Player Matchup

Anubis
Anubis
HyperTheGod-
Anubis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 66L
1,515 Elo+
Party 2
Chernobog
Chernobog
LNFvBurgundies
Chernobog
Level 41
God Stats
2W - 2L
1,262 SR
Queue Stats
85W - 115L
1,260 Elo+
Solo
Bakasura
Bakasura
LmoneyBeBallin
Bakasura
Level 61
God Stats
3W - 4L
1,451 SR
Queue Stats
176W - 178L
1,423 Elo+
Party 2
Sun Wukong
Sun Wukong
Toshinova
Sun Wukong
Level 67
God Stats
4W - 5L
1,179 SR
Queue Stats
103W - 91L
1,414 Elo+
Solo
Ares
Ares
VontMoney
Ares
Level 62
God Stats
8W - 8L
1,393 SR
Queue Stats
185W - 189L
1,435 Elo+
Party 2
Team Averages
Level 59
1,357 SR
1,409 Elo+

VS

Team Averages
Level 61
1,341 SR
1,325 Elo+
Amaterasu
Amaterasu
Serpentbone
Amaterasu
Level 45
God Stats
5W - 4L
1,545 SR
Queue Stats
59W - 48L
1,458 Elo+
Solo
Neith
Neith
Yayke
Neith
Level 39
God Stats
1W - 4L
1,242 SR
Queue Stats
37W - 36L
1,244 Elo+
Party 1
Thanatos
Thanatos
hayder_luna
Thanatos
Level 69
God Stats
13W - 22L
1,374 SR
Queue Stats
246W - 271L
1,462 Elo+
Solo
Cerberus
Cerberus
smoke linc
Cerberus
Level 68
God Stats
0W - 2L
1,241 SR
Queue Stats
14W - 27L
1,222 Elo+
Solo
Agni
Agni
uppr
Agni
Level 83
God Stats
0W - 3L
1,304 SR
Queue Stats
45W - 47L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
14 / 0 / 1
10,247
732
19,104
8,891
4,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
LNFvBurgundies
Chernobog
11
1 / 3 / 4
6,458
461
5,993
7,545
2,622
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
14
4 / 3 / 7
8,632
617
7,245
12,619
4,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Toshinova
Sun Wukong
14
1 / 0 / 3
8,871
634
8,445
9,742
7,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ares
11
1 / 3 / 4
7,390
528
3,129
11,025
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Serpentbone
Amaterasu
12
0 / 2 / 0
6,745
482
4,042
13,839
12,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Neith
Yayke
Neith
10
2 / 4 / 3
6,291
449
8,934
10,917
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
hayder_luna
Thanatos
11
6 / 5 / 2
7,087
506
6,608
11,920
4,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
smoke linc
Cerberus
10
1 / 5 / 7
6,641
474
4,864
14,621
10,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
uppr
Agni
11
0 / 6 / 0
5,935
424
2,507
9,172
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
21
Kills
9
9
Deaths
22
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
14
0
1
14.5
W
Chernobog
LNFvBurgundies
Chernobog
1
3
4
1
W
Bakasura
4
3
7
2.5
L
Amaterasu
Serpentbone
Amaterasu
0
2
0
0
W
Sun Wukong
Toshinova
Sun Wukong
1
0
3
2.5
W
Ares
1
3
4
1
L
Neith
Yayke
Neith
2
4
3
0.88
L
Thanatos
hayder_luna
Thanatos
6
5
2
1.4
L
Cerberus
smoke linc
Cerberus
1
5
7
0.9
L
Agni
uppr
Agni
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,916
Damage
26,955
49,822
Taken
60,469
28,303
Mitigated
32,923
13,149
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
19,104
1,350
0
5,646
8,891
4,849
446
2,132
6,759
96,649
0
W
Chernobog
LNFvBurgundies
Chernobog
5,993
3,794
0
428
7,545
2,622
158
1,893
5,652
0
25,617
W
Bakasura
7,245
4,899
0
1,988
12,619
4,538
1,914
1,703
10,916
0
58,667
L
Amaterasu
Serpentbone
Amaterasu
4,042
2,305
0
4,605
13,839
12,220
0
783
13,037
0
40,733
W
Sun Wukong
Toshinova
Sun Wukong
8,445
2,470
0
2,314
9,742
7,790
258
203
9,539
0
66,721
W
Ares
3,129
113
0
2,773
11,025
8,504
0
1,440
9,585
28,048
0
L
Neith
Yayke
Neith
8,934
3,303
0
2,802
10,917
3,584
0
4,142
6,532
0
42,899
L
Thanatos
hayder_luna
Thanatos
6,608
2,012
0
6,274
11,920
4,777
0
3,636
7,811
0
46,545
L
Cerberus
smoke linc
Cerberus
4,864
259
0
3,094
14,621
10,059
0
6,672
7,927
19,931
0
L
Agni
uppr
Agni
2,507
360
0
1,732
9,172
2,283
235
7,000
2,102
30,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,598
Gold Earned
32,699
402
Minions Killed
259
0
Camps Cleared
0
1,454,242
Distance Traveled
1,309,456
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,247
732
142
10
0
274,721
0
W
Chernobog
6,458
461
34
2
0
250,064
1
W
Bakasura
8,632
617
89
6
0
362,666
0
L
Amaterasu
6,745
482
74
5
0
248,889
0
W
Sun Wukong
8,871
634
103
7
0
280,221
0
W
Ares
7,390
528
34
2
0
286,570
2
L
Neith
6,291
449
67
5
0
258,090
0
L
Thanatos
7,087
506
60
4
0
292,875
0
L
Cerberus
6,641
474
24
2
0
275,657
1
L
Agni
5,935
424
34
2
0
233,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role