Player Matchup

Erlang Shen
Erlang Shen
Bhrom
Erlang Shen
Level 147
God Stats
3W - 2L
1,287 SR
Queue Stats
294W - 337L
1,437 Elo+
Solo
Ix Chel
Ix Chel
Shah___G
Ix Chel
Level 101
God Stats
2W - 1L
1,512 SR
Queue Stats
130W - 118L
1,514 Elo+
Party 1
Ymir
Ymir
TurboTitan5621
Ymir
Level 114
God Stats
2W - 1L
1,678 SR
Queue Stats
53W - 87L
1,271 Elo+
Solo
Kumbhakarna
Kumbhakarna
sundor33
Kumbhakarna
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
221W - 261L
1,447 Elo+
Solo
Cthulhu
Cthulhu
xXZshahXx
Cthulhu
Level 62
God Stats
1W - 1L
1,218 SR
Queue Stats
86W - 97L
1,465 Elo+
Party 1
Team Averages
Level 116
1,439 SR
1,427 Elo+

VS

Team Averages
Level 128
1,463 SR
1,420 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Blondici
Skadi
Level 107
God Stats
9W - 13L
1,383 SR
Queue Stats
483W - 482L
1,420 Elo+
Solo
Horus
Horus
TJACKBALLERALLE
Horus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 73L
1,408 Elo+
Solo
Ne Zha
Ne Zha
malkiavian
Ne Zha
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,378 Elo+
Solo
Thanatos
Thanatos
shaony
Thanatos
Level 147
God Stats
28W - 33L
1,430 SR
Queue Stats
625W - 669L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bhrom
Erlang Shen
18
4 / 2 / 17
10,317
794
7,786
18,261
24,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ix Chel
Shah___G
Ix Chel
19
12 / 2 / 13
11,408
878
26,441
12,700
6,256
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 14
11,370
875
10,230
16,170
21,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
sundor33
Kumbhakarna
18
3 / 1 / 18
11,144
857
9,467
15,271
20,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
xXZshahXx
Cthulhu
15
1 / 5 / 12
9,164
705
9,050
16,153
15,171
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
2 / 7 / 6
8,668
667
15,434
17,025
8,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
Blondici
Skadi
14
2 / 6 / 4
8,147
627
12,845
12,386
6,102
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 3 / 7
9,376
721
7,782
15,459
13,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
malkiavian
Ne Zha
17
3 / 5 / 6
8,544
657
15,890
12,478
6,982
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
shaony
Thanatos
15
2 / 6 / 7
8,146
627
9,009
11,745
5,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
42
27
Kills
12
12
Deaths
27
74
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
7
6
0.71
W
Erlang Shen
Bhrom
Erlang Shen
4
2
17
6.25
L
Skadi
Blondici
Skadi
2
6
4
0.67
W
Ix Chel
Shah___G
Ix Chel
12
2
13
9.25
L
3
3
7
2.17
W
7
2
14
7
L
Ne Zha
malkiavian
Ne Zha
3
5
6
1.2
L
Thanatos
shaony
Thanatos
2
6
7
0.92
W
Kumbhakarna
sundor33
Kumbhakarna
3
1
18
12
W
Cthulhu
xXZshahXx
Cthulhu
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,974
Damage
60,960
78,555
Taken
69,093
88,084
Mitigated
40,168
30,493
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
15,434
1,841
581
2,336
17,025
8,025
0
13,291
3,415
0
26,079
W
Erlang Shen
Bhrom
Erlang Shen
7,786
4,634
1,425
4,416
18,261
24,990
439
116
18,145
0
11,181
L
Skadi
Blondici
Skadi
12,845
6,178
353
512
12,386
6,102
0
10,261
1,895
0
20,750
W
Ix Chel
Shah___G
Ix Chel
26,441
2,482
7,253
5,308
12,700
6,256
1,165
443
12,257
45,492
0
L
7,782
1,509
2,314
5,482
15,459
13,817
0
11,909
3,061
3,065
10,953
W
10,230
837
1,162
2,286
16,170
21,033
509
330
15,840
18,413
0
L
Ne Zha
malkiavian
Ne Zha
15,890
2,072
1,020
2,161
12,478
6,982
0
10,534
1,799
0
31,897
L
Thanatos
shaony
Thanatos
9,009
448
870
4,631
11,745
5,242
0
9,193
2,375
0
11,807
W
Kumbhakarna
sundor33
Kumbhakarna
9,467
356
1,443
4,121
15,271
20,634
915
544
14,727
18,731
0
W
Cthulhu
xXZshahXx
Cthulhu
9,050
493
1,777
1,302
16,153
15,171
592
220
15,933
23,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,403
Gold Earned
42,881
125
Minions Killed
93
0
Camps Cleared
0
1,212,021
Distance Traveled
1,082,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,668
667
39
3
0
198,455
0
W
Erlang Shen
10,317
794
11
1
0
256,252
0
L
Skadi
8,147
627
13
1
0
185,313
0
W
Ix Chel
11,408
878
43
3
0
243,973
0
L
Horus
9,376
721
10
1
0
234,909
0
W
Ymir
11,370
875
25
2
0
221,991
0
L
Ne Zha
8,544
657
24
2
0
234,771
0
L
Thanatos
8,146
627
7
1
0
228,933
0
W
Kumbhakarna
11,144
857
17
1
0
264,198
0
W
Cthulhu
9,164
705
29
2
0
225,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role