Player Matchup

Sun Wukong
Sun Wukong
Diamond II
 
Sun Wukong
Diamond II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Masters
 
He Bo
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond III
 
Pele
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond IV
míguell
Kumbhakarna
Diamond IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 113L
2,255 MMR
Solo
Hachiman
Hachiman
Diamond III
Ästigmatismö
Hachiman
Diamond III
Level 193
God Stats
23W - 12L
1,715 SR
Queue Stats
306W - 301L
2,392 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,543 SR
1,829 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 172
1,501 SR
2,068 MMR
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
IBree
Fenrir
Diamond IV
Level 88
God Stats
1W - 1L
1,811 SR
Queue Stats
57W - 40L
2,186 MMR
Solo
Hercules
Hercules
Diamond IV
NezukoChibi
Hercules
Diamond IV
Level 196
God Stats
1W - 1L
1,321 SR
Queue Stats
187W - 157L
2,087 MMR
Party 2
Kukulkan
Kukulkan
Diamond III
byselSmurfing
Kukulkan
Diamond III
Level 166
God Stats
6W - 3L
1,210 SR
Queue Stats
222W - 213L
2,204 MMR
Party 2
Arachne
Arachne
Masters
stonedark
Arachne
Masters
Level 198
God Stats
51W - 33L
1,664 SR
Queue Stats
587W - 577L
2,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
6 / 1 / 3
9,003
643
12,657
15,852
14,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
 
He Bo
14
3 / 3 / 2
8,334
595
6,251
7,925
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
 
Pele
14
5 / 4 / 1
7,992
571
8,023
14,378
5,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
míguell
Kumbhakarna
12
0 / 1 / 4
7,170
512
2,146
12,816
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
9
0 / 3 / 1
6,012
429
3,599
7,898
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AthenaAo KuangGebThor

VS

Bans
JanusSusanoHorusSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 1 / 1
9,673
691
10,680
9,100
4,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
IBree
Fenrir
12
1 / 2 / 3
8,023
573
6,291
11,393
9,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
NezukoChibi
Hercules
11
0 / 6 / 1
6,605
472
5,811
15,429
11,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
byselSmurfing
Kukulkan
14
4 / 1 / 1
8,652
618
10,760
4,662
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
stonedark
Arachne
14
3 / 4 / 3
8,058
576
4,530
13,323
5,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
14
Kills
12
12
Deaths
14
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
6
1
3
7.5
L
He Bo
 
He Bo
3
3
2
1.33
L
Pele
 
Pele
5
4
1
1.38
W
Danzaburou
 
Danzaburou
4
1
1
4.5
W
Fenrir
IBree
Fenrir
1
2
3
1.25
W
Hercules
NezukoChibi
Hercules
0
6
1
0.08
W
Kukulkan
byselSmurfing
Kukulkan
4
1
1
4.5
L
Kumbhakarna
míguell
Kumbhakarna
0
1
4
2
W
Arachne
stonedark
Arachne
3
4
3
1.13
L
Hachiman
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,676
Damage
38,072
58,869
Taken
53,907
37,281
Mitigated
32,027
17,424
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,657
4,058
0
6,482
15,852
14,212
66
2,295
13,557
0
70,003
L
He Bo
 
He Bo
6,251
411
0
1,832
7,925
4,459
0
1,767
6,158
75,573
0
L
Pele
 
Pele
8,023
1,891
0
3,226
14,378
5,634
0
1,606
12,772
0
74,571
W
Danzaburou
 
Danzaburou
10,680
7,020
0
4,556
9,100
4,339
1,770
453
8,647
0
91,771
W
Fenrir
IBree
Fenrir
6,291
2,060
0
2,456
11,393
9,351
0
3,323
8,070
0
15,255
W
Hercules
NezukoChibi
Hercules
5,811
3,396
0
4,560
15,429
11,418
48
0
15,429
0
42,545
W
Kukulkan
byselSmurfing
Kukulkan
10,760
1,187
0
939
4,662
1,885
0
2,063
2,599
74,004
0
L
Kumbhakarna
míguell
Kumbhakarna
2,146
368
0
3,385
12,816
10,538
0
5,092
7,724
6,876
0
W
Arachne
stonedark
Arachne
4,530
2,943
0
3,731
13,323
5,034
0
2,558
10,765
0
59,531
L
Hachiman
3,599
1,792
0
2,499
7,898
2,438
0
0
7,898
0
38,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,511
Gold Earned
41,011
472
Minions Killed
455
0
Camps Cleared
0
1,398,338
Distance Traveled
1,468,904
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,003
643
115
8
0
312,182
4
L
He Bo
8,334
595
153
11
0
285,690
0
L
Pele
7,992
571
115
8
0
320,668
1
W
Danzaburou
9,673
691
161
12
0
271,406
3
W
Fenrir
8,023
573
14
1
0
306,916
1
W
Hercules
6,605
472
72
5
0
275,893
3
W
Kukulkan
8,652
618
126
9
0
287,835
2
L
Kumbhakarna
7,170
512
8
1
0
294,985
5
W
Arachne
8,058
576
82
6
0
326,854
0
L
Hachiman
6,012
429
81
6
0
184,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role