Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Enki3332657
Heimdallr
Level 125
God Stats
30W - 25L
1,525 SR
Queue Stats
1,422W - 1,439L
1,469 Elo+
Solo
Charybdis
Charybdis
IILastShadowII
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,481 Elo+
Solo
Ullr
Ullr
Set_the_Usurper
Ullr
Level 129
God Stats
1W - 1L
1,744 SR
Queue Stats
63W - 91L
1,510 Elo+
Solo
Skadi
Skadi
xMusclesxTTv
Skadi
Level 128
God Stats
0W - 1L
1,256 SR
Queue Stats
112W - 125L
1,511 Elo+
Solo
Team Averages
Level 111
1,505 SR
1,494 Elo+

VS

Team Averages
Level 111
1,475 SR
1,503 Elo+
Poseidon
Poseidon
Aleechi_
Poseidon
Level 156
God Stats
5W - 2L
1,629 SR
Queue Stats
446W - 476L
1,556 Elo+
Solo
Medusa
Medusa
BigDurex
Medusa
Level 227
God Stats
11W - 15L
1,428 SR
Queue Stats
1,033W - 992L
1,504 Elo+
Solo
Atlas
Atlas
EldritchEshi
Atlas
Level 48
God Stats
7W - 2L
1,274 SR
Queue Stats
441W - 452L
1,478 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Entrepihado
Ah Muzen Cab
Level 110
God Stats
19W - 12L
1,545 SR
Queue Stats
229W - 243L
1,480 Elo+
Solo
Ganesha
Ganesha
colss1
Ganesha
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 2 / 4
7,999
800
5,557
10,068
11,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Enki3332657
Heimdallr
17
5 / 5 / 3
9,137
914
10,805
13,971
7,095
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
IILastShadowII
Charybdis
12
1 / 8 / 3
7,018
702
7,125
12,562
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 3 / 5
7,120
712
4,394
10,123
4,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 5
7,237
724
8,289
10,371
4,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Aleechi_
Poseidon
16
8 / 3 / 10
9,720
972
13,258
7,389
3,278
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
BigDurex
Medusa
16
8 / 2 / 9
9,576
958
15,049
9,280
5,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 2 / 17
9,089
909
12,197
13,005
14,451
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Entrepihado
Ah Muzen Cab
13
3 / 3 / 8
8,083
808
7,459
7,083
3,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
colss1
Ganesha
15
0 / 2 / 19
9,029
903
3,429
9,678
12,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
11
Kills
22
22
Deaths
12
20
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
4
2.5
W
Poseidon
Aleechi_
Poseidon
8
3
10
4.33
W
Medusa
BigDurex
Medusa
8
2
9
6.25
W
3
2
17
5.75
L
Heimdallr
Enki3332657
Heimdallr
5
5
3
1.3
W
Ah Muzen Cab
Entrepihado
Ah Muzen Cab
3
3
8
2.33
L
Charybdis
IILastShadowII
Charybdis
1
8
3
0.31
L
1
3
5
1.17
W
Ganesha
colss1
Ganesha
0
2
19
4.75
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,170
Damage
51,392
57,095
Taken
46,435
32,664
Mitigated
39,077
15,003
Healing
11,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,557
934
1,270
3,354
10,068
11,664
0
5,385
4,683
0
10,012
W
Poseidon
Aleechi_
Poseidon
13,258
1,866
707
881
7,389
3,278
1,163
0
7,389
26,621
0
W
Medusa
BigDurex
Medusa
15,049
6,517
1,074
1,902
9,280
5,233
2,164
0
9,280
0
28,009
W
12,197
3,889
1,138
2,580
13,005
14,451
282
0
13,005
23,715
0
L
Heimdallr
Enki3332657
Heimdallr
10,805
5,419
389
4,342
13,971
7,095
0
7,831
6,140
0
28,471
W
Ah Muzen Cab
Entrepihado
Ah Muzen Cab
7,459
1,359
765
486
7,083
3,314
499
0
7,083
0
14,030
L
Charybdis
IILastShadowII
Charybdis
7,125
3,056
0
407
12,562
5,003
137
5,780
6,782
0
12,425
L
4,394
1,202
664
2,068
10,123
4,848
0
4,035
6,088
0
8,808
W
Ganesha
colss1
Ganesha
3,429
71
414
1,603
9,678
12,801
369
0
9,678
6,675
0
L
8,289
3,333
820
1,689
10,371
4,054
33
5,853
4,518
0
18,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,511
Gold Earned
45,497
120
Minions Killed
117
0
Camps Cleared
0
911,876
Distance Traveled
1,067,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,999
800
10
1
0
207,889
0
W
Poseidon
9,720
972
36
4
0
179,132
0
W
Medusa
9,576
958
35
4
0
217,563
0
W
Atlas
9,089
909
28
3
0
268,842
0
L
Heimdallr
9,137
914
51
5
0
200,699
0
W
Ah Muzen Cab
8,083
808
18
2
0
164,701
0
L
Charybdis
7,018
702
17
2
0
144,866
0
L
Ullr
7,120
712
13
1
0
190,033
0
W
Ganesha
9,029
903
0
0
0
237,216
0
L
Skadi
7,237
724
29
3
0
168,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role