Player Matchup

Lancelot
Lancelot
Platinum IV
 
Lancelot
Platinum IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Gold IV
Unveranosinti
Poseidon
Gold IV
Level 108
God Stats
4W - 4L
1,484 SR
Queue Stats
28W - 23L
1,507 MMR
Solo
King Arthur
King Arthur
Gold IV
immune4k
King Arthur
Gold IV
Level 139
God Stats
3W - 4L
1,515 SR
Queue Stats
361W - 348L
1,326 MMR
Party 2
Ares
Ares
Bronze III
rymorgue
Ares
Bronze III
Level 59
God Stats
1W - 0L
1,589 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum V
vinvelii
Ishtar
Platinum V
Level 122
God Stats
19W - 17L
1,455 SR
Queue Stats
103W - 78L
1,482 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,508 SR
1,463 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,453 SR
1,487 MMR
Awilix
Awilix
Gold I
AceroIIa
Awilix
Gold I
Level 101
God Stats
86W - 60L
1,593 SR
Queue Stats
246W - 262L
1,727 MMR
Party 1
Cerberus
Cerberus
Silver I
CraigPopivich
Cerberus
Silver I
Level 99
God Stats
7W - 11L
1,455 SR
Queue Stats
221W - 248L
1,306 MMR
Party 1
Freya
Freya
Gold IV
Juliusrabis
Freya
Gold IV
Level 106
God Stats
0W - 8L
1,155 SR
Queue Stats
194W - 207L
1,378 MMR
Party 3
Raijin
Raijin
Gold II
Xx-_DiMiTrY_Xx-_
Raijin
Gold II
Level 112
God Stats
16W - 26L
1,417 SR
Queue Stats
171W - 172L
1,553 MMR
Party 3
Amaterasu
Amaterasu
Gold III
turd806
Amaterasu
Gold III
Level 143
God Stats
3W - 3L
1,647 SR
Queue Stats
223W - 227L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
3 / 0 / 1
7,558
630
5,238
7,105
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Unveranosinti
Poseidon
14
5 / 3 / 1
8,283
690
10,385
6,670
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
immune4k
King Arthur
14
0 / 0 / 0
8,053
671
7,150
7,279
6,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
9
1 / 0 / 1
6,060
505
5,134
9,737
6,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ishtar
vinvelii
Ishtar
12
0 / 1 / 1
7,102
592
4,504
4,691
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThorThothPeleThanatos

VS

Bans
Ao KuangJanusCharonChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AceroIIa
Awilix
11
2 / 2 / 1
6,430
536
5,287
10,818
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
CraigPopivich
Cerberus
9
0 / 2 / 1
5,856
488
3,311
12,909
8,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 0
6,319
527
3,431
7,634
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 1
6,703
559
6,437
8,473
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
turd806
Amaterasu
11
0 / 1 / 0
5,854
488
2,317
11,217
7,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
9
Kills
4
4
Deaths
9
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
1
3.5
L
Awilix
AceroIIa
Awilix
2
2
1
1.25
L
Cerberus
CraigPopivich
Cerberus
0
2
1
0.25
L
0
1
0
0
W
Poseidon
Unveranosinti
Poseidon
5
3
1
1.83
L
2
3
1
0.83
W
King Arthur
immune4k
King Arthur
0
0
0
0
W
Ares
1
0
1
1.5
L
Amaterasu
turd806
Amaterasu
0
1
0
0
W
Ishtar
vinvelii
Ishtar
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,411
Damage
20,783
35,482
Taken
51,051
19,437
Mitigated
25,594
9,604
Healing
15,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,238
1,040
0
4,131
7,105
3,077
0
2,000
5,105
0
66,728
L
Awilix
AceroIIa
Awilix
5,287
2,104
0
1,613
10,818
3,941
0
2,129
8,595
0
42,117
L
Cerberus
CraigPopivich
Cerberus
3,311
220
0
3,505
12,909
8,108
0
6,603
6,098
20,791
0
L
3,431
1,488
0
4,293
7,634
2,923
0
1,122
6,512
46,050
0
W
Poseidon
Unveranosinti
Poseidon
10,385
1,538
0
942
6,670
2,212
537
2,655
4,015
64,553
0
L
6,437
702
0
750
8,473
2,825
0
5,117
3,110
55,614
0
W
King Arthur
immune4k
King Arthur
7,150
514
0
750
7,279
6,172
0
0
7,279
0
67,294
W
Ares
5,134
379
0
2,195
9,737
6,339
0
6,935
2,802
14,280
0
L
Amaterasu
turd806
Amaterasu
2,317
1,264
0
5,083
11,217
7,797
0
0
11,217
0
41,083
W
Ishtar
vinvelii
Ishtar
4,504
2,924
0
1,586
4,691
1,637
300
1,589
3,102
0
55,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,056
Gold Earned
31,162
441
Minions Killed
388
0
Camps Cleared
0
1,291,397
Distance Traveled
1,209,695
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,558
630
103
9
0
310,677
0
L
Awilix
6,430
536
62
5
0
293,282
0
L
Cerberus
5,856
488
48
4
0
240,261
0
L
Freya
6,319
527
105
9
0
250,729
0
W
Poseidon
8,283
690
124
10
0
251,583
2
L
Raijin
6,703
559
101
8
0
240,194
0
W
King Arthur
8,053
671
103
9
0
230,748
0
W
Ares
6,060
505
22
2
0
278,403
3
L
Amaterasu
5,854
488
72
6
0
185,229
0
W
Ishtar
7,102
592
89
7
0
219,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role