Player Matchup

Merlin
Merlin
Daaaaaa232
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,365 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JaySwaminarayan
Ah Muzen Cab
Level 61
God Stats
13W - 9L
1,500 SR
Queue Stats
277W - 269L
1,320 Elo+
Solo
Hou Yi
Hou Yi
Schmoken
Hou Yi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 93L
1,413 Elo+
Party 2
Horus
Horus
StretchySnail
Horus
Level 60
God Stats
1W - 4L
1,615 SR
Queue Stats
260W - 247L
1,420 Elo+
Solo
Surtr
Surtr
WiseDrop323
Surtr
Level 79
God Stats
21W - 15L
1,588 SR
Queue Stats
971W - 953L
1,489 Elo+
Solo
Team Averages
Level 71
1,541 SR
1,401 Elo+

VS

Team Averages
Level 97
1,476 SR
1,479 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
BadwolfRuNzPS
He Bo
Level 126
God Stats
10W - 14L
1,331 SR
Queue Stats
1,501W - 1,470L
1,467 Elo+
Solo
Ishtar
Ishtar
CWDog
Ishtar
Level 62
God Stats
7W - 6L
1,549 SR
Queue Stats
210W - 185L
1,506 Elo+
Solo
Fenrir
Fenrir
Nooope112
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 31L
1,396 Elo+
Party 1
Ganesha
Ganesha
PeaceLover
Ganesha
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
182W - 164L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daaaaaa232
Merlin
16
4 / 1 / 15
9,423
857
18,248
6,177
2,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
JaySwaminarayan
Ah Muzen Cab
16
4 / 1 / 15
9,025
820
14,761
9,027
5,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hou Yi
Schmoken
Hou Yi
16
7 / 2 / 11
9,557
869
14,685
10,621
4,910
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 2 / 17
9,245
840
5,681
17,529
13,720
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

15
3 / 3 / 18
8,654
787
11,420
14,302
14,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
4 / 3 / 3
8,594
781
6,792
15,272
13,133
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 5 / 7
8,042
731
13,133
13,589
6,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
CWDog
Ishtar
15
2 / 4 / 5
8,072
734
16,367
11,287
6,121
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Nooope112
Fenrir
12
0 / 5 / 3
7,161
651
2,774
16,435
9,830
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
PeaceLover
Ganesha
12
0 / 4 / 5
7,577
689
5,428
16,497
21,124
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
31
21
Kills
8
9
Deaths
21
76
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
4
3
3
1.83
L
2
5
7
1.1
L
Ishtar
CWDog
Ishtar
2
4
5
1.13
W
Merlin
Daaaaaa232
Merlin
4
1
15
11.5
W
Ah Muzen Cab
JaySwaminarayan
Ah Muzen Cab
4
1
15
11.5
L
Fenrir
Nooope112
Fenrir
0
5
3
0.3
L
Ganesha
PeaceLover
Ganesha
0
4
5
0.63
W
Hou Yi
Schmoken
Hou Yi
7
2
11
6.25
W
3
2
17
5.75
W
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,795
Damage
44,494
57,656
Taken
73,080
41,909
Mitigated
56,233
30,744
Healing
24,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
6,792
186
5,751
5,132
15,272
13,133
0
4,523
10,461
0
13,257
L
13,133
955
3,243
1,618
13,589
6,025
90
2,440
11,059
26,935
0
L
Ishtar
CWDog
Ishtar
16,367
8,671
647
1,411
11,287
6,121
0
3,035
7,944
0
35,298
W
Merlin
Daaaaaa232
Merlin
18,248
1,003
1,275
596
6,177
2,796
2,005
1,904
4,273
32,796
0
W
Ah Muzen Cab
JaySwaminarayan
Ah Muzen Cab
14,761
3,637
288
1,405
9,027
5,894
2,671
3,396
5,631
0
28,389
L
Fenrir
Nooope112
Fenrir
2,774
1,000
1,283
3,367
16,435
9,830
99
4,863
11,448
0
6,399
L
Ganesha
PeaceLover
Ganesha
5,428
387
678
1,527
16,497
21,124
0
5,919
10,217
14,589
0
W
Hou Yi
Schmoken
Hou Yi
14,685
6,350
853
1,094
10,621
4,910
2,587
2,664
7,957
0
22,181
W
5,681
2,185
9,093
9,551
17,529
13,720
175
6,390
11,139
0
8,540
W
11,420
2,776
2,490
4,099
14,302
14,589
493
4,207
10,095
4,216
15,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,904
Gold Earned
39,446
104
Minions Killed
154
0
Camps Cleared
0
1,087,867
Distance Traveled
1,053,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,594
781
33
3
0
251,796
0
L
He Bo
8,042
731
49
4
0
198,530
0
L
Ishtar
8,072
734
60
5
0
194,783
0
W
Merlin
9,423
857
40
4
0
203,847
0
W
Ah Muzen Cab
9,025
820
22
2
0
227,390
0
L
Fenrir
7,161
651
11
1
0
222,988
0
L
Ganesha
7,577
689
1
0
0
185,004
0
W
Hou Yi
9,557
869
23
2
0
219,116
0
W
Horus
9,245
840
2
0
0
226,261
0
W
Surtr
8,654
787
17
2
0
211,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role