Player Matchup

Cthulhu
Cthulhu
Blurryface201
Cthulhu
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 17L
1,770 Elo+
Party 2
Persephone
Persephone
SkinnyDawg
Persephone
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,668 Elo+
Party 2
Achilles
Achilles
qBraydon
Achilles
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 19L
1,622 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,687 Elo+

VS

Team Averages
Level 72
1,694 SR
1,493 Elo+
Ra
Ra
ChomikZohan
Ra
Level 25
God Stats
2W - 1L
1,744 SR
Queue Stats
20W - 12L
1,526 Elo+
Party 1
Surtr
Surtr
GamerBricKCz
Surtr
Level 87
God Stats
2W - 2L
1,775 SR
Queue Stats
109W - 103L
1,456 Elo+
Party 1
Neith
Neith
Mudfingers
Neith
Level 103
God Stats
9W - 8L
1,565 SR
Queue Stats
39W - 31L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 7 / 1
7,472
679
9,160
17,538
12,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
SkinnyDawg
Persephone
10
0 / 7 / 0
7,832
712
4,834
8,449
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
qBraydon
Achilles
10
1 / 9 / 0
7,889
717
4,871
17,028
16,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 1 / 7
10,796
981
12,721
5,378
2,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
6 / 0 / 15
9,762
887
9,755
10,704
8,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
13
4 / 0 / 18
9,899
900
15,417
8,680
3,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
63
1
Kills
23
23
Deaths
1
1
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
7
1
0.07
W
13
1
7
16.5
W
6
0
15
13.5
W
Neith
4
0
18
13
L
Persephone
SkinnyDawg
Persephone
0
7
0
0
L
Achilles
qBraydon
Achilles
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,865
Damage
37,893
43,015
Taken
24,762
31,485
Mitigated
14,467
2,299
Healing
9,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,160
625
73
1,014
17,538
12,768
0
6,519
10,403
29,665
646
W
12,721
2,136
1,536
1,958
5,378
2,282
742
2,975
2,177
36,184
0
W
9,755
3,112
0
3,041
10,704
8,690
349
5,418
4,346
383
19,725
W
Neith
15,417
7,276
0
3,304
8,680
3,495
1,284
4,144
3,896
0
55,267
L
Persephone
SkinnyDawg
Persephone
4,834
386
0
377
8,449
2,547
0
2,475
5,797
30,031
0
L
Achilles
qBraydon
Achilles
4,871
629
0
835
17,028
16,170
0
4,358
12,213
0
11,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,193
Gold Earned
30,457
110
Minions Killed
128
0
Camps Cleared
0
492,304
Distance Traveled
582,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,472
679
34
3
0
170,123
0
W
Ra
10,796
981
42
4
0
166,255
0
W
Surtr
9,762
887
27
2
0
212,313
0
W
Neith
9,899
900
59
5
0
204,316
0
L
Persephone
7,832
712
62
6
0
180,999
0
L
Achilles
7,889
717
14
1
0
141,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role