Player Matchup

Serqet
Serqet
Gold IV
LicZany
Serqet
Gold IV
Level 122
God Stats
5W - 7L
1,494 SR
Queue Stats
38W - 36L
1,724 MMR
Party 2
Janus
Janus
Gold III
MrCeviches
Janus
Gold III
Level 146
God Stats
3W - 1L
1,555 SR
Queue Stats
49W - 47L
1,590 MMR
Party 2
Ymir
Ymir
Platinum V
Oojibwe-Zimbabwe
Ymir
Platinum V
Level 151
God Stats
53W - 48L
1,509 SR
Queue Stats
345W - 352L
1,621 MMR
Solo
Ah Puch
Ah Puch
Gold II
RoX Stam
Ah Puch
Gold II
Level 195
God Stats
53W - 41L
1,580 SR
Queue Stats
893W - 904L
1,618 MMR
Solo
Heimdallr
Heimdallr
Gold I
pilx
Heimdallr
Gold I
Level 69
God Stats
5W - 3L
1,705 SR
Queue Stats
121W - 111L
1,640 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,568 SR
1,639 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,582 SR
1,638 MMR
Zhong Kui
Zhong Kui
Silver I
AngeloRg
Zhong Kui
Silver I
Level 141
God Stats
0W - 1L
1,843 SR
Queue Stats
7W - 10L
1,649 MMR
Solo
Anubis
Anubis
Gold III
Divonic
Anubis
Gold III
Level 158
God Stats
0W - 1L
1,616 SR
Queue Stats
68W - 72L
1,555 MMR
Party 1
Charon
Charon
Platinum V
JeffTheWinner73
Charon
Platinum V
Level 146
God Stats
4W - 2L
1,706 SR
Queue Stats
515W - 501L
1,634 MMR
Solo
Cupid
Cupid
Gold I
elcott30
Cupid
Gold I
Level 157
God Stats
0W - 1L
1,284 SR
Queue Stats
54W - 49L
1,739 MMR
Party 1
Hun Batz
Hun Batz
Gold III
oOlKurolOo
Hun Batz
Gold III
Level 178
God Stats
2W - 3L
1,463 SR
Queue Stats
212W - 222L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
LicZany
Serqet
15
7 / 2 / 4
8,698
669
7,819
11,405
4,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
14
6 / 1 / 5
8,609
662
9,407
6,027
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 7
6,843
526
4,755
9,659
7,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
RoX Stam
Ah Puch
14
3 / 2 / 2
8,479
652
8,318
7,213
3,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
pilx
Heimdallr
12
1 / 2 / 2
7,208
554
7,391
7,677
3,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
KaliArachneNemesis

VS

Bans
ThanatosThorMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AngeloRg
Zhong Kui
10
2 / 3 / 0
6,337
487
5,005
9,598
6,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Divonic
Anubis
12
1 / 5 / 2
7,221
555
4,181
10,371
4,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 3 / 2
5,915
455
4,510
10,382
7,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
elcott30
Cupid
10
0 / 2 / 0
6,387
491
5,604
8,925
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
oOlKurolOo
Hun Batz
14
4 / 4 / 2
7,650
588
7,112
12,388
4,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
17
Kills
7
7
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AngeloRg
Zhong Kui
2
3
0
0.67
L
Anubis
Divonic
Anubis
1
5
2
0.4
L
0
3
2
0.33
W
Serqet
LicZany
Serqet
7
2
4
4.5
W
Janus
6
1
5
8.5
W
0
0
7
3.5
W
Ah Puch
RoX Stam
Ah Puch
3
2
2
2
L
Cupid
elcott30
Cupid
0
2
0
0
L
Hun Batz
oOlKurolOo
Hun Batz
4
4
2
1.25
W
Heimdallr
pilx
Heimdallr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,690
Damage
26,412
41,981
Taken
51,664
21,078
Mitigated
26,231
15,205
Healing
13,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AngeloRg
Zhong Kui
5,005
530
0
3,601
9,598
6,511
0
5,357
3,703
36,055
0
L
Anubis
Divonic
Anubis
4,181
332
0
3,088
10,371
4,684
0
7,396
2,975
53,762
0
L
4,510
1,734
0
1,592
10,382
7,250
0
3,775
6,165
14,200
0
W
Serqet
LicZany
Serqet
7,819
2,536
0
2,726
11,405
4,926
0
2,403
9,002
0
71,044
W
Janus
9,407
1,045
0
1,655
6,027
2,267
111
1,843
4,184
70,077
0
W
4,755
1,097
1,623
2,660
9,659
7,146
0
3,672
5,987
13,886
0
W
Ah Puch
RoX Stam
Ah Puch
8,318
124
0
3,744
7,213
3,230
108
4,032
3,181
72,481
0
L
Cupid
elcott30
Cupid
5,604
2,865
476
3,317
8,925
3,057
0
2,126
6,743
0
45,608
L
Hun Batz
oOlKurolOo
Hun Batz
7,112
1,375
0
1,254
12,388
4,729
0
3,308
8,306
0
63,613
W
Heimdallr
pilx
Heimdallr
7,391
3,284
0
2,797
7,677
3,509
0
1,746
5,931
0
51,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,837
Gold Earned
33,510
440
Minions Killed
349
0
Camps Cleared
0
1,385,970
Distance Traveled
1,242,259
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,337
487
70
5
0
206,544
2
L
Anubis
7,221
555
99
8
0
220,654
3
L
Charon
5,915
455
15
1
0
252,687
0
W
Serqet
8,698
669
89
7
0
318,894
0
W
Janus
8,609
662
131
10
0
301,314
2
W
Ymir
6,843
526
7
1
0
252,652
1
W
Ah Puch
8,479
652
116
9
0
248,154
0
L
Cupid
6,387
491
77
6
0
251,402
4
L
Hun Batz
7,650
588
88
7
0
310,972
0
W
Heimdallr
7,208
554
97
7
0
264,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role