Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
 
Jing Wei
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
DaedricGriz
Kuzenbo
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 111L
1,160 MMR
Solo
Mercury
Mercury
Silver I
IMJOKER29
Mercury
Silver I
Level 128
God Stats
9W - 3L
1,669 SR
Queue Stats
198W - 219L
1,234 MMR
Solo
Kali
Kali
Silver I
Squad_BMG
Kali
Silver I
Level 171
God Stats
61W - 44L
1,588 SR
Queue Stats
350W - 366L
1,253 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,551 SR
1,329 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,537 SR
1,248 MMR
Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Silver III
OKVV
Anubis
Silver III
Level 62
God Stats
25W - 17L
1,533 SR
Queue Stats
350W - 361L
870 MMR
Solo
Charon
Charon
Silver I
Shqqrk
Charon
Silver I
Level 147
God Stats
1W - 0L
1,626 SR
Queue Stats
44W - 51L
1,189 MMR
Party 1
Freya
Freya
Gold V
TrailBoss14
Freya
Gold V
Level 128
God Stats
3W - 3L
1,553 SR
Queue Stats
32W - 46L
1,299 MMR
Party 2
Nemesis
Nemesis
Silver I
vBorzy
Nemesis
Silver I
Level 125
God Stats
2W - 1L
1,475 SR
Queue Stats
14W - 15L
1,383 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 5 / 1
8,591
477
7,430
10,848
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
 
Jing Wei
12
0 / 2 / 1
7,255
403
1,142
8,385
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
DaedricGriz
Kuzenbo
13
0 / 4 / 1
8,392
466
9,996
20,179
23,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
IMJOKER29
Mercury
14
0 / 2 / 2
8,406
467
3,499
13,099
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kali
13
2 / 6 / 0
8,475
471
6,934
20,135
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MedusaAo KuangBakasura

VS

Bans
FenrirArachneAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
3 / 0 / 6
10,647
592
12,381
16,495
16,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
OKVV
Anubis
17
11 / 0 / 5
10,998
611
13,234
8,824
4,676
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
Shqqrk
Charon
13
0 / 0 / 11
9,598
533
8,965
11,405
10,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 1 / 4
10,212
567
6,776
9,550
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
vBorzy
Nemesis
16
3 / 1 / 5
9,855
548
8,251
13,140
5,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
2
Kills
19
19
Deaths
2
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
1
0.1
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
Bellona
 
Bellona
3
0
6
6
L
Kuzenbo
DaedricGriz
Kuzenbo
0
4
1
0.13
L
Mercury
IMJOKER29
Mercury
0
2
2
0.5
W
Anubis
OKVV
Anubis
11
0
5
13.5
W
Charon
Shqqrk
Charon
0
0
11
5.5
L
Kali
2
6
0
0.33
W
2
1
4
4
W
Nemesis
vBorzy
Nemesis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,001
Damage
49,607
72,646
Taken
59,414
43,858
Mitigated
42,262
9,350
Healing
26,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,430
312
0
989
10,848
4,336
418
4,071
6,645
63,731
0
L
Jing Wei
 
Jing Wei
1,142
906
0
1,096
8,385
2,933
0
4,157
3,934
0
29,187
W
Bellona
 
Bellona
12,381
4,144
0
6,533
16,495
16,981
860
5,539
10,254
0
77,368
L
Kuzenbo
DaedricGriz
Kuzenbo
9,996
2,080
0
2,761
20,179
23,992
0
8,244
11,824
55,710
661
L
Mercury
IMJOKER29
Mercury
3,499
1,808
0
1,671
13,099
5,400
622
3,649
9,398
0
77,103
W
Anubis
OKVV
Anubis
13,234
840
0
7,192
8,824
4,676
1,943
2,220
6,487
85,391
0
W
Charon
Shqqrk
Charon
8,965
1,883
0
4,074
11,405
10,893
599
3,792
7,422
30,813
0
L
Kali
6,934
3,242
0
2,833
20,135
7,197
0
8,071
11,870
0
45,920
W
6,776
2,199
0
5,331
9,550
4,177
1,694
1,702
7,801
80,013
0
W
Nemesis
vBorzy
Nemesis
8,251
3,620
0
3,084
13,140
5,535
2,266
3,757
9,334
0
89,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,119
Gold Earned
51,310
447
Minions Killed
505
0
Camps Cleared
0
1,783,078
Distance Traveled
1,916,976
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,591
477
137
8
0
329,384
1
L
Jing Wei
7,255
403
50
3
0
345,957
0
W
Bellona
10,647
592
104
6
0
384,514
2
L
Kuzenbo
8,392
466
80
4
0
326,886
2
L
Mercury
8,406
467
125
7
0
433,597
4
W
Anubis
10,998
611
109
6
0
368,651
2
W
Charon
9,598
533
35
2
0
371,805
0
L
Kali
8,475
471
55
3
0
347,254
2
W
Freya
10,212
567
144
8
0
359,017
4
W
Nemesis
9,855
548
113
6
0
432,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role