Player Matchup

Lancelot
Lancelot
GARISON88
Lancelot
Level 148
God Stats
2W - 4L
1,433 SR
Queue Stats
575W - 580L
1,466 Elo+
Solo
Chang'e
Chang'e
HTTS-AriZona
Chang'e
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 145L
1,443 Elo+
Solo
Tiamat
Tiamat
heroes1984
Tiamat
Level 158
God Stats
12W - 18L
1,338 SR
Queue Stats
907W - 917L
1,488 Elo+
Solo
Ne Zha
Ne Zha
kikboxser
Ne Zha
Level 145
God Stats
15W - 17L
1,495 SR
Queue Stats
562W - 572L
1,479 Elo+
Solo
Fenrir
Fenrir
vitakov
Fenrir
Level 159
God Stats
2W - 3L
1,601 SR
Queue Stats
126W - 126L
1,491 Elo+
Solo
Team Averages
Level 141
1,474 SR
1,473 Elo+

VS

Team Averages
Level 81
1,544 SR
1,499 Elo+
Ah Puch
Ah Puch
CyF x ShemDoG x
Ah Puch
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,501 Elo+
Party 1
Chang'e
Chang'e
VladNest
Chang'e
Level 89
God Stats
2W - 1L
1,552 SR
Queue Stats
61W - 49L
1,551 Elo+
Solo
Bacchus
Bacchus
ckookieboy
Bacchus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,499 Elo+
Party 1
Surtr
Surtr
jokerhd157
Surtr
Level 122
God Stats
3W - 2L
1,667 SR
Queue Stats
378W - 405L
1,476 Elo+
Solo
Rama
Rama
souto22
Rama
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 262L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GARISON88
Lancelot
16
0 / 9 / 5
8,886
523
12,217
23,865
34,720
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
HTTS-AriZona
Chang'e
20
8 / 6 / 2
12,319
725
16,235
21,812
11,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
heroes1984
Tiamat
16
0 / 7 / 7
8,991
529
14,913
19,816
22,607
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
kikboxser
Ne Zha
19
2 / 5 / 8
10,360
609
15,859
16,299
9,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
vitakov
Fenrir
18
3 / 7 / 5
10,503
618
9,021
19,011
16,932
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 14
12,102
712
17,713
13,750
6,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
VladNest
Chang'e
20
8 / 1 / 22
13,705
806
21,537
22,152
13,675
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
ckookieboy
Bacchus
19
7 / 2 / 16
13,503
794
10,600
17,350
26,932
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
19
4 / 4 / 17
12,483
734
18,387
24,280
30,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
souto22
Rama
19
11 / 4 / 15
12,868
757
23,352
17,546
8,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
118
13
Kills
34
34
Deaths
13
27
Assists
84
Player
Kills
Deaths
Assists
KDA
W
4
2
14
5.5
L
Lancelot
GARISON88
Lancelot
0
9
5
0.28
L
Chang'e
HTTS-AriZona
Chang'e
8
6
2
1.5
W
Chang'e
VladNest
Chang'e
8
1
22
19
W
Bacchus
ckookieboy
Bacchus
7
2
16
7.5
L
Tiamat
heroes1984
Tiamat
0
7
7
0.5
W
Surtr
4
4
17
3.13
L
Ne Zha
kikboxser
Ne Zha
2
5
8
1.2
W
Rama
souto22
Rama
11
4
15
4.63
L
Fenrir
vitakov
Fenrir
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,245
Damage
91,589
100,803
Taken
95,078
95,538
Mitigated
86,795
30,845
Healing
41,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,713
470
917
2,502
13,750
6,541
931
3,698
10,052
43,533
0
L
Lancelot
GARISON88
Lancelot
12,217
1,868
1,197
1,595
23,865
34,720
0
11,339
12,526
0
27,291
L
Chang'e
HTTS-AriZona
Chang'e
16,235
1,620
7,731
7,998
21,812
11,800
0
13,073
8,739
40,233
0
W
Chang'e
VladNest
Chang'e
21,537
2,742
15,258
11,729
22,152
13,675
1,899
7,910
14,242
52,223
0
W
Bacchus
ckookieboy
Bacchus
10,600
907
145
3,318
17,350
26,932
697
5,027
12,323
17,626
434
L
Tiamat
heroes1984
Tiamat
14,913
1,702
790
2,682
19,816
22,607
0
9,727
10,089
37,502
0
W
Surtr
18,387
3,715
472
2,978
24,280
30,797
287
8,115
15,787
5,381
29,231
L
Ne Zha
kikboxser
Ne Zha
15,859
3,328
1,874
3,679
16,299
9,479
0
9,047
7,252
0
35,913
W
Rama
souto22
Rama
23,352
18,383
1,762
2,862
17,546
8,850
5,225
6,398
11,148
0
43,016
L
Fenrir
vitakov
Fenrir
9,021
1,772
1,276
2,023
19,011
16,932
149
10,117
8,894
0
13,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,059
Gold Earned
64,661
205
Minions Killed
194
0
Camps Cleared
0
1,461,707
Distance Traveled
1,563,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,102
712
56
3
0
327,934
0
L
Lancelot
8,886
523
27
2
0
300,331
0
L
Chang'e
12,319
725
75
4
0
276,723
0
W
Chang'e
13,705
806
54
3
0
322,052
0
W
Bacchus
13,503
794
13
1
0
326,038
0
L
Tiamat
8,991
529
40
2
0
259,809
0
W
Surtr
12,483
734
30
2
0
334,000
0
L
Ne Zha
10,360
609
46
3
0
311,043
0
W
Rama
12,868
757
41
2
0
253,031
0
L
Fenrir
10,503
618
17
1
0
313,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role