Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
INSANEMY
Xing Tian
Level 124
God Stats
4W - 2L
1,688 SR
Queue Stats
249W - 264L
1,440 Elo+
Party 2
Hel
Hel
ZAID4K5778
Hel
Level 102
God Stats
2W - 5L
1,532 SR
Queue Stats
344W - 331L
1,484 Elo+
Party 2
Kali
Kali
colss1
Kali
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,512 Elo+
Solo
Vamana
Vamana
countrycoffee5
Vamana
Level 118
God Stats
1W - 2L
1,524 SR
Queue Stats
236W - 214L
1,513 Elo+
Solo
Team Averages
Level 104
1,549 SR
1,490 Elo+

VS

Team Averages
Level 107
1,325 SR
1,504 Elo+
Discordia
Discordia
HRM1197
Discordia
Level 40
God Stats
1W - 2L
1,177 SR
Queue Stats
189W - 230L
1,470 Elo+
Solo
Hel
Hel
OMG_DID_I_PRAY
Hel
Level 127
God Stats
2W - 4L
1,035 SR
Queue Stats
446W - 444L
1,554 Elo+
Solo
Surtr
Surtr
SteverMyBeaver
Surtr
Level 85
God Stats
2W - 0L
1,245 SR
Queue Stats
25W - 28L
1,514 Elo+
Party 1
Hou Yi
Hou Yi
Tiny Itachi
Hou Yi
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 34L
1,518 Elo+
Party 1
Tiamat
Tiamat
badcats24
Tiamat
Level 152
God Stats
1W - 0L
1,667 SR
Queue Stats
4W - 5L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 1 / 0
5,810
1,162
5,460
6,222
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
INSANEMY
Xing Tian
12
3 / 2 / 3
6,114
1,223
4,427
8,869
7,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 3 / 7
5,494
1,099
2,169
5,976
2,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kali
colss1
Kali
5
0 / 1 / 0
4,264
853
899
1,130
432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

1
0 / 0 / 0
1,264
253
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HRM1197
Discordia
11
1 / 1 / 4
5,942
1,188
5,253
3,145
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 3
5,175
1,035
1,786
5,545
1,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
2 / 2 / 4
5,986
1,197
3,978
7,651
6,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
12
4 / 1 / 3
6,863
1,373
6,007
3,731
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
badcats24
Tiamat
8
0 / 2 / 2
5,176
1,035
2,303
4,716
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
7
7
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
1
0
4
W
Discordia
HRM1197
Discordia
1
1
4
3
L
Xing Tian
INSANEMY
Xing Tian
3
2
3
2.25
W
0
3
3
0.5
W
2
2
4
2
W
Hou Yi
4
1
3
5.5
L
0
3
7
1.17
W
Tiamat
badcats24
Tiamat
0
2
2
0.5
L
Kali
colss1
Kali
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,955
Damage
19,327
22,197
Taken
24,788
13,441
Mitigated
13,781
8,353
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,460
1,419
558
2,153
6,222
2,935
0
2,690
3,532
0
14,902
W
Discordia
HRM1197
Discordia
5,253
357
239
62
3,145
1,054
81
619
2,526
8,082
0
L
Xing Tian
INSANEMY
Xing Tian
4,427
168
1,356
1,484
8,869
7,374
0
3,678
5,191
9,047
0
W
1,786
120
2,010
1,819
5,545
1,989
62
1,680
3,865
4,962
0
W
3,978
1,134
139
1,365
7,651
6,261
23
2,037
5,614
181
6,817
W
Hou Yi
6,007
2,469
0
701
3,731
1,580
1,486
1,763
1,968
0
16,806
L
2,169
326
1,043
1,738
5,976
2,700
0
2,480
3,496
8,133
0
W
Tiamat
badcats24
Tiamat
2,303
289
613
1,025
4,716
2,897
0
497
4,219
3,486
0
L
Kali
colss1
Kali
899
201
0
21
1,130
432
0
635
495
0
899
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,946
Gold Earned
29,142
48
Minions Killed
52
0
Camps Cleared
0
345,498
Distance Traveled
524,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,810
1,162
21
4
0
96,704
0
W
Discordia
5,942
1,188
9
2
0
116,086
0
L
Xing Tian
6,114
1,223
10
2
0
124,110
0
W
Hel
5,175
1,035
1
0
0
103,252
0
W
Surtr
5,986
1,197
7
1
0
108,160
0
W
Hou Yi
6,863
1,373
29
6
0
99,124
0
L
Hel
5,494
1,099
17
3
0
102,672
0
W
Tiamat
5,176
1,035
6
1
0
98,142
0
L
Kali
4,264
853
0
0
0
22,012
0
L
Vamana
1,264
253
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role