0
L
Zhong Kui
Kollander
Zhong Kui
4,109
741
0
5,425
10,271
7,584
0
1,727
8,544
41,959
0
L
Cthulhu
OverratedASF
Cthulhu
3,866
417
200
2,994
10,327
8,237
0
4,012
6,315
33,864
0
W
Hercules
PeenPerm
Hercules
6,852
2,462
0
6,585
10,799
10,857
189
4,031
6,768
0
60,503
W
Maman Brigitte
RocketMonkey101
Maman Brigitte
8,886
785
0
340
11,173
4,337
32
1,705
9,398
68,332
0
W
5,142
220
0
3,992
8,034
3,957
425
2,707
5,083
73,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,725
Gold Earned
38,302
439
Minions Killed
470
0
Camps Cleared
0
1,471,767
Distance Traveled
1,300,632
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,190
546
92
6
0
327,285
3
L
Raijin
7,270
485
112
7
0
260,800
3
L
Charybdis
8,542
569
133
9
0
246,709
2
W
Artemis
7,061
471
63
4
0
259,572
5
W
Kuzenbo
7,079
472
46
3
0
291,617
3
L
Zhong Kui
6,846
456
90
6
0
191,089
1
L
Cthulhu
7,454
497
43
3
0
274,749
3
W
Hercules
8,857
590
103
7
0
309,533
2
W
Maman Brigitte
8,115
541
102
7
0
355,076
2
W
Anubis
8,613
574
125
8
0
255,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role