Player Matchup

Thoth
Thoth
Platinum III
lIlOGIlI
Thoth
Platinum III
Level 128
God Stats
7W - 4L
1,883 SR
Queue Stats
136W - 124L
1,872 MMR
Party 1
Bacchus
Bacchus
Gold V
littlebighead23
Bacchus
Gold V
Level 142
God Stats
30W - 21L
1,637 SR
Queue Stats
536W - 493L
1,392 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
reaperkid33
Danzaburou
Gold IV
Level 129
God Stats
32W - 20L
1,615 SR
Queue Stats
270W - 246L
1,515 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,711 SR
1,593 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,589 SR
1,566 MMR
Medusa
Medusa
Bronze III
KKileki
Medusa
Bronze III
Level 122
God Stats
0W - 1L
1,725 SR
Queue Stats
3W - 2L
1,568 MMR
Solo
Charon
Charon
Gold I
Leet As Sin
Charon
Gold I
Level 145
God Stats
25W - 27L
1,570 SR
Queue Stats
227W - 283L
1,648 MMR
Solo
Eset
Eset
Gold II
Royal FrostV23
Eset
Gold II
Level 157
God Stats
4W - 7L
1,472 SR
Queue Stats
84W - 92L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
lIlOGIlI
Thoth
14
5 / 2 / 9
11,439
817
15,105
8,127
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 12
11,498
821
10,265
15,522
22,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
reaperkid33
Danzaburou
15
7 / 4 / 6
12,307
879
10,507
12,091
5,423
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboAchillesMulan

VS

Bans
AgniAresBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KKileki
Medusa
13
0 / 5 / 4
9,934
710
10,323
13,754
5,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charon
13
5 / 6 / 1
11,280
806
12,166
19,575
20,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 2
9,949
711
6,957
11,608
4,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
16
Kills
7
7
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
KKileki
Medusa
0
5
4
0.4
L
Charon
5
6
1
0.92
L
2
5
2
0.6
W
Thoth
lIlOGIlI
Thoth
5
2
9
4.75
W
4
1
12
10
W
Danzaburou
reaperkid33
Danzaburou
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,877
Damage
29,446
35,740
Taken
44,937
32,382
Mitigated
30,795
6,636
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
KKileki
Medusa
10,323
4,325
0
1,831
13,754
5,106
0
9,372
4,161
0
48,411
L
Charon
12,166
1,736
0
874
19,575
20,833
0
7,757
10,992
33,723
941
L
6,957
264
0
3,161
11,608
4,856
0
6,962
4,175
29,349
0
W
Thoth
lIlOGIlI
Thoth
15,105
138
0
1,970
8,127
4,306
612
4,385
3,475
55,909
0
W
10,265
1,130
0
3,491
15,522
22,653
256
5,766
9,257
21,281
503
W
Danzaburou
reaperkid33
Danzaburou
10,507
5,914
0
1,175
12,091
5,423
2,031
6,948
4,760
0
44,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,244
Gold Earned
31,163
156
Minions Killed
150
0
Camps Cleared
0
817,515
Distance Traveled
721,953
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,934
710
70
5
0
251,137
3
L
Charon
11,280
806
30
2
0
230,388
0
L
Eset
9,949
711
50
4
0
240,428
0
W
Thoth
11,439
817
74
5
0
266,994
1
W
Bacchus
11,498
821
21
2
0
301,486
0
W
Danzaburou
12,307
879
61
4
0
249,035
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role