Player Matchup

Bakasura
Bakasura
Diamond II
 
Bakasura
Diamond II
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond I
BBQSaucin
Arachne
Diamond I
Level 156
God Stats
10W - 6L
1,781 SR
Queue Stats
367W - 336L
2,413 MMR
Solo
Ganesha
Ganesha
Diamond II
CH405S7YL3
Ganesha
Diamond II
Level 273
God Stats
7W - 12L
1,569 SR
Queue Stats
963W - 931L
2,380 MMR
Solo
Apollo
Apollo
Diamond II
OR26
Apollo
Diamond II
Level 158
God Stats
1W - 2L
1,677 SR
Queue Stats
429W - 404L
2,352 MMR
Solo
Scylla
Scylla
Diamond IV
jero98
Scylla
Diamond IV
Level 156
God Stats
2W - 3L
1,576 SR
Queue Stats
62W - 76L
2,273 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,621 SR
2,184 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,566 SR
1,994 MMR
He Bo
He Bo
Diamond III
 
He Bo
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
 
Chaac
Masters
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
Psyco
Kuzenbo
Masters
Level 173
God Stats
3W - 2L
1,589 SR
Queue Stats
286W - 205L
2,496 MMR
Party 1
Maui
Maui
Diamond II
ScoFoZo
Maui
Diamond II
Level 156
God Stats
9W - 10L
1,531 SR
Queue Stats
705W - 683L
2,200 MMR
Solo
Charybdis
Charybdis
Masters
Trıcky
Charybdis
Masters
Level 145
God Stats
5W - 4L
1,709 SR
Queue Stats
517W - 479L
2,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
1 / 2 / 0
6,449
645
3,096
10,492
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arachne
BBQSaucin
Arachne
10
1 / 1 / 2
5,734
573
2,779
8,866
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ganesha
CH405S7YL3
Ganesha
9
0 / 1 / 2
5,628
563
2,903
9,440
4,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
OR26
Apollo
8
0 / 2 / 1
4,937
494
3,006
7,331
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
jero98
Scylla
11
2 / 3 / 0
6,246
625
5,373
6,725
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CharonAphroditeThanatosPele

VS

Bans
RaijinAthenaCabrakanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
5 / 2 / 0
7,498
750
6,817
6,606
2,356
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
 
Chaac
12
2 / 1 / 0
7,011
701
6,049
7,501
6,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
Psyco
Kuzenbo
9
0 / 0 / 4
5,822
582
4,817
9,140
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
ScoFoZo
Maui
10
0 / 1 / 5
6,095
610
3,033
7,299
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Trıcky
Charybdis
11
2 / 0 / 0
6,577
658
7,130
3,728
1,333
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
9
9
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
0
0.5
W
He Bo
 
He Bo
5
2
0
2.5
W
Chaac
 
Chaac
2
1
0
2
L
Arachne
BBQSaucin
Arachne
1
1
2
2
L
Ganesha
CH405S7YL3
Ganesha
0
1
2
1
L
Apollo
OR26
Apollo
0
2
1
0.25
W
Kuzenbo
Psyco
Kuzenbo
0
0
4
2
W
Maui
ScoFoZo
Maui
0
1
5
2.5
W
Charybdis
Trıcky
Charybdis
2
0
0
2
L
Scylla
jero98
Scylla
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,157
Damage
27,846
42,854
Taken
34,274
19,166
Mitigated
21,440
15,286
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,096
1,860
0
5,416
10,492
4,793
0
1,189
9,303
0
38,042
W
He Bo
 
He Bo
6,817
1,105
0
2,512
6,606
2,356
809
2,200
4,406
62,238
0
W
Chaac
 
Chaac
6,049
1,441
0
3,286
7,501
6,717
0
112
6,481
0
61,561
L
Arachne
BBQSaucin
Arachne
2,779
1,728
0
2,996
8,866
4,213
0
1,669
7,197
0
38,305
L
Ganesha
CH405S7YL3
Ganesha
2,903
688
1,146
2,442
9,440
4,982
0
3,620
5,820
14,023
0
L
Apollo
OR26
Apollo
3,006
1,903
0
1,556
7,331
2,699
0
3,099
4,232
0
32,916
W
Kuzenbo
Psyco
Kuzenbo
4,817
2,086
0
2,247
9,140
6,650
0
1,888
7,252
39,638
0
W
Maui
ScoFoZo
Maui
3,033
1,064
0
3,195
7,299
4,384
286
3,385
3,914
16,849
0
W
Charybdis
Trıcky
Charybdis
7,130
3,582
0
2,016
3,728
1,333
230
691
3,037
0
56,095
L
Scylla
jero98
Scylla
5,373
1,428
0
1,730
6,725
2,479
0
5,090
1,635
48,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,994
Gold Earned
33,003
337
Minions Killed
411
0
Camps Cleared
0
1,046,708
Distance Traveled
1,061,118
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,449
645
103
10
0
239,459
0
W
He Bo
7,498
750
125
13
0
215,935
3
W
Chaac
7,011
701
101
10
0
207,847
0
L
Arachne
5,734
573
58
6
0
246,615
0
L
Ganesha
5,628
563
7
1
0
215,978
2
L
Apollo
4,937
494
67
7
0
156,066
0
W
Kuzenbo
5,822
582
61
6
0
226,947
0
W
Maui
6,095
610
14
1
0
208,067
2
W
Charybdis
6,577
658
110
11
0
202,322
4
L
Scylla
6,246
625
102
10
0
188,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role