Player Matchup

Chernobog
Chernobog
OvErLoRd32
Chernobog
Level 145
God Stats
12W - 7L
1,692 SR
Queue Stats
439W - 412L
1,483 Elo+
Party 2
Ganesha
Ganesha
TwiztedTricky
Ganesha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 137L
1,513 Elo+
Party 1
Janus
Janus
ZANTETSUKEN7
Janus
Level 127
God Stats
20W - 20L
1,509 SR
Queue Stats
117W - 109L
1,517 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zen1sh
Cu Chulainn
Level 159
God Stats
1W - 1L
1,521 SR
Queue Stats
7W - 6L
1,335 Elo+
Solo
Maman Brigitte
Maman Brigitte
yopsy
Maman Brigitte
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 115L
1,478 Elo+
Party 1
Team Averages
Level 110
1,544 SR
1,465 Elo+

VS

Team Averages
Level 104
1,420 SR
1,475 Elo+
Mercury
Mercury
Elasaire
Mercury
Level 120
God Stats
14W - 18L
1,473 SR
Queue Stats
157W - 190L
1,429 Elo+
Party 3
Maman Brigitte
Maman Brigitte
Sweaty Wraith
Maman Brigitte
Level 67
God Stats
23W - 11L
1,406 SR
Queue Stats
175W - 174L
1,473 Elo+
Solo
Apollo
Apollo
YellowSquash87
Apollo
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,499 Elo+
Party 3
King Arthur
King Arthur
eljhosuas
King Arthur
Level 105
God Stats
9W - 7L
1,565 SR
Queue Stats
138W - 143L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
killerofshawdows
Zhong Kui
Level 142
God Stats
1W - 2L
1,157 SR
Queue Stats
111W - 98L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
OvErLoRd32
Chernobog
11
0 / 6 / 2
7,532
418
5,668
11,375
3,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ganesha
10
0 / 3 / 4
7,473
415
4,433
14,560
12,999
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
2 / 2 / 4
9,552
531
8,098
8,646
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Zen1sh
Cu Chulainn
12
0 / 4 / 0
7,323
407
4,065
17,054
12,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maman Brigitte
yopsy
Maman Brigitte
14
5 / 5 / 2
8,878
493
9,271
17,071
7,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Elasaire
Mercury
16
3 / 5 / 5
9,914
551
8,249
17,960
6,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Maman Brigitte
Sweaty Wraith
Maman Brigitte
16
6 / 3 / 7
10,286
571
11,190
16,317
6,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
7 / 0 / 7
12,151
675
12,199
8,463
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
eljhosuas
King Arthur
18
3 / 0 / 4
11,723
651
13,265
12,776
14,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
16
1 / 0 / 3
10,785
599
7,066
8,415
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
7
Kills
20
20
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
Elasaire
Mercury
3
5
5
1.1
L
Chernobog
OvErLoRd32
Chernobog
0
6
2
0.17
W
Maman Brigitte
Sweaty Wraith
Maman Brigitte
6
3
7
3.17
L
Ganesha
0
3
4
0.67
W
7
0
7
10.5
L
2
2
4
2
L
Cu Chulainn
Zen1sh
Cu Chulainn
0
4
0
0
W
King Arthur
eljhosuas
King Arthur
3
0
4
5
W
Zhong Kui
1
0
3
2.5
L
Maman Brigitte
yopsy
Maman Brigitte
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,535
Damage
51,969
68,706
Taken
63,931
41,339
Mitigated
37,812
11,456
Healing
13,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Elasaire
Mercury
8,249
4,599
0
710
17,960
6,898
1,676
6,541
11,285
0
79,914
L
Chernobog
OvErLoRd32
Chernobog
5,668
3,645
0
1,748
11,375
3,856
0
2,339
9,036
0
48,798
W
Maman Brigitte
Sweaty Wraith
Maman Brigitte
11,190
963
0
2,864
16,317
6,637
276
6,259
9,994
59,330
0
L
Ganesha
4,433
373
1,530
2,817
14,560
12,999
0
4,302
10,258
19,176
0
W
12,199
8,562
0
3,793
8,463
3,739
5,536
2,955
5,466
0
98,753
L
8,098
186
0
746
8,646
4,121
0
3,742
4,904
81,529
0
L
Cu Chulainn
Zen1sh
Cu Chulainn
4,065
769
0
1,335
17,054
12,996
115
1,787
15,267
0
43,724
W
King Arthur
eljhosuas
King Arthur
13,265
1,199
0
2,430
12,776
14,286
589
2,242
10,444
1,487
92,107
W
Zhong Kui
7,066
496
0
3,362
8,415
6,252
467
3,283
4,884
93,158
0
L
Maman Brigitte
yopsy
Maman Brigitte
9,271
925
0
3,280
17,071
7,367
0
6,415
10,656
60,268
1,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,758
Gold Earned
54,859
421
Minions Killed
621
0
Camps Cleared
0
1,727,887
Distance Traveled
1,890,860
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,914
551
103
6
0
406,354
2
L
Chernobog
7,532
418
102
6
0
291,259
0
W
Maman Brigitte
10,286
571
62
3
0
392,576
5
L
Ganesha
7,473
415
10
1
0
302,879
5
W
Apollo
12,151
675
150
8
0
380,799
2
L
Janus
9,552
531
163
9
0
383,983
5
L
Cu Chulainn
7,323
407
58
3
0
343,595
0
W
King Arthur
11,723
651
145
8
0
355,094
9
W
Zhong Kui
10,785
599
161
9
0
356,037
0
L
Maman Brigitte
8,878
493
88
5
0
406,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role