Player Matchup

Janus
Janus
DelinquentUU
Janus
Level 72
God Stats
44W - 57L
1,481 SR
Queue Stats
356W - 431L
1,429 Elo+
Party 2
Cupid
Cupid
JustCookie00
Cupid
Level 128
God Stats
0W - 2L
1,315 SR
Queue Stats
31W - 39L
1,487 Elo+
Solo
Cthulhu
Cthulhu
LyBranimal
Cthulhu
Level 40
God Stats
0W - 2L
1,570 SR
Queue Stats
1W - 4L
1,264 Elo+
Party 2
Izanami
Izanami
PANB Raging
Izanami
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,177 Elo+
Party 2
Bellona
Bellona
XanZombieMan
Bellona
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,264 Elo+
Party 2
Team Averages
Level 63
1,473 SR
1,324 Elo+

VS

Team Averages
Level 69
1,556 SR
1,443 Elo+
Ullr
Ullr
 
Ullr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Anime8oo8ies420
Guan Yu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 65L
1,380 Elo+
Party 1
Apollo
Apollo
Ishiweewee
Apollo
Level 53
God Stats
2W - 3L
1,332 SR
Queue Stats
27W - 36L
1,393 Elo+
Party 3
Anubis
Anubis
NotNotDan
Anubis
Level 29
God Stats
5W - 0L
1,880 SR
Queue Stats
40W - 54L
1,401 Elo+
Party 3
Geb
Geb
senyour James
Geb
Level 162
God Stats
17W - 19L
1,569 SR
Queue Stats
369W - 341L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,109
427
7,580
17,159
5,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 1
8,507
448
2,618
10,943
3,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LyBranimal
Cthulhu
12
3 / 3 / 0
8,251
434
7,118
13,744
8,095
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
PANB Raging
Izanami
12
0 / 2 / 0
7,323
385
2,482
8,313
3,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
XanZombieMan
Bellona
15
3 / 3 / 0
9,105
479
7,262
17,165
16,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
7 / 0 / 5
11,141
586
16,657
14,430
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 1 / 6
9,203
484
3,996
13,428
13,362
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Ishiweewee
Apollo
17
3 / 1 / 1
10,698
563
7,060
10,808
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
NotNotDan
Anubis
17
4 / 3 / 7
10,630
559
15,966
11,728
6,228
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 1 / 10
10,044
529
5,540
13,245
13,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
6
Kills
15
15
Deaths
6
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
7
0
5
9.5
W
1
1
6
4
L
0
5
0
0
W
Apollo
Ishiweewee
Apollo
3
1
1
3.5
L
0
2
1
0.25
L
Cthulhu
LyBranimal
Cthulhu
3
3
0
1
W
Anubis
NotNotDan
Anubis
4
3
7
2.5
L
Izanami
PANB Raging
Izanami
0
2
0
0
L
Bellona
XanZombieMan
Bellona
3
3
0
1
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,060
Damage
49,219
67,324
Taken
63,639
37,266
Mitigated
44,330
20,217
Healing
26,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
16,657
7,876
0
9,976
14,430
6,747
1,808
2,896
11,482
0
97,747
W
3,996
853
387
2,489
13,428
13,362
873
206
12,421
0
38,399
L
7,580
601
0
4,437
17,159
5,919
52
4,874
12,285
75,804
0
W
Apollo
Ishiweewee
Apollo
7,060
4,410
0
5,165
10,808
4,915
2,689
3,839
6,969
0
88,303
L
2,618
994
0
4,983
10,943
3,615
0
6,761
4,182
0
57,310
L
Cthulhu
LyBranimal
Cthulhu
7,118
833
171
4,461
13,744
8,095
0
2,786
10,958
42,750
0
W
Anubis
NotNotDan
Anubis
15,966
612
0
5,284
11,728
6,228
3,015
2,813
8,726
95,745
0
L
Izanami
PANB Raging
Izanami
2,482
867
0
1,761
8,313
3,478
0
361
7,952
0
38,049
L
Bellona
XanZombieMan
Bellona
7,262
1,068
0
4,404
17,165
16,159
0
6,724
10,441
0
47,578
W
5,540
422
0
3,323
13,245
13,078
170
5,327
7,770
36,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,295
Gold Earned
51,716
425
Minions Killed
513
0
Camps Cleared
0
1,778,752
Distance Traveled
1,884,611
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,141
586
119
6
0
403,545
5
W
Guan Yu
9,203
484
58
3
0
376,756
0
L
Janus
8,109
427
115
6
0
388,935
0
W
Apollo
10,698
563
158
8
0
375,798
0
L
Cupid
8,507
448
102
5
0
281,078
2
L
Cthulhu
8,251
434
62
3
0
405,689
6
W
Anubis
10,630
559
134
7
0
332,688
0
L
Izanami
7,323
385
83
4
0
324,832
0
L
Bellona
9,105
479
63
3
0
378,218
0
W
Geb
10,044
529
44
2
0
395,824
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role