Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Aczjin1
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Artio
Artio
MrSneaky4
Artio
Level 159
God Stats
2W - 2L
1,442 SR
Queue Stats
99W - 85L
1,587 Elo+
Party 1
Jormungandr
Jormungandr
OZZYMANDYAZ
Jormungandr
Level 189
God Stats
2W - 4L
1,666 SR
Queue Stats
366W - 376L
1,533 Elo+
Solo
Camazotz
Camazotz
ѕкιŁżγγ
Camazotz
Level 128
God Stats
4W - 5L
1,685 SR
Queue Stats
336W - 282L
1,529 Elo+
Party 1
Team Averages
Level 123
1,559 SR
1,530 Elo+

VS

Team Averages
Level 149
1,544 SR
1,537 Elo+
King Arthur
King Arthur
AxelMem
King Arthur
Level 113
God Stats
5W - 8L
1,521 SR
Queue Stats
489W - 483L
1,557 Elo+
Solo
Eset
Eset
Esplimt1
Eset
Level 140
God Stats
4W - 0L
1,922 SR
Queue Stats
398W - 419L
1,459 Elo+
Solo
Nu Wa
Nu Wa
LSU TIGER FAN94
Nu Wa
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
224W - 226L
1,598 Elo+
Solo
Chronos
Chronos
Lv56Gyarados
Chronos
Level 180
God Stats
3W - 10L
1,203 SR
Queue Stats
561W - 516L
1,493 Elo+
Solo
Izanami
Izanami
ZEUS355
Izanami
Level 173
God Stats
6W - 3L
1,576 SR
Queue Stats
209W - 209L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 6 / 5
6,710
746
4,205
9,981
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
15
2 / 6 / 6
8,239
915
3,305
8,952
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
MrSneaky4
Artio
12
0 / 7 / 4
6,428
714
5,033
16,781
17,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
OZZYMANDYAZ
Jormungandr
13
2 / 7 / 6
8,120
902
6,890
16,625
13,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Camazotz
14
4 / 5 / 2
7,828
870
9,982
17,070
10,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AxelMem
King Arthur
15
7 / 3 / 20
9,839
1,093
10,362
11,768
15,408
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
14
7 / 2 / 17
8,727
970
9,277
6,865
3,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 28
8,488
943
12,594
6,730
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Lv56Gyarados
Chronos
14
5 / 3 / 19
8,687
965
13,908
9,188
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
ZEUS355
Izanami
16
10 / 3 / 17
9,614
1,068
17,381
8,670
4,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
132
9
Kills
31
31
Deaths
13
23
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
5
0.58
L
Nox
2
6
6
0.83
W
King Arthur
AxelMem
King Arthur
7
3
20
5.67
W
Eset
7
2
17
7.75
W
2
2
28
8
W
Chronos
Lv56Gyarados
Chronos
5
3
19
4.83
L
Artio
MrSneaky4
Artio
0
7
4
0.29
L
Jormungandr
OZZYMANDYAZ
Jormungandr
2
7
6
0.71
W
Izanami
ZEUS355
Izanami
10
3
17
6.17
L
Camazotz
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,415
Damage
63,522
69,409
Taken
43,221
51,401
Mitigated
29,515
15,182
Healing
10,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,205
171
359
1,360
9,981
6,801
0
4,931
4,883
1,155
6,903
L
Nox
3,305
36
0
20
8,952
3,903
0
4,485
4,237
15,226
0
W
King Arthur
AxelMem
King Arthur
10,362
1,113
717
1,173
11,768
15,408
19
3,698
7,724
0
13,087
W
Eset
9,277
674
1,857
2,091
6,865
3,061
508
2,806
3,895
16,081
0
W
12,594
5,023
774
868
6,730
3,149
548
2,087
4,512
17,932
0
W
Chronos
Lv56Gyarados
Chronos
13,908
7,396
613
1,268
9,188
3,868
2,041
2,326
6,824
23,965
0
L
Artio
MrSneaky4
Artio
5,033
500
1,496
2,233
16,781
17,216
0
8,103
8,350
6,336
0
L
Jormungandr
OZZYMANDYAZ
Jormungandr
6,890
740
750
1,260
16,625
13,284
0
8,696
7,631
21,078
0
W
Izanami
ZEUS355
Izanami
17,381
12,679
412
1,096
8,670
4,029
1,773
4,251
4,177
0
32,969
L
Camazotz
9,982
2,697
367
7,337
17,070
10,197
0
8,221
8,529
0
21,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,325
Gold Earned
45,355
79
Minions Killed
106
0
Camps Cleared
0
645,182
Distance Traveled
774,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,710
746
3
0
0
128,113
0
L
Nox
8,239
915
33
4
0
138,611
0
W
King Arthur
9,839
1,093
3
0
0
175,217
0
W
Eset
8,727
970
23
3
0
158,590
0
W
Nu Wa
8,488
943
16
2
0
144,519
0
W
Chronos
8,687
965
26
3
0
149,107
0
L
Artio
6,428
714
4
0
0
101,579
0
L
Jormungandr
8,120
902
22
2
0
134,810
0
W
Izanami
9,614
1,068
38
4
0
147,453
0
L
Camazotz
7,828
870
17
2
0
142,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role