Player Matchup

Tyr
Tyr
 
Tyr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BannerBoy
Surtr
Level 29
God Stats
18W - 22L
1,472 SR
Queue Stats
47W - 65L
1,457 Elo+
Party 1
Heimdallr
Heimdallr
S11NNS
Heimdallr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 26L
1,519 Elo+
Party 1
Sol
Sol
TempestNine
Sol
Level 43
God Stats
0W - 1L
1,318 SR
Queue Stats
49W - 59L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
ZeteonII
Zhong Kui
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 70L
1,526 Elo+
Party 1
Team Averages
Level 69
1,458 SR
1,498 Elo+

VS

Team Averages
Level 33
1,547 SR
1,462 Elo+
Zhong Kui
Zhong Kui
Bartchy
Zhong Kui
Level 47
God Stats
17W - 10L
1,622 SR
Queue Stats
97W - 93L
1,480 Elo+
Party 2
Cerberus
Cerberus
BlueBlazer7606
Cerberus
Level 36
God Stats
2W - 1L
1,334 SR
Queue Stats
29W - 22L
1,487 Elo+
Solo
Osiris
Osiris
LOXRD
Osiris
Level 48
God Stats
2W - 1L
1,708 SR
Queue Stats
20W - 24L
1,399 Elo+
Party 2
Arachne
Arachne
Qiasqq
Arachne
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 12L
1,534 Elo+
Party 2
Poseidon
Poseidon
zkszn
Poseidon
Level 18
God Stats
13W - 10L
1,572 SR
Queue Stats
23W - 22L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
0 / 2 / 0
3,456
576
1,344
6,042
2,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
BannerBoy
Surtr
7
0 / 1 / 0
3,686
614
1,012
5,676
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
S11NNS
Heimdallr
5
0 / 1 / 0
3,325
554
1,537
3,554
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 2 / 0
2,932
489
672
1,953
516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
ZeteonII
Zhong Kui
8
0 / 1 / 0
4,127
688
1,541
3,922
2,491
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bartchy
Zhong Kui
7
2 / 0 / 1
4,311
719
4,024
2,035
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
7
1 / 0 / 2
4,737
790
2,535
5,151
2,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
LOXRD
Osiris
9
2 / 0 / 0
5,260
877
2,617
4,128
2,552
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arachne
Qiasqq
Arachne
8
2 / 0 / 0
4,500
750
998
3,942
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
zkszn
Poseidon
8
0 / 0 / 2
4,643
774
1,634
3,383
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
Surtr
BannerBoy
Surtr
0
1
0
0
W
Zhong Kui
Bartchy
Zhong Kui
2
0
1
2.5
W
Cerberus
1
0
2
2
W
Osiris
LOXRD
Osiris
2
0
0
2
W
Arachne
Qiasqq
Arachne
2
0
0
2
L
Heimdallr
S11NNS
Heimdallr
0
1
0
0
L
0
2
0
0
L
Zhong Kui
ZeteonII
Zhong Kui
0
1
0
0
W
Poseidon
zkszn
Poseidon
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,106
Damage
11,808
21,147
Taken
18,639
8,961
Mitigated
9,278
6,955
Healing
7,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,344
166
0
1,423
6,042
2,660
0
4,097
1,945
0
7,112
L
Surtr
BannerBoy
Surtr
1,012
381
0
1,699
5,676
2,257
0
284
5,107
208
18,723
W
Zhong Kui
Bartchy
Zhong Kui
4,024
1,077
0
974
2,035
1,442
735
0
2,035
18,001
5,428
W
Cerberus
2,535
217
0
2,563
5,151
2,583
90
0
5,151
14,507
0
W
Osiris
LOXRD
Osiris
2,617
928
0
952
4,128
2,552
196
596
3,532
0
29,017
W
Arachne
Qiasqq
Arachne
998
875
0
1,829
3,942
1,718
0
26
3,916
0
26,316
L
Heimdallr
S11NNS
Heimdallr
1,537
564
0
1,004
3,554
1,037
0
2,239
1,315
0
14,168
L
672
382
0
505
1,953
516
0
0
1,885
3,667
1,140
L
Zhong Kui
ZeteonII
Zhong Kui
1,541
212
0
2,324
3,922
2,491
27
1,154
2,616
27,557
0
W
Poseidon
zkszn
Poseidon
1,634
174
0
908
3,383
983
0
1,541
1,842
26,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,526
Gold Earned
23,451
130
Minions Killed
222
0
Camps Cleared
0
566,641
Distance Traveled
664,336
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,456
576
9
2
0
133,959
0
L
Surtr
3,686
614
30
5
0
144,433
0
W
Zhong Kui
4,311
719
41
7
0
150,155
2
W
Cerberus
4,737
790
29
5
0
133,012
1
W
Osiris
5,260
877
49
8
0
107,769
0
W
Arachne
4,500
750
45
8
0
132,043
0
L
Heimdallr
3,325
554
29
5
0
116,221
0
L
Sol
2,932
489
7
1
0
36,717
0
L
Zhong Kui
4,127
688
55
9
0
135,311
3
W
Poseidon
4,643
774
58
10
0
141,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role