Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bramhos
Thanatos
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,580 Elo+
Solo
Serqet
Serqet
Diabloshark3
Serqet
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,522 Elo+
Solo
Mercury
Mercury
FCR3WNIT
Mercury
Level 148
God Stats
4W - 5L
1,374 SR
Queue Stats
684W - 703L
1,512 Elo+
Solo
Chiron
Chiron
Le Sambo Qc
Chiron
Level 143
God Stats
3W - 2L
1,736 SR
Queue Stats
187W - 167L
1,584 Elo+
Solo
Team Averages
Level 137
1,522 SR
1,540 Elo+

VS

Team Averages
Level 102
1,488 SR
1,526 Elo+
Serqet
Serqet
BigDrugs
Serqet
Level 91
God Stats
2W - 2L
1,475 SR
Queue Stats
186W - 192L
1,485 Elo+
Party 1
Ne Zha
Ne Zha
PreyUponDread
Ne Zha
Level 148
God Stats
7W - 5L
1,701 SR
Queue Stats
534W - 458L
1,619 Elo+
Solo
Cthulhu
Cthulhu
chamomilefairy
Cthulhu
Level 108
God Stats
8W - 7L
1,439 SR
Queue Stats
805W - 805L
1,530 Elo+
Solo
Chiron
Chiron
nice shrubs
Chiron
Level 116
God Stats
4W - 0L
1,706 SR
Queue Stats
94W - 88L
1,517 Elo+
Party 1
The Morrigan
The Morrigan
toBy_Dog_1548
The Morrigan
Level 46
God Stats
1W - 3L
1,121 SR
Queue Stats
91W - 110L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
1 / 2 / 5
6,884
688
8,837
7,522
7,413
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Bramhos
Thanatos
13
2 / 4 / 4
7,637
764
8,749
11,843
12,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
13
1 / 3 / 5
7,835
784
3,978
10,681
12,916
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
FCR3WNIT
Mercury
11
0 / 5 / 4
6,611
661
2,601
8,291
3,168
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
15
3 / 4 / 3
8,333
833
14,370
10,247
4,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BigDrugs
Serqet
13
1 / 2 / 13
8,267
827
4,785
9,911
11,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
7 / 1 / 8
8,742
874
11,601
10,399
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 1 / 14
9,648
965
9,538
12,326
14,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
16
5 / 0 / 12
8,625
863
10,771
9,179
4,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Morrigan
toBy_Dog_1548
The Morrigan
13
1 / 3 / 12
7,850
785
5,887
5,796
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
7
Kills
18
18
Deaths
7
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
2
5
1.75
W
Serqet
BigDrugs
Serqet
1
2
13
3.75
L
Thanatos
Bramhos
Thanatos
2
4
4
1
L
Serqet
1
3
5
1.17
L
Mercury
FCR3WNIT
Mercury
0
5
4
0.4
L
Chiron
3
4
3
1.13
W
7
1
8
11
W
4
1
14
11
W
Chiron
5
0
12
11
W
The Morrigan
toBy_Dog_1548
The Morrigan
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,535
Damage
42,582
48,584
Taken
47,611
40,341
Mitigated
38,809
15,991
Healing
18,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
8,837
172
469
1,456
7,522
7,413
0
3,013
4,361
17,433
0
W
Serqet
BigDrugs
Serqet
4,785
592
1,032
1,191
9,911
11,615
336
1,170
8,203
864
4,521
L
Thanatos
Bramhos
Thanatos
8,749
1,228
484
6,048
11,843
12,331
0
4,329
7,225
0
13,682
L
Serqet
3,978
656
0
2,199
10,681
12,916
0
3,797
6,594
0
5,471
L
Mercury
FCR3WNIT
Mercury
2,601
324
885
739
8,291
3,168
0
1,590
6,527
0
10,159
L
Chiron
14,370
3,707
1,457
2,254
10,247
4,513
0
2,987
7,175
0
39,906
W
11,601
2,901
2,567
3,279
10,399
5,449
0
1,853
8,366
0
29,036
W
9,538
705
1,507
1,663
12,326
14,600
243
2,736
9,056
21,633
0
W
Chiron
10,771
3,560
2,694
2,096
9,179
4,638
1,130
1,429
7,461
0
19,529
W
The Morrigan
toBy_Dog_1548
The Morrigan
5,887
560
1,834
699
5,796
2,507
0
1,649
3,958
13,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
43,132
105
Minions Killed
107
0
Camps Cleared
0
916,780
Distance Traveled
939,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,884
688
0
0
0
166,353
0
W
Serqet
8,267
827
4
0
0
181,556
0
L
Thanatos
7,637
764
9
1
0
188,335
0
L
Serqet
7,835
784
11
1
0
200,551
0
L
Mercury
6,611
661
19
2
0
197,214
0
L
Chiron
8,333
833
66
7
0
164,327
0
W
Ne Zha
8,742
874
22
2
0
182,301
0
W
Cthulhu
9,648
965
23
2
0
218,675
0
W
Chiron
8,625
863
31
3
0
202,324
0
W
The Morrigan
7,850
785
27
3
0
154,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role