Player Matchup

Kali
Kali
 
Kali
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CODE_LORENFT99
Bacchus
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 42L
1,331 Elo+
Party 2
Baron Samedi
Baron Samedi
javierathlete18
Baron Samedi
Level 34
God Stats
2W - 3L
1,351 SR
Queue Stats
12W - 13L
1,352 Elo+
Party 2
Team Averages
Level 43
1,450 SR
1,394 Elo+

VS

Team Averages
Level 37
1,705 SR
1,232 Elo+
Skadi
Skadi
DatHeppyKid
Skadi
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 152L
1,241 Elo+
Solo
Ymir
Ymir
Flouman2
Ymir
Level 28
God Stats
5W - 3L
1,739 SR
Queue Stats
99W - 117L
1,207 Elo+
Party 1
Hun Batz
Hun Batz
Sitisianec
Hun Batz
Level 36
God Stats
8W - 3L
1,877 SR
Queue Stats
103W - 121L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
7 / 0 / 6
12,530
895
12,839
11,989
5,977
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 0 / 8
10,732
767
7,771
8,985
10,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
javierathlete18
Baron Samedi
13
3 / 2 / 6
10,942
782
6,073
7,466
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
9,084
649
6,197
6,185
2,792
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
12
0 / 5 / 2
9,320
666
5,094
13,479
14,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Sitisianec
Hun Batz
13
2 / 5 / 0
10,217
730
9,390
12,708
6,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
7
0
6
10
W
3
0
8
7
L
0
3
1
0.17
L
Ymir
0
5
2
0.2
L
Hun Batz
Sitisianec
Hun Batz
2
5
0
0.4
W
Baron Samedi
javierathlete18
Baron Samedi
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,683
Damage
20,681
28,440
Taken
32,372
22,417
Mitigated
23,925
8,453
Healing
2,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
12,839
6,238
0
5,177
11,989
5,977
1,149
1,677
10,312
0
49,609
W
7,771
1,126
0
810
8,985
10,241
0
2,828
6,157
34,643
0
L
6,197
1,831
0
496
6,185
2,792
0
1,833
4,352
0
26,361
L
Ymir
5,094
530
0
250
13,479
14,464
0
8,147
5,332
21,772
0
L
Hun Batz
Sitisianec
Hun Batz
9,390
3,735
0
1,926
12,708
6,669
0
4,416
8,292
0
35,003
W
Baron Samedi
javierathlete18
Baron Samedi
6,073
425
922
1,544
7,466
6,199
86
1,256
6,210
48,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
28,621
178
Minions Killed
119
0
Camps Cleared
0
779,375
Distance Traveled
716,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,530
895
74
5
0
276,317
0
W
Bacchus
10,732
767
26
2
0
273,741
1
L
Skadi
9,084
649
25
2
0
238,868
0
L
Ymir
9,320
666
33
2
0
230,050
0
L
Hun Batz
10,217
730
61
4
0
247,341
0
W
Baron Samedi
10,942
782
78
6
0
229,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role