Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
AlexTargeryan16
Hera
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,686 Elo+
Solo
Ymir
Ymir
YSGerman
Ymir
Level 109
God Stats
9W - 13L
1,554 SR
Queue Stats
314W - 323L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
bbarbee
Gilgamesh
Level 80
God Stats
8W - 9L
1,333 SR
Queue Stats
201W - 189L
1,487 Elo+
Party 2
Team Averages
Level 103
1,477 SR
1,537 Elo+

VS

Team Averages
Level 142
1,403 SR
1,467 Elo+
Raijin
Raijin
Alkarinkwa
Raijin
Level 186
God Stats
2W - 4L
1,372 SR
Queue Stats
286W - 300L
1,552 Elo+
Solo
Freya
Freya
BreatheTheVeil
Freya
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 165L
1,432 Elo+
Party 1
Ishtar
Ishtar
BremertonJoe
Ishtar
Level 126
God Stats
0W - 1L
1,351 SR
Queue Stats
53W - 72L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
DeadMonkey13
Zhong Kui
Level 158
God Stats
3W - 3L
1,288 SR
Queue Stats
145W - 149L
1,447 Elo+
Party 1
Mulan
Mulan
Eneas2077
Mulan
Level 87
God Stats
6W - 8L
1,505 SR
Queue Stats
568W - 564L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
9 / 1 / 5
10,783
980
18,598
11,578
5,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
 
Danzaburou
14
0 / 3 / 11
8,722
793
7,536
8,491
4,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 4 / 7
10,068
915
12,403
8,108
4,258
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
14
4 / 3 / 8
8,942
813
5,822
11,616
15,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
bbarbee
Gilgamesh
15
2 / 5 / 8
9,365
851
7,746
14,965
17,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alkarinkwa
Raijin
10
2 / 1 / 5
7,063
642
3,630
3,380
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 6 / 6
7,418
674
5,666
11,336
4,665
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
15
2 / 3 / 6
8,257
751
9,268
9,617
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
DeadMonkey13
Zhong Kui
16
9 / 4 / 4
9,840
895
14,600
13,414
9,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Eneas2077
Mulan
14
0 / 5 / 5
7,741
704
7,421
20,600
14,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
40
19
Kills
14
16
Deaths
19
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
5
11.5
W
Danzaburou
 
Danzaburou
0
3
11
1.83
W
4
4
7
1.88
L
Raijin
Alkarinkwa
Raijin
2
1
5
4.5
L
1
6
6
0.67
L
Ishtar
2
3
6
1.67
L
Zhong Kui
DeadMonkey13
Zhong Kui
9
4
4
2.75
L
Mulan
Eneas2077
Mulan
0
5
5
0.5
W
Ymir
4
3
8
2.67
W
Gilgamesh
bbarbee
Gilgamesh
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,105
Damage
40,585
54,758
Taken
58,347
47,314
Mitigated
33,859
16,518
Healing
19,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,598
4,550
689
5,888
11,578
5,990
3,120
5,735
5,843
39,902
0
W
Danzaburou
 
Danzaburou
7,536
2,379
1,531
2,132
8,491
4,678
2,348
3,474
5,017
0
19,207
W
12,403
3,705
909
1,676
8,108
4,258
1,359
3,955
4,153
22,082
0
L
Raijin
Alkarinkwa
Raijin
3,630
484
815
891
3,380
1,282
0
1,812
1,568
8,442
0
L
5,666
2,089
618
1,703
11,336
4,665
0
7,510
3,826
13,576
0
L
Ishtar
9,268
4,171
1,331
1,117
9,617
4,072
0
6,996
2,621
0
23,206
L
Zhong Kui
DeadMonkey13
Zhong Kui
14,600
257
269
4,732
13,414
9,436
0
8,123
5,291
23,029
0
L
Mulan
Eneas2077
Mulan
7,421
771
1,208
6,811
20,600
14,404
503
12,917
7,683
0
16,415
W
Ymir
5,822
1,008
893
964
11,616
15,003
315
3,604
8,012
11,240
0
W
Gilgamesh
bbarbee
Gilgamesh
7,746
797
667
1,169
14,965
17,385
431
7,128
7,837
998
16,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,880
Gold Earned
40,319
116
Minions Killed
106
0
Camps Cleared
0
983,759
Distance Traveled
852,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,783
980
45
4
0
220,519
0
W
Danzaburou
8,722
793
26
2
0
184,844
0
W
Hera
10,068
915
23
2
0
201,840
0
L
Raijin
7,063
642
10
1
0
103,501
0
L
Freya
7,418
674
20
2
0
172,660
0
L
Ishtar
8,257
751
36
3
0
188,650
0
L
Zhong Kui
9,840
895
20
2
0
197,911
0
L
Mulan
7,741
704
20
2
0
189,905
0
W
Ymir
8,942
813
12
1
0
171,989
0
W
Gilgamesh
9,365
851
10
1
0
204,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role