Player Matchup

Awilix
Awilix
Platinum V
AceroIIa
Awilix
Platinum V
Level 101
God Stats
86W - 60L
1,584 SR
Queue Stats
246W - 262L
1,734 MMR
Party 3
Ra
Ra
Silver I
CraigPopivich
Ra
Silver I
Level 99
God Stats
21W - 12L
1,560 SR
Queue Stats
221W - 248L
1,268 MMR
Party 3
Geb
Geb
Bronze III
DeceivingHarp8
Geb
Bronze III
Level 83
God Stats
3W - 5L
1,652 SR
Queue Stats
17W - 28L
1,508 MMR
Party 4
Chernobog
Chernobog
Bronze III
SPPG WG
Chernobog
Bronze III
Level 89
God Stats
1W - 2L
1,669 SR
Queue Stats
17W - 28L
1,508 MMR
Party 4
Baron Samedi
Baron Samedi
Silver II
akonte97
Baron Samedi
Silver II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,511 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,593 SR
1,506 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 104
1,572 SR
1,500 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Gold III
 
Susano
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Bronze III
Deltar3ap3r
Ares
Bronze III
Level 69
God Stats
0W - 1L
1,752 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Hades
Hades
Bronze III
JellyJokerG
Hades
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
NateDog0428
Chaac
Bronze III
Level 83
God Stats
0W - 1L
1,609 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AceroIIa
Awilix
11
5 / 1 / 1
6,996
636
5,756
7,260
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 0 / 4
7,123
648
5,101
4,951
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 4
5,761
524
4,221
12,303
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
SPPG WG
Chernobog
10
2 / 2 / 4
6,093
554
6,172
6,435
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
akonte97
Baron Samedi
13
5 / 1 / 0
7,702
700
5,670
5,165
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
ThorPeleRavana

VS

Bans
TiamatArachneBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 4 / 2
6,520
593
6,783
6,738
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
 
Susano
10
2 / 0 / 4
5,955
541
5,291
8,086
2,935
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 4
5,726
521
2,616
8,632
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 1
5,373
488
3,687
6,614
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 0
5,607
510
2,894
11,337
6,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
16
Kills
8
8
Deaths
16
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
2
1.25
L
Susano
 
Susano
2
0
4
4
W
Awilix
AceroIIa
Awilix
5
1
1
5.5
W
3
0
4
5
W
1
4
4
0.75
L
1
3
4
1
L
1
3
1
0.5
L
0
6
0
0
W
Chernobog
SPPG WG
Chernobog
2
2
4
2
W
Baron Samedi
akonte97
Baron Samedi
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,920
Damage
21,271
36,114
Taken
41,407
19,310
Mitigated
19,365
11,676
Healing
9,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,783
2,818
0
1,981
6,738
1,962
1,026
2,874
3,809
44,010
2,822
L
Susano
 
Susano
5,291
829
0
1,342
8,086
2,935
0
1,185
6,901
0
43,581
W
Awilix
AceroIIa
Awilix
5,756
2,780
0
1,296
7,260
3,041
0
2,014
5,246
0
53,949
W
5,101
355
553
2,270
4,951
2,105
0
2,511
2,440
50,867
0
W
4,221
179
0
2,034
12,303
8,500
0
5,551
6,752
19,031
0
L
2,616
214
0
1,908
8,632
5,189
0
2,850
5,696
10,900
0
L
3,687
314
80
1,827
6,614
3,250
0
1,672
4,942
26,317
0
L
2,894
356
0
2,300
11,337
6,029
0
6,270
5,067
0
35,375
W
Chernobog
SPPG WG
Chernobog
6,172
3,904
0
2,529
6,435
2,907
0
3,475
2,960
0
43,775
W
Baron Samedi
akonte97
Baron Samedi
5,670
450
59
2,935
5,165
2,757
0
0
5,165
51,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
29,181
360
Minions Killed
254
0
Camps Cleared
0
1,171,943
Distance Traveled
1,051,090
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,520
593
71
6
0
211,396
0
L
Susano
5,955
541
64
6
0
251,343
0
W
Awilix
6,996
636
82
7
0
256,033
0
W
Ra
7,123
648
90
8
0
264,450
0
W
Geb
5,761
524
22
2
0
215,563
4
L
Ares
5,726
521
20
2
0
216,195
4
L
Hades
5,373
488
47
4
0
178,496
1
L
Chaac
5,607
510
52
5
0
193,660
0
W
Chernobog
6,093
554
70
6
0
205,646
0
W
Baron Samedi
7,702
700
96
9
0
230,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role