Player Matchup

Izanami
Izanami
FLECA08
Izanami
Level 68
God Stats
38W - 28L
1,564 SR
Queue Stats
305W - 310L
1,550 Elo+
Party 1
Mercury
Mercury
II Sand0val II
Mercury
Level 127
God Stats
0W - 2L
1,264 SR
Queue Stats
86W - 93L
1,440 Elo+
Solo
Chaac
Chaac
JamaikNatural
Chaac
Level 59
God Stats
13W - 13L
1,541 SR
Queue Stats
145W - 141L
1,479 Elo+
Party 1
Yu Huang
Yu Huang
fernandomx07
Yu Huang
Level 115
God Stats
10W - 8L
1,510 SR
Queue Stats
411W - 379L
1,506 Elo+
Party 1
Kumbhakarna
Kumbhakarna
jairoGZ150
Kumbhakarna
Level 100
God Stats
3W - 3L
1,358 SR
Queue Stats
53W - 59L
1,434 Elo+
Solo
Team Averages
Level 94
1,447 SR
1,482 Elo+

VS

Team Averages
Level 116
1,560 SR
1,528 Elo+
Maman Brigitte
Maman Brigitte
ANAKONDAKILL
Maman Brigitte
Level 148
God Stats
3W - 6L
1,704 SR
Queue Stats
243W - 255L
1,518 Elo+
Solo
Artio
Artio
Blackist19793
Artio
Level 124
God Stats
21W - 10L
1,651 SR
Queue Stats
247W - 213L
1,516 Elo+
Solo
Osiris
Osiris
Cornhull
Osiris
Level 103
God Stats
2W - 4L
1,311 SR
Queue Stats
127W - 134L
1,534 Elo+
Solo
Charybdis
Charybdis
SYNTH101
Charybdis
Level 121
God Stats
1W - 0L
1,634 SR
Queue Stats
25W - 23L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
yaiger21
Zhong Kui
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 99L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FLECA08
Izanami
11
1 / 1 / 1
7,076
442
6,887
11,467
3,891
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 4 / 1
6,122
383
2,329
8,357
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 0
7,626
477
8,785
16,395
20,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
fernandomx07
Yu Huang
15
3 / 4 / 0
7,919
495
11,387
11,492
4,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
jairoGZ150
Kumbhakarna
9
0 / 4 / 2
6,580
411
2,157
13,321
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
ANAKONDAKILL
Maman Brigitte
17
5 / 0 / 4
10,258
641
5,325
12,986
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 2 / 10
8,180
511
5,802
18,211
17,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
Cornhull
Osiris
16
2 / 1 / 0
9,641
603
11,210
16,215
24,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
SYNTH101
Charybdis
14
4 / 1 / 0
8,692
543
11,363
10,320
3,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
yaiger21
Zhong Kui
16
3 / 1 / 8
9,847
615
12,906
13,086
10,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
14
14
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Maman Brigitte
ANAKONDAKILL
Maman Brigitte
5
0
4
7
W
0
2
10
2.5
W
Osiris
Cornhull
Osiris
2
1
0
2
L
Izanami
FLECA08
Izanami
1
1
1
1.5
L
0
4
1
0.13
L
0
1
0
0
W
Charybdis
SYNTH101
Charybdis
4
1
0
4
L
Yu Huang
fernandomx07
Yu Huang
3
4
0
0.75
L
Kumbhakarna
jairoGZ150
Kumbhakarna
0
4
2
0.25
W
Zhong Kui
yaiger21
Zhong Kui
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,545
Damage
46,606
61,032
Taken
70,818
42,806
Mitigated
62,269
13,088
Healing
27,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maman Brigitte
ANAKONDAKILL
Maman Brigitte
5,325
771
0
9,448
12,986
6,031
257
1,407
11,479
97,676
2,292
W
5,802
987
1,074
4,713
18,211
17,698
189
4,650
13,313
22,443
0
W
Osiris
Cornhull
Osiris
11,210
4,054
0
2,920
16,215
24,248
0
693
15,474
0
74,953
L
Izanami
FLECA08
Izanami
6,887
5,293
0
2,765
11,467
3,891
0
3,334
8,133
0
54,857
L
2,329
1,083
0
570
8,357
2,777
0
5,040
3,317
0
22,994
L
8,785
3,371
0
6,682
16,395
20,137
0
639
15,756
0
55,992
W
Charybdis
SYNTH101
Charybdis
11,363
6,689
0
4,972
10,320
3,714
497
1,141
9,091
0
77,020
L
Yu Huang
fernandomx07
Yu Huang
11,387
802
0
1,470
11,492
4,822
0
8,058
3,434
59,444
0
L
Kumbhakarna
jairoGZ150
Kumbhakarna
2,157
315
0
1,601
13,321
11,179
0
6,517
6,804
11,795
0
W
Zhong Kui
yaiger21
Zhong Kui
12,906
2,235
0
4,032
13,086
10,578
40
4,801
7,917
82,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,323
Gold Earned
46,618
337
Minions Killed
545
0
Camps Cleared
0
1,334,825
Distance Traveled
1,535,835
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maman Brigitte
10,258
641
140
9
0
342,189
4
W
Artio
8,180
511
28
2
0
316,604
0
W
Osiris
9,641
603
121
8
0
268,364
2
L
Izanami
7,076
442
106
7
0
303,578
0
L
Mercury
6,122
383
43
3
0
197,803
0
L
Chaac
7,626
477
76
5
0
263,098
2
W
Charybdis
8,692
543
121
8
0
306,900
0
L
Yu Huang
7,919
495
97
6
0
298,238
1
L
Kumbhakarna
6,580
411
15
1
0
272,108
2
W
Zhong Kui
9,847
615
135
8
0
301,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role