Player Matchup

He Bo
He Bo
Ammar2293
He Bo
Level 102
God Stats
3W - 1L
1,381 SR
Queue Stats
90W - 97L
1,548 Elo+
Solo
Atlas
Atlas
DieNana92
Atlas
Level 153
God Stats
3W - 2L
1,699 SR
Queue Stats
334W - 338L
1,473 Elo+
Solo
Hel
Hel
JHaZB
Hel
Level 158
God Stats
4W - 2L
1,509 SR
Queue Stats
193W - 181L
1,450 Elo+
Solo
Danzaburou
Danzaburou
JayOfDead_YT
Danzaburou
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 62L
1,456 Elo+
Solo
Scylla
Scylla
savabanga45
Scylla
Level 108
God Stats
9W - 5L
1,602 SR
Queue Stats
212W - 206L
1,485 Elo+
Solo
Team Averages
Level 113
1,538 SR
1,482 Elo+

VS

Team Averages
Level 68
1,579 SR
1,481 Elo+
King Arthur
King Arthur
AwesomeBabyFace
King Arthur
Level 118
God Stats
0W - 2L
1,274 SR
Queue Stats
104W - 96L
1,554 Elo+
Party 1
Surtr
Surtr
DangMasters
Surtr
Level 63
God Stats
2W - 2L
1,728 SR
Queue Stats
262W - 227L
1,525 Elo+
Solo
Yemoja
Yemoja
MonsterPudding
Yemoja
Level 28
God Stats
2W - 1L
1,883 SR
Queue Stats
35W - 42L
1,526 Elo+
Party 1
Osiris
Osiris
joeybiggie
Osiris
Level 100
God Stats
1W - 3L
1,510 SR
Queue Stats
266W - 260L
1,469 Elo+
Solo
Ratatoskr
Ratatoskr
pirrae
Ratatoskr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ammar2293
He Bo
15
6 / 2 / 11
8,791
799
12,201
11,549
6,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
DieNana92
Atlas
16
3 / 1 / 16
9,514
865
9,834
13,838
18,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
JHaZB
Hel
14
1 / 1 / 18
8,167
742
10,815
7,491
5,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Danzaburou
JayOfDead_YT
Danzaburou
15
5 / 0 / 14
9,113
828
11,565
8,315
4,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
16
4 / 1 / 10
9,153
832
14,345
5,585
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AwesomeBabyFace
King Arthur
15
3 / 4 / 1
7,972
725
8,113
17,202
18,697
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 2
7,190
654
9,003
14,067
12,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 4
7,778
707
5,117
13,396
11,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
joeybiggie
Osiris
15
0 / 3 / 2
7,574
689
8,026
11,832
15,820
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ratatoskr
pirrae
Ratatoskr
10
1 / 6 / 0
6,751
614
4,797
8,262
4,485
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
13
19
Kills
4
5
Deaths
19
69
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
Ammar2293
He Bo
6
2
11
5.75
L
King Arthur
AwesomeBabyFace
King Arthur
3
4
1
0.88
L
0
3
2
0.33
W
Atlas
DieNana92
Atlas
3
1
16
11
W
Hel
JHaZB
Hel
1
1
18
10
W
Danzaburou
JayOfDead_YT
Danzaburou
5
0
14
12
L
0
3
4
0.67
L
Osiris
joeybiggie
Osiris
0
3
2
0.33
L
Ratatoskr
pirrae
Ratatoskr
1
6
0
0.17
W
Scylla
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,760
Damage
35,056
46,778
Taken
64,759
37,587
Mitigated
62,808
25,748
Healing
20,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Ammar2293
He Bo
12,201
874
1,304
2,339
11,549
6,267
329
1,221
10,170
25,384
0
L
King Arthur
AwesomeBabyFace
King Arthur
8,113
582
968
1,446
17,202
18,697
0
9,759
7,443
0
18,695
L
9,003
2,145
342
3,556
14,067
12,802
0
11,294
2,773
222
17,475
W
Atlas
DieNana92
Atlas
9,834
3,168
1,080
1,637
13,838
18,656
170
1,890
11,903
20,480
0
W
Hel
JHaZB
Hel
10,815
1,242
9,297
3,825
7,491
5,171
1,276
755
6,652
21,604
0
W
Danzaburou
JayOfDead_YT
Danzaburou
11,565
5,899
2,770
2,599
8,315
4,665
1,047
742
7,528
0
17,581
L
5,117
1,075
9,019
2,284
13,396
11,004
0
11,302
2,094
10,783
0
L
Osiris
joeybiggie
Osiris
8,026
435
1,157
941
11,832
15,820
0
7,723
4,109
0
21,747
L
Ratatoskr
pirrae
Ratatoskr
4,797
397
488
691
8,262
4,485
0
7,117
1,145
0
7,231
W
Scylla
14,345
802
626
271
5,585
2,828
500
731
4,774
31,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,738
Gold Earned
37,265
143
Minions Killed
93
0
Camps Cleared
0
1,117,752
Distance Traveled
960,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,791
799
24
2
0
226,889
0
L
King Arthur
7,972
725
19
2
0
209,756
0
L
Surtr
7,190
654
23
2
0
205,036
0
W
Atlas
9,514
865
25
2
0
217,489
0
W
Hel
8,167
742
26
2
0
201,270
0
W
Danzaburou
9,113
828
14
1
0
239,747
0
L
Yemoja
7,778
707
14
1
0
193,790
0
L
Osiris
7,574
689
32
3
0
209,209
0
L
Ratatoskr
6,751
614
5
0
0
143,136
0
W
Scylla
9,153
832
54
5
0
232,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role