Player Matchup

Horus
Horus
Gold V
 
Horus
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
Antonenri
Ymir
Silver II
Level 167
God Stats
2W - 3L
1,599 SR
Queue Stats
58W - 49L
1,473 MMR
Solo
Charybdis
Charybdis
Gold IV
Dragonassassin7
Charybdis
Gold IV
Level 125
God Stats
4W - 1L
1,897 SR
Queue Stats
171W - 165L
1,491 MMR
Solo
Poseidon
Poseidon
Gold I
IT IS SOUP TIME
Poseidon
Gold I
Level 144
God Stats
7W - 5L
1,754 SR
Queue Stats
142W - 145L
1,583 MMR
Party 2
Ratatoskr
Ratatoskr
Gold V
andmikey
Ratatoskr
Gold V
Level 128
God Stats
3W - 4L
1,667 SR
Queue Stats
81W - 85L
1,343 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,684 SR
1,478 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,566 SR
1,480 MMR
Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold III
christianxdct
Athena
Gold III
Level 89
God Stats
5W - 7L
1,472 SR
Queue Stats
156W - 149L
1,460 MMR
Solo
Danzaburou
Danzaburou
Gold IV
ibylink
Danzaburou
Gold IV
Level 157
God Stats
9W - 4L
1,689 SR
Queue Stats
410W - 428L
1,450 MMR
Solo
Janus
Janus
Gold V
llEscanorll
Janus
Gold V
Level 128
God Stats
1W - 3L
1,637 SR
Queue Stats
20W - 24L
1,516 MMR
Party 1
Da Ji
Da Ji
Gold IV
sonn_silver
Da Ji
Gold IV
Level 150
God Stats
3W - 3L
1,533 SR
Queue Stats
153W - 164L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
5
0 / 1 / 2
3,579
716
1,076
4,107
2,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
4
0 / 0 / 0
3,015
603
978
2,890
1,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Dragonassassin7
Charybdis
6
2 / 2 / 0
4,038
808
3,254
3,978
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
8
2 / 0 / 0
4,108
822
1,385
2,266
565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ratatoskr
andmikey
Ratatoskr
7
0 / 0 / 2
3,796
759
1,242
2,992
848
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
PeleKaliAo KuangThanatos

VS

Bans
BakasuraSusanoArachneThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 0 / 0
4,300
860
628
2,543
1,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
1 / 0 / 2
3,780
756
1,466
4,010
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
ibylink
Danzaburou
5
1 / 2 / 1
3,713
743
2,957
2,577
740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
3,764
753
821
2,864
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 1
3,779
756
1,179
3,532
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
3
3
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
W
Hercules
 
Hercules
0
0
0
0
L
Ymir
0
0
0
0
L
Charybdis
Dragonassassin7
Charybdis
2
2
0
1
L
Poseidon
2
0
0
2
L
Ratatoskr
andmikey
Ratatoskr
0
0
2
1
W
1
0
2
2
W
Danzaburou
ibylink
Danzaburou
1
2
1
0.75
W
0
2
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,935
Damage
7,051
16,233
Taken
15,526
6,172
Mitigated
6,820
5,518
Healing
5,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,076
791
402
1,674
4,107
2,120
0
843
3,264
0
6,265
W
Hercules
 
Hercules
628
194
0
1,293
2,543
1,274
0
807
1,565
102
25,970
L
Ymir
978
251
0
863
2,890
1,532
0
0
2,890
8,623
0
L
Charybdis
Dragonassassin7
Charybdis
3,254
1,969
0
1,330
3,978
1,107
0
668
3,310
0
21,918
L
Poseidon
1,385
271
0
810
2,266
565
0
594
1,626
27,738
0
L
Ratatoskr
andmikey
Ratatoskr
1,242
370
0
439
2,992
848
0
179
2,811
0
21,141
W
1,466
837
0
2,146
4,010
2,328
0
0
4,010
8,899
0
W
Danzaburou
ibylink
Danzaburou
2,957
1,850
0
276
2,577
740
0
238
2,339
0
16,450
W
821
88
0
670
2,864
824
0
957
1,907
21,466
0
W
1,179
555
0
972
3,532
1,654
0
190
3,342
0
18,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,536
Gold Earned
19,336
150
Minions Killed
179
0
Camps Cleared
0
536,103
Distance Traveled
565,902
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,579
716
5
1
0
118,210
0
W
Hercules
4,300
860
54
11
0
114,784
1
L
Ymir
3,015
603
13
3
0
71,981
0
L
Charybdis
4,038
808
39
8
0
96,646
0
L
Poseidon
4,108
822
56
11
0
112,954
1
L
Ratatoskr
3,796
759
37
7
0
136,312
0
W
Athena
3,780
756
8
2
0
110,801
0
W
Danzaburou
3,713
743
33
7
0
110,663
0
W
Janus
3,764
753
45
9
0
98,865
1
W
Da Ji
3,779
756
39
8
0
130,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role