Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum V
Callmeice
Ah Muzen Cab
Platinum V
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 95L
1,667 MMR
Solo
Thor
Thor
Gold I
TTV-MANUDB98_
Thor
Gold I
Level 148
God Stats
8W - 3L
1,660 SR
Queue Stats
147W - 154L
1,660 MMR
Solo
Ymir
Ymir
Platinum V
colonelpain
Ymir
Platinum V
Level 126
God Stats
7W - 4L
1,678 SR
Queue Stats
165W - 157L
1,688 MMR
Solo
Osiris
Osiris
Silver I
darkknightx23x
Osiris
Silver I
Level 129
God Stats
1W - 1L
1,313 SR
Queue Stats
10W - 6L
1,610 MMR
Solo
Janus
Janus
Platinum V
lutolete
Janus
Platinum V
Level 163
God Stats
9W - 7L
1,619 SR
Queue Stats
155W - 153L
1,663 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,554 SR
1,657 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,534 SR
1,657 MMR
Sun Wukong
Sun Wukong
Gold III
CometTheENBY
Sun Wukong
Gold III
Level 156
God Stats
11W - 6L
1,568 SR
Queue Stats
26W - 22L
1,730 MMR
Solo
Ah Puch
Ah Puch
Gold I
Oojibwe-Zimbabwe
Ah Puch
Gold I
Level 151
God Stats
16W - 15L
1,746 SR
Queue Stats
345W - 352L
1,621 MMR
Solo
Anhur
Anhur
Platinum IV
RichardRampage
Anhur
Platinum IV
Level 144
God Stats
3W - 5L
1,329 SR
Queue Stats
170W - 162L
1,603 MMR
Party 1
Pele
Pele
Platinum V
What Is A Drone
Pele
Platinum V
Level 171
God Stats
24W - 28L
1,616 SR
Queue Stats
490W - 507L
1,723 MMR
Solo
Athena
Athena
Platinum IV
zendonious
Athena
Platinum IV
Level 147
God Stats
1W - 3L
1,414 SR
Queue Stats
181W - 175L
1,607 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Callmeice
Ah Muzen Cab
8
1 / 1 / 2
4,889
611
5,748
4,073
1,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 0 / 1
5,008
626
1,859
4,554
1,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
3 / 2 / 1
5,365
671
3,137
7,538
4,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 0 / 0
5,314
664
4,855
6,618
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
lutolete
Janus
9
0 / 0 / 1
5,053
632
1,227
1,528
414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothBakasuraRaijinArachne

VS

Bans
KaliVulcanAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CometTheENBY
Sun Wukong
8
0 / 1 / 0
4,536
567
2,566
6,137
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 0 / 0
4,708
589
622
1,618
483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 2
4,800
600
3,399
5,949
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,698
587
2,647
6,431
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
zendonious
Athena
7
1 / 2 / 1
4,476
560
1,208
8,072
3,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
2
3
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Callmeice
Ah Muzen Cab
1
1
2
2
L
Sun Wukong
CometTheENBY
Sun Wukong
0
1
0
0
L
0
0
0
0
L
1
2
2
1
W
1
0
1
1.5
L
0
1
0
0
W
3
2
1
1.75
W
1
0
0
1
W
Janus
lutolete
Janus
0
0
1
0.5
L
Athena
zendonious
Athena
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,826
Damage
10,442
24,311
Taken
28,207
12,890
Mitigated
12,152
7,394
Healing
6,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Callmeice
Ah Muzen Cab
5,748
2,760
0
799
4,073
1,116
102
585
3,488
0
28,844
L
Sun Wukong
CometTheENBY
Sun Wukong
2,566
525
0
1,155
6,137
4,270
0
0
6,137
0
29,721
L
622
39
0
875
1,618
483
0
0
1,618
40,549
0
L
3,399
1,688
0
1,418
5,949
2,029
0
1,215
4,700
0
29,859
W
1,859
580
0
700
4,554
1,568
0
0
4,554
0
33,485
L
2,647
298
0
1,556
6,431
2,062
0
593
5,802
0
30,433
W
3,137
1,421
0
1,664
7,538
4,015
0
1,036
6,502
13,047
0
W
4,855
1,490
0
3,638
6,618
5,777
0
0
6,618
0
37,192
W
Janus
lutolete
Janus
1,227
288
0
593
1,528
414
0
209
1,319
39,329
0
L
Athena
zendonious
Athena
1,208
409
565
1,099
8,072
3,308
0
2,446
5,586
9,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,629
Gold Earned
23,218
268
Minions Killed
256
0
Camps Cleared
0
827,848
Distance Traveled
829,664
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
4,889
611
51
6
0
141,193
0
L
Sun Wukong
4,536
567
54
7
0
176,197
4
L
Ah Puch
4,708
589
69
9
0
153,200
2
L
Anhur
4,800
600
57
7
0
147,522
1
W
Thor
5,008
626
72
9
0
184,828
0
L
Pele
4,698
587
59
7
0
183,360
0
W
Ymir
5,365
671
12
2
0
181,824
0
W
Osiris
5,314
664
59
7
0
142,316
0
W
Janus
5,053
632
74
9
0
177,687
2
L
Athena
4,476
560
17
2
0
169,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role