Player Matchup

Janus
Janus
Gold V
MK-_-1122
Janus
Gold V
Level 123
God Stats
3W - 5L
1,484 SR
Queue Stats
251W - 266L
1,380 MMR
Party 2
Mulan
Mulan
Silver I
Mystyle_rosen
Mulan
Silver I
Level 123
God Stats
18W - 18L
1,712 SR
Queue Stats
666W - 709L
1,324 MMR
Solo
Bakasura
Bakasura
Gold V
alejogonzalez_89
Bakasura
Gold V
Level 146
God Stats
43W - 36L
1,617 SR
Queue Stats
1,232W - 1,263L
1,303 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
iGuntrix
Sun Wukong
Silver II
Level 107
God Stats
4W - 7L
1,644 SR
Queue Stats
9W - 20L
1,325 MMR
Solo
Hachiman
Hachiman
Bronze IV
rohannnn007
Hachiman
Bronze IV
Level 56
God Stats
1W - 1L
1,403 SR
Queue Stats
119W - 161L
1,308 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,572 SR
1,328 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,538 SR
1,329 MMR
Ravana
Ravana
Gold V
Hildguard
Ravana
Gold V
Level 118
God Stats
2W - 3L
1,191 SR
Queue Stats
292W - 284L
1,352 MMR
Solo
Poseidon
Poseidon
Gold IV
Jatanolelalu
Poseidon
Gold IV
Level 49
God Stats
18W - 12L
1,651 SR
Queue Stats
82W - 96L
1,427 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Ksinnosenona
Sylvanus
Gold V
Level 60
God Stats
7W - 6L
1,500 SR
Queue Stats
142W - 159L
1,253 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Psyim0n
Danzaburou
Silver I
Level 89
God Stats
13W - 9L
1,668 SR
Queue Stats
58W - 64L
1,306 MMR
Solo
Surtr
Surtr
Gold V
unread_rule65
Surtr
Gold V
Level 164
God Stats
13W - 8L
1,682 SR
Queue Stats
662W - 687L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MK-_-1122
Janus
15
2 / 4 / 3
9,229
543
11,724
8,802
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 2 / 5
7,677
452
6,282
17,331
14,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 0
8,921
525
8,601
18,060
7,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
iGuntrix
Sun Wukong
15
2 / 2 / 0
9,398
553
10,997
16,855
14,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
rohannnn007
Hachiman
11
1 / 4 / 1
6,636
390
6,432
11,656
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
King ArthurAo KuangChernobogBacchus

VS

Bans
ThorPeleThanatosIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hildguard
Ravana
15
4 / 3 / 2
9,147
538
11,275
12,439
5,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Jatanolelalu
Poseidon
16
3 / 2 / 2
9,855
580
9,412
6,608
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sylvanus
Ksinnosenona
Sylvanus
14
1 / 2 / 9
8,460
498
5,054
13,919
11,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
Psyim0n
Danzaburou
17
7 / 2 / 2
10,793
635
16,476
13,614
6,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 0 / 2
9,592
564
11,418
16,648
13,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
8
Kills
16
16
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ravana
Hildguard
Ravana
4
3
2
1.67
W
Poseidon
Jatanolelalu
Poseidon
3
2
2
2
W
Sylvanus
Ksinnosenona
Sylvanus
1
2
9
2.75
L
Janus
MK-_-1122
Janus
2
4
3
0.88
L
0
2
5
1.25
W
Danzaburou
Psyim0n
Danzaburou
7
2
2
4
L
3
4
0
0.75
L
Sun Wukong
iGuntrix
Sun Wukong
2
2
0
1
L
Hachiman
rohannnn007
Hachiman
1
4
1
0.38
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,036
Damage
53,635
72,704
Taken
63,228
42,492
Mitigated
38,505
15,879
Healing
24,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Hildguard
Ravana
11,275
3,129
0
1,383
12,439
5,524
0
3,772
8,198
0
81,464
W
Poseidon
Jatanolelalu
Poseidon
9,412
1,099
0
1,064
6,608
2,354
1,162
2,181
3,936
98,442
0
W
Sylvanus
Ksinnosenona
Sylvanus
5,054
2,305
2,586
4,822
13,919
11,323
537
5,209
8,094
28,097
11,102
L
Janus
MK-_-1122
Janus
11,724
281
0
674
8,802
3,095
360
4,328
4,474
74,912
0
L
6,282
626
1,161
4,689
17,331
14,316
0
4,437
12,894
1,528
32,063
W
Danzaburou
Psyim0n
Danzaburou
16,476
9,210
0
5,848
13,614
6,049
2,197
1,452
11,448
0
81,063
L
8,601
5,428
0
3,314
18,060
7,445
791
3,190
14,870
0
76,382
L
Sun Wukong
iGuntrix
Sun Wukong
10,997
2,170
0
4,793
16,855
14,305
0
1,078
15,777
0
77,468
L
Hachiman
rohannnn007
Hachiman
6,432
3,107
0
1,248
11,656
3,331
0
1,617
10,039
0
32,003
W
11,418
4,151
0
8,386
16,648
13,255
741
0
16,298
982
75,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,861
Gold Earned
47,847
513
Minions Killed
548
0
Camps Cleared
0
1,700,497
Distance Traveled
1,654,181
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,147
538
98
6
0
370,502
0
W
Poseidon
9,855
580
164
10
0
312,801
6
W
Sylvanus
8,460
498
61
4
0
338,029
1
L
Janus
9,229
543
157
9
0
367,465
1
L
Mulan
7,677
452
44
3
0
325,925
0
W
Danzaburou
10,793
635
116
7
0
303,334
0
L
Bakasura
8,921
525
128
8
0
379,911
0
L
Sun Wukong
9,398
553
135
8
0
310,696
2
L
Hachiman
6,636
390
49
3
0
316,500
3
W
Surtr
9,592
564
109
6
0
329,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role