Player Matchup

Zhong Kui
Zhong Kui
BeardedTwinkie
Zhong Kui
Level 28
God Stats
2W - 1L
1,457 SR
Queue Stats
63W - 61L
1,495 Elo+
Party 1
Pele
Pele
Hamiepanda
Pele
Level 109
God Stats
7W - 2L
1,642 SR
Queue Stats
111W - 111L
1,485 Elo+
Party 1
Zeus
Zeus
Kewlman91
Zeus
Level 64
God Stats
1W - 4L
1,142 SR
Queue Stats
188W - 163L
1,489 Elo+
Solo
Bacchus
Bacchus
Locoskull
Bacchus
Level 124
God Stats
2W - 1L
1,714 SR
Queue Stats
77W - 76L
1,497 Elo+
Party 1
Hachiman
Hachiman
Meatdaddy_21
Hachiman
Level 67
God Stats
1W - 3L
1,250 SR
Queue Stats
195W - 171L
1,507 Elo+
Solo
Team Averages
Level 78
1,441 SR
1,494 Elo+

VS

Team Averages
Level 84
1,502 SR
1,433 Elo+
Achilles
Achilles
Fjix
Achilles
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,570 Elo+
Party 2
Pele
Pele
Hammarino
Pele
Level 102
God Stats
0W - 1L
1,508 SR
Queue Stats
3W - 6L
1,463 Elo+
Party 2
Serqet
Serqet
L0RUSSO
Serqet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 2
Ao Kuang
Ao Kuang
MDobbie
Ao Kuang
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 48L
1,425 Elo+
Solo
Kali
Kali
Siikereplayz
Kali
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BeardedTwinkie
Zhong Kui
14
3 / 3 / 14
8,709
871
7,970
9,184
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 2 / 12
9,386
939
8,059
9,961
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
13
2 / 1 / 15
7,713
771
16,757
4,662
1,904
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Locoskull
Bacchus
16
7 / 1 / 16
9,954
995
7,275
10,462
13,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Meatdaddy_21
Hachiman
16
6 / 1 / 16
8,929
893
9,011
4,750
2,274
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fjix
Achilles
14
3 / 4 / 1
8,052
805
11,661
14,314
18,189
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
13
1 / 4 / 2
7,213
721
6,474
8,087
3,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Serqet
L0RUSSO
Serqet
12
0 / 7 / 3
7,382
738
2,256
11,695
10,770
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
MDobbie
Ao Kuang
15
2 / 4 / 2
7,402
740
7,617
11,111
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 5 / 3
7,132
713
4,719
10,800
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
17
24
Kills
6
8
Deaths
24
73
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BeardedTwinkie
Zhong Kui
3
3
14
3.33
L
Achilles
Fjix
Achilles
3
4
1
0.88
W
6
2
12
6
L
Pele
1
4
2
0.5
W
Zeus
2
1
15
9.5
L
Serqet
L0RUSSO
Serqet
0
7
3
0.21
W
Bacchus
Locoskull
Bacchus
7
1
16
15
L
Ao Kuang
MDobbie
Ao Kuang
2
4
2
0.75
W
Hachiman
Meatdaddy_21
Hachiman
6
1
16
14
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,072
Damage
32,727
39,019
Taken
56,007
30,479
Mitigated
46,480
12,614
Healing
9,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BeardedTwinkie
Zhong Kui
7,970
1,851
0
1,396
9,184
7,742
390
1,823
6,679
11,460
0
L
Achilles
Fjix
Achilles
11,661
929
334
1,740
14,314
18,189
0
8,262
6,052
0
17,200
W
8,059
1,244
2,249
2,778
9,961
5,376
0
2,453
7,097
0
24,541
L
Pele
6,474
537
0
1,019
8,087
3,575
0
4,525
3,562
0
16,288
W
Zeus
16,757
1,014
1,492
783
4,662
1,904
453
1,224
3,264
24,115
0
L
Serqet
L0RUSSO
Serqet
2,256
134
642
558
11,695
10,770
18
6,583
5,112
1,702
3,536
W
Bacchus
Locoskull
Bacchus
7,275
715
503
2,434
10,462
13,183
15
2,343
7,223
12,496
0
L
Ao Kuang
MDobbie
Ao Kuang
7,617
1,735
525
2,729
11,111
8,893
0
5,796
5,315
15,421
0
W
Hachiman
Meatdaddy_21
Hachiman
9,011
4,812
489
490
4,750
2,274
523
79
4,629
0
23,496
L
4,719
894
0
1,480
10,800
5,053
0
6,836
3,964
0
15,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,691
Gold Earned
37,181
112
Minions Killed
83
0
Camps Cleared
0
970,981
Distance Traveled
951,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,709
871
9
1
0
146,371
0
L
Achilles
8,052
805
11
1
0
209,351
0
W
Pele
9,386
939
42
4
0
220,879
0
L
Pele
7,213
721
19
2
0
208,005
0
W
Zeus
7,713
771
22
2
0
205,392
0
L
Serqet
7,382
738
9
1
0
154,565
0
W
Bacchus
9,954
995
4
0
0
196,948
0
L
Ao Kuang
7,402
740
20
2
0
181,544
0
W
Hachiman
8,929
893
35
4
0
201,391
0
L
Kali
7,132
713
24
2
0
198,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role