Player Matchup

Tiamat
Tiamat
Cast1213
Tiamat
Level 65
God Stats
1W - 6L
1,344 SR
Queue Stats
236W - 227L
1,531 Elo+
Party 2
Hun Batz
Hun Batz
Laurie_Choad
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 189L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
MasterChif2143
Danzaburou
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 103L
1,485 Elo+
Solo
Cabrakan
Cabrakan
MaxGirthNoLength
Cabrakan
Level 143
God Stats
2W - 5L
1,346 SR
Queue Stats
223W - 215L
1,532 Elo+
Party 2
Yemoja
Yemoja
xFitox
Yemoja
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 84
1,438 SR
1,514 Elo+

VS

Team Averages
Level 119
1,424 SR
1,482 Elo+
Athena
Athena
 
Athena
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Entrepihado
Hera
Level 110
God Stats
2W - 4L
1,257 SR
Queue Stats
229W - 243L
1,497 Elo+
Solo
Hel
Hel
kind1500
Hel
Level 144
God Stats
4W - 5L
1,309 SR
Queue Stats
540W - 538L
1,440 Elo+
Solo
Merlin
Merlin
menudoo
Merlin
Level 123
God Stats
5W - 4L
1,552 SR
Queue Stats
148W - 150L
1,499 Elo+
Solo
Susano
Susano
x5Foot7Mustangx
Susano
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 40L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cast1213
Tiamat
13
2 / 3 / 3
7,254
725
10,833
8,887
6,922
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Laurie_Choad
Hun Batz
14
3 / 2 / 1
7,597
760
8,697
8,468
5,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
MasterChif2143
Danzaburou
12
1 / 3 / 4
6,908
691
5,779
9,407
5,375
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 2
7,243
724
3,115
12,868
17,500
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
xFitox
Yemoja
12
0 / 3 / 4
7,158
716
6,783
11,473
10,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 1 / 10
8,632
863
6,392
16,035
15,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
3 / 2 / 9
8,204
820
15,759
10,073
4,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 1 / 10
7,626
763
7,046
6,153
2,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Merlin
menudoo
Merlin
15
3 / 0 / 9
8,400
840
10,348
6,524
3,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 9
7,591
759
6,349
8,659
3,971
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
6
Kills
13
14
Deaths
6
14
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
1
10
8
L
Tiamat
Cast1213
Tiamat
2
3
3
1.17
W
3
2
9
3.75
L
Hun Batz
Laurie_Choad
Hun Batz
3
2
1
1.75
L
Danzaburou
MasterChif2143
Danzaburou
1
3
4
1
L
0
3
2
0.33
W
2
1
10
7
W
Merlin
menudoo
Merlin
3
0
9
7.5
W
2
2
9
3.25
L
Yemoja
xFitox
Yemoja
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,207
Damage
45,894
51,103
Taken
47,444
46,058
Mitigated
29,758
17,946
Healing
24,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,392
821
3,449
4,112
16,035
15,446
344
5,724
10,311
11,765
0
L
Tiamat
Cast1213
Tiamat
10,833
1,233
911
800
8,887
6,922
0
7,233
1,654
23,503
0
W
15,759
3,518
1,173
681
10,073
4,279
634
5,332
4,741
29,920
0
L
Hun Batz
Laurie_Choad
Hun Batz
8,697
991
1,785
947
8,468
5,434
0
6,954
1,514
0
23,745
L
Danzaburou
MasterChif2143
Danzaburou
5,779
2,175
760
1,728
9,407
5,375
0
6,320
3,087
0
10,776
L
3,115
474
2,037
3,994
12,868
17,500
0
9,719
3,149
6,550
0
W
7,046
278
9,646
2,370
6,153
2,651
37
3,241
2,912
12,515
0
W
Merlin
menudoo
Merlin
10,348
491
708
696
6,524
3,411
754
2,567
3,957
28,764
0
W
6,349
91
1,052
419
8,659
3,971
0
3,867
4,792
0
9,933
L
Yemoja
xFitox
Yemoja
6,783
863
3,573
1,411
11,473
10,827
0
9,319
2,154
15,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,160
Gold Earned
40,453
96
Minions Killed
113
0
Camps Cleared
0
926,440
Distance Traveled
964,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,632
863
15
2
0
195,860
0
L
Tiamat
7,254
725
19
2
0
195,617
0
W
Hera
8,204
820
33
3
0
197,796
0
L
Hun Batz
7,597
760
40
4
0
195,367
0
L
Danzaburou
6,908
691
13
1
0
189,470
0
L
Cabrakan
7,243
724
10
1
0
196,440
0
W
Hel
7,626
763
5
1
0
200,031
0
W
Merlin
8,400
840
49
5
0
180,948
0
W
Susano
7,591
759
11
1
0
189,836
0
L
Yemoja
7,158
716
14
1
0
149,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role