Player Matchup

Arachne
Arachne
Gold I
CrustyVibrator
Arachne
Gold I
Level 67
God Stats
41W - 24L
1,678 SR
Queue Stats
134W - 131L
1,670 MMR
Solo
Poseidon
Poseidon
Gold IV
Eden_Saint19
Poseidon
Gold IV
Level 50
God Stats
8W - 7L
1,139 SR
Queue Stats
96W - 86L
1,686 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
Vasentia
Zhong Kui
Gold I
Level 163
God Stats
5W - 6L
1,526 SR
Queue Stats
769W - 808L
1,669 MMR
Solo
Geb
Geb
Gold III
WorthyProduct65
Geb
Gold III
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 27L
1,658 MMR
Solo
Shiva
Shiva
Gold II
xTitansfan93x
Shiva
Gold II
Level 139
God Stats
30W - 34L
1,577 SR
Queue Stats
253W - 282L
1,659 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,484 SR
1,669 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,536 SR
1,670 MMR
Artemis
Artemis
Gold II
Pooch55
Artemis
Gold II
Level 144
God Stats
2W - 0L
1,496 SR
Queue Stats
32W - 26L
1,680 MMR
Solo
Atlas
Atlas
Gold II
Zolof
Atlas
Gold II
Level 153
God Stats
4W - 0L
1,508 SR
Queue Stats
115W - 112L
1,627 MMR
Party 2
Nemesis
Nemesis
Gold III
frae961
Nemesis
Gold III
Level 152
God Stats
4W - 1L
1,500 SR
Queue Stats
77W - 85L
1,574 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum V
sheldon421
Cu Chulainn
Platinum V
Level 135
God Stats
13W - 15L
1,648 SR
Queue Stats
91W - 107L
1,730 MMR
Party 1
Merlin
Merlin
Platinum IV
stixxies
Merlin
Platinum IV
Level 148
God Stats
4W - 0L
1,527 SR
Queue Stats
152W - 147L
1,737 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,056
506
1,308
8,194
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Poseidon
Eden_Saint19
Poseidon
10
2 / 2 / 0
5,733
573
5,149
7,187
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Vasentia
Zhong Kui
9
2 / 2 / 1
5,439
544
5,942
5,708
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 1 / 1
5,237
524
2,630
6,393
3,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 4 / 0
5,439
544
3,084
10,290
4,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThorKaliSurtrJanus

VS

Bans
PeleAwilixThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Pooch55
Artemis
8
1 / 3 / 0
5,104
510
3,515
7,135
2,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Zolof
Atlas
8
0 / 1 / 3
5,364
536
2,834
8,058
5,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
frae961
Nemesis
10
0 / 1 / 5
5,448
545
5,228
9,148
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
sheldon421
Cu Chulainn
12
6 / 1 / 0
7,672
767
8,026
7,784
7,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
stixxies
Merlin
10
5 / 1 / 0
6,259
626
4,263
3,917
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
7
Kills
12
12
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Poseidon
Eden_Saint19
Poseidon
2
2
0
1
W
Artemis
Pooch55
Artemis
1
3
0
0.33
L
Zhong Kui
Vasentia
Zhong Kui
2
2
1
1.25
L
1
1
1
1.5
W
Atlas
Zolof
Atlas
0
1
3
1.5
W
Nemesis
frae961
Nemesis
0
1
5
2.5
W
Cu Chulainn
sheldon421
Cu Chulainn
6
1
0
6
W
Merlin
stixxies
Merlin
5
1
0
5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,113
Damage
23,866
37,772
Taken
36,042
18,048
Mitigated
19,786
8,411
Healing
8,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,308
609
0
1,640
8,194
2,647
0
873
7,321
0
21,310
L
Poseidon
Eden_Saint19
Poseidon
5,149
479
0
1,310
7,187
2,217
0
2,886
4,301
45,582
0
W
Artemis
Pooch55
Artemis
3,515
2,011
0
1,629
7,135
2,507
0
4,351
2,784
0
32,020
L
Zhong Kui
Vasentia
Zhong Kui
5,942
2,150
0
1,394
5,708
4,794
0
1,436
4,272
35,221
7,880
L
2,630
393
0
2,503
6,393
3,511
188
1,956
4,437
13,092
0
W
Atlas
Zolof
Atlas
2,834
1,182
0
2,462
8,058
5,258
0
3,804
4,254
14,044
0
W
Nemesis
frae961
Nemesis
5,228
2,392
0
1,968
9,148
3,358
0
3,634
5,514
0
38,447
W
Cu Chulainn
sheldon421
Cu Chulainn
8,026
1,286
0
2,202
7,784
7,376
0
0
7,784
1,146
56,135
W
Merlin
stixxies
Merlin
4,263
570
0
616
3,917
1,287
0
1,428
2,489
45,230
0
L
3,084
328
0
1,564
10,290
4,879
0
502
9,788
0
38,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
29,847
265
Minions Killed
311
0
Camps Cleared
0
962,560
Distance Traveled
960,973
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,056
506
47
5
0
211,673
3
L
Poseidon
5,733
573
74
7
0
203,790
1
W
Artemis
5,104
510
54
5
0
168,247
0
L
Zhong Kui
5,439
544
73
7
0
172,825
4
L
Geb
5,237
524
19
2
0
191,193
0
W
Atlas
5,364
536
7
1
0
185,092
2
W
Nemesis
5,448
545
59
6
0
244,242
0
W
Cu Chulainn
7,672
767
96
10
0
174,438
1
W
Merlin
6,259
626
95
10
0
188,954
2
L
Shiva
5,439
544
52
5
0
183,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role