Player Matchup

Nox
Nox
ItsYoHomieBB
Nox
Level 128
God Stats
1W - 1L
1,787 SR
Queue Stats
109W - 93L
1,511 Elo+
Party 3
Yemoja
Yemoja
Kenomahn
Yemoja
Level 128
God Stats
3W - 4L
1,298 SR
Queue Stats
842W - 818L
1,541 Elo+
Party 2
Amaterasu
Amaterasu
MurasameOneCut
Amaterasu
Level 127
God Stats
7W - 6L
1,406 SR
Queue Stats
144W - 145L
1,479 Elo+
Party 3
Osiris
Osiris
N4thanM4ster
Osiris
Level 123
God Stats
1W - 2L
1,194 SR
Queue Stats
156W - 136L
1,496 Elo+
Solo
Baba Yaga
Baba Yaga
Speggooter
Baba Yaga
Level 59
God Stats
4W - 0L
1,775 SR
Queue Stats
161W - 123L
1,594 Elo+
Party 2
Team Averages
Level 113
1,492 SR
1,524 Elo+

VS

Team Averages
Level 115
1,328 SR
1,565 Elo+
Pele
Pele
CrazyBaezy
Pele
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 77L
1,666 Elo+
Party 1
Yemoja
Yemoja
PhoenixinK
Yemoja
Level 100
God Stats
1W - 4L
1,118 SR
Queue Stats
241W - 237L
1,444 Elo+
Solo
Janus
Janus
Xarvik
Janus
Level 132
God Stats
2W - 3L
1,481 SR
Queue Stats
158W - 162L
1,534 Elo+
Solo
Ganesha
Ganesha
aDEADlySHOT2475
Ganesha
Level 41
God Stats
0W - 2L
1,257 SR
Queue Stats
190W - 177L
1,592 Elo+
Party 1
Thor
Thor
dalvinkill99
Thor
Level 144
God Stats
5W - 11L
1,284 SR
Queue Stats
339W - 326L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 14
10,087
721
11,393
10,458
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Kenomahn
Yemoja
18
3 / 0 / 20
10,741
767
4,009
14,281
11,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amaterasu
MurasameOneCut
Amaterasu
17
4 / 1 / 18
10,074
720
9,369
24,031
25,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
16
7 / 3 / 16
10,200
729
17,793
20,401
21,507
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Speggooter
Baba Yaga
19
9 / 2 / 12
11,063
790
24,336
11,527
6,146
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 5
7,721
552
9,384
17,996
6,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
PhoenixinK
Yemoja
18
2 / 3 / 4
9,014
644
10,383
13,592
11,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
Xarvik
Janus
17
1 / 4 / 5
9,637
688
21,082
9,630
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 9 / 5
7,901
564
3,668
17,129
17,150
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
5 / 4 / 2
9,462
676
15,774
13,179
6,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
29
28
Kills
8
8
Deaths
29
80
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
9
5
0.28
W
5
2
14
6
W
Yemoja
Kenomahn
Yemoja
3
0
20
13
W
Amaterasu
MurasameOneCut
Amaterasu
4
1
18
13
W
Osiris
7
3
16
5
L
Yemoja
PhoenixinK
Yemoja
2
3
4
1.33
W
Baba Yaga
Speggooter
Baba Yaga
9
2
12
7.5
L
Janus
Xarvik
Janus
1
4
5
0.88
L
0
9
5
0.28
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,900
Damage
60,291
80,698
Taken
71,526
69,997
Mitigated
44,858
49,266
Healing
16,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,384
1,273
1,527
3,281
17,996
6,258
0
9,928
7,952
0
19,673
W
11,393
949
667
252
10,458
4,961
768
4,351
5,893
18,966
0
W
Yemoja
Kenomahn
Yemoja
4,009
1,603
21,245
6,691
14,281
11,522
278
8,242
5,519
8,599
0
W
Amaterasu
MurasameOneCut
Amaterasu
9,369
2,994
1,764
9,547
24,031
25,861
121
10,050
13,414
0
24,046
W
Osiris
17,793
3,466
3,861
2,845
20,401
21,507
17
7,315
12,808
0
34,191
L
Yemoja
PhoenixinK
Yemoja
10,383
1,273
4,128
2,079
13,592
11,477
0
7,236
6,196
19,675
0
W
Baba Yaga
Speggooter
Baba Yaga
24,336
925
362
2,032
11,527
6,146
503
3,444
7,931
42,195
0
L
Janus
Xarvik
Janus
21,082
298
828
770
9,630
3,882
0
6,370
3,138
38,166
0
L
3,668
173
402
231
17,129
17,150
0
9,447
7,378
6,823
0
L
15,774
510
1,538
1,619
13,179
6,091
0
5,907
7,124
0
27,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,165
Gold Earned
43,735
139
Minions Killed
116
0
Camps Cleared
0
1,384,558
Distance Traveled
1,125,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,721
552
23
2
0
252,849
0
W
Nox
10,087
721
24
2
0
250,065
0
W
Yemoja
10,741
767
10
1
0
279,866
0
W
Amaterasu
10,074
720
39
3
0
299,960
0
W
Osiris
10,200
729
23
2
0
263,422
0
L
Yemoja
9,014
644
15
1
0
227,545
0
W
Baba Yaga
11,063
790
43
3
0
291,245
0
L
Janus
9,637
688
55
4
0
250,804
0
L
Ganesha
7,901
564
0
0
0
183,361
0
L
Thor
9,462
676
23
2
0
210,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role