Player Matchup

Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BugzTheBunny
Neith
Level 146
God Stats
7W - 7L
1,456 SR
Queue Stats
430W - 420L
1,542 Elo+
Solo
Team Averages
Level 149
1,491 SR
1,508 Elo+

VS

Team Averages
Level 102
1,451 SR
1,515 Elo+
Sobek
Sobek
FlaC0n
Sobek
Level 66
God Stats
0W - 1L
1,517 SR
Queue Stats
13W - 6L
1,670 Elo+
Party 2
Janus
Janus
Makuta1
Janus
Level 142
God Stats
0W - 1L
1,191 SR
Queue Stats
8W - 8L
1,519 Elo+
Party 2
Hercules
Hercules
RobinX96
Hercules
Level 159
God Stats
1W - 2L
1,329 SR
Queue Stats
97W - 90L
1,506 Elo+
Solo
Horus
Horus
Tektrick
Horus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,446 Elo+
Solo
Merlin
Merlin
fishface789
Merlin
Level 124
God Stats
0W - 1L
1,715 SR
Queue Stats
5W - 9L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
12
4 / 1 / 6
7,144
1,191
6,991
6,031
3,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
 
Raijin
12
3 / 2 / 6
6,891
1,149
7,494
4,724
2,240
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Terra
 
Terra
12
3 / 1 / 7
6,886
1,148
3,178
8,259
8,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
 
Fenrir
10
2 / 3 / 4
6,231
1,039
2,801
7,221
6,092
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 0 / 7
6,929
1,155
7,106
5,203
2,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FlaC0n
Sobek
12
3 / 4 / 4
6,199
1,033
5,304
9,575
12,264
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Makuta1
Janus
12
0 / 5 / 5
6,229
1,038
5,563
6,766
2,262
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
RobinX96
Hercules
11
2 / 2 / 4
6,181
1,030
3,587
7,382
6,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Tektrick
Horus
5
0 / 0 / 0
4,536
756
0
374
108
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
11
2 / 3 / 2
6,091
1,015
3,760
4,647
1,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
14
Kills
7
7
Deaths
14
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Maman Brigitte
 
Maman Brigitte
4
1
6
7
W
Raijin
 
Raijin
3
2
6
3
W
Terra
 
Terra
3
1
7
6.5
W
Fenrir
 
Fenrir
2
3
4
1.33
W
2
0
7
5.5
L
Sobek
FlaC0n
Sobek
3
4
4
1.25
L
Janus
Makuta1
Janus
0
5
5
0.5
L
Hercules
RobinX96
Hercules
2
2
4
2
L
Horus
Tektrick
Horus
0
0
0
0
L
Merlin
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,570
Damage
18,214
31,438
Taken
28,744
23,308
Mitigated
22,853
11,871
Healing
4,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maman Brigitte
 
Maman Brigitte
6,991
501
1,798
1,450
6,031
3,904
407
3,147
2,884
11,657
0
W
Raijin
 
Raijin
7,494
331
299
472
4,724
2,240
210
2,229
2,495
12,614
0
W
Terra
 
Terra
3,178
525
2,020
2,860
8,259
8,301
306
2,932
5,327
6,077
0
W
Fenrir
 
Fenrir
2,801
584
0
206
7,221
6,092
322
3,432
3,789
545
5,003
W
7,106
1,403
356
2,410
5,203
2,771
1,321
2,340
2,863
0
22,234
L
Sobek
FlaC0n
Sobek
5,304
209
104
1,201
9,575
12,264
0
5,631
3,944
6,345
547
L
Janus
Makuta1
Janus
5,563
196
290
453
6,766
2,262
0
4,076
2,690
18,512
0
L
Hercules
RobinX96
Hercules
3,587
411
452
2,372
7,382
6,720
0
4,887
2,495
0
5,852
L
Horus
Tektrick
Horus
0
0
0
19
374
108
0
374
0
0
0
L
Merlin
3,760
251
29
67
4,647
1,499
0
2,695
1,952
11,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
29,236
75
Minions Killed
58
0
Camps Cleared
0
609,314
Distance Traveled
395,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maman Brigitte
7,144
1,191
10
2
0
141,823
0
W
Raijin
6,891
1,149
10
2
0
103,188
0
W
Terra
6,886
1,148
5
1
0
133,428
0
W
Fenrir
6,231
1,039
13
2
0
108,001
0
W
Neith
6,929
1,155
37
6
0
122,874
0
L
Sobek
6,199
1,033
2
0
0
98,235
0
L
Janus
6,229
1,038
28
5
0
105,993
0
L
Hercules
6,181
1,030
2
0
0
92,792
0
L
Horus
4,536
756
0
0
0
15,264
0
L
Merlin
6,091
1,015
26
4
0
82,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role