Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
Fendi_Prints
Surtr
Level 101
God Stats
0W - 1L
1,193 SR
Queue Stats
419W - 389L
1,455 Elo+
Party 3
Hun Batz
Hun Batz
FokkinEll
Hun Batz
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 132L
1,421 Elo+
Party 2
Athena
Athena
GlassHawk-_
Athena
Level 13
God Stats
3W - 7L
1,433 SR
Queue Stats
22W - 21L
1,421 Elo+
Party 2
Charybdis
Charybdis
SmokeInMyShed
Charybdis
Level 171
God Stats
1W - 1L
1,761 SR
Queue Stats
96W - 85L
1,498 Elo+
Party 2
Team Averages
Level 76
1,477 SR
1,459 Elo+

VS

Team Averages
Level 93
1,427 SR
1,438 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Deathstroke Red
Surtr
Level 166
God Stats
31W - 27L
1,498 SR
Queue Stats
431W - 506L
1,384 Elo+
Party 1
Nike
Nike
LambJacket
Nike
Level 46
God Stats
20W - 33L
1,364 SR
Queue Stats
261W - 333L
1,380 Elo+
Party 1
Zeus
Zeus
Sir-Auschis
Zeus
Level 31
God Stats
3W - 6L
1,283 SR
Queue Stats
7W - 14L
1,524 Elo+
Solo
Maman Brigitte
Maman Brigitte
qCroftz
Maman Brigitte
Level 115
God Stats
19W - 23L
1,491 SR
Queue Stats
235W - 288L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
2 / 2 / 1
5,240
655
5,520
5,700
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
4,722
590
3,991
7,322
3,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
FokkinEll
Hun Batz
1
0 / 0 / 0
1,533
192
0
0
0
Athena
7
0 / 1 / 2
4,364
546
1,253
5,904
3,177
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charybdis
SmokeInMyShed
Charybdis
9
4 / 0 / 0
5,131
641
5,693
5,203
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 2 / 0
4,608
576
3,054
4,827
1,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 0 / 0
6,150
769
3,657
6,690
3,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 1 / 1
4,873
609
3,167
7,108
3,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 2 / 2
4,975
622
2,401
4,246
1,390
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Maman Brigitte
qCroftz
Maman Brigitte
9
1 / 2 / 2
4,883
610
3,062
7,722
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
7
Kills
6
6
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
2
1
1.25
W
Jing Wei
 
Jing Wei
0
2
0
0
W
3
0
0
3
L
1
3
0
0.33
L
Hun Batz
FokkinEll
Hun Batz
0
0
0
0
L
Athena
0
1
2
1
W
1
1
1
1.5
W
1
2
2
1
L
Charybdis
SmokeInMyShed
Charybdis
4
0
0
4
W
Maman Brigitte
qCroftz
Maman Brigitte
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,457
Damage
15,341
24,129
Taken
30,593
10,593
Mitigated
11,673
7,131
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,520
241
0
1,704
5,700
2,188
0
3,755
1,945
28,349
0
W
Jing Wei
 
Jing Wei
3,054
2,400
110
113
4,827
1,412
0
326
4,501
0
28,633
W
3,657
1,813
0
2,597
6,690
3,376
0
111
6,579
1,028
36,930
L
3,991
1,871
0
2,248
7,322
3,426
0
216
7,106
304
30,077
L
Hun Batz
FokkinEll
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Athena
1,253
404
0
1,386
5,904
3,177
0
1,151
4,753
7,099
0
W
3,167
452
0
1,573
7,108
3,066
0
980
6,118
0
16,828
W
2,401
172
0
2,010
4,246
1,390
0
3,273
637
28,180
0
L
Charybdis
SmokeInMyShed
Charybdis
5,693
3,251
0
1,793
5,203
1,802
0
557
4,646
0
36,417
W
Maman Brigitte
qCroftz
Maman Brigitte
3,062
258
0
450
7,722
2,429
0
1,706
5,874
38,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,990
Gold Earned
25,489
187
Minions Killed
276
0
Camps Cleared
0
597,428
Distance Traveled
827,703
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,240
655
66
8
0
151,954
2
W
Jing Wei
4,608
576
52
7
0
141,061
0
W
Surtr
6,150
769
73
9
0
155,775
0
L
Surtr
4,722
590
50
6
0
148,858
4
L
Hun Batz
1,533
192
0
0
0
0
0
L
Athena
4,364
546
16
2
0
155,685
0
W
Nike
4,873
609
24
3
0
181,936
1
W
Zeus
4,975
622
69
9
0
164,743
4
L
Charybdis
5,131
641
55
7
0
140,931
2
W
Maman Brigitte
4,883
610
58
7
0
184,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role