Player Matchup

Tyr
Tyr
DSS30
Tyr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,354 Elo+
Solo
Hel
Hel
SPODOBABA
Hel
Level 82
God Stats
10W - 7L
1,366 SR
Queue Stats
521W - 500L
1,394 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
fumaeles
Ah Muzen Cab
Level 136
God Stats
17W - 6L
1,620 SR
Queue Stats
791W - 833L
1,442 Elo+
Solo
Skadi
Skadi
ttthhhuuuggg
Skadi
Level 109
God Stats
11W - 8L
1,453 SR
Queue Stats
792W - 775L
1,415 Elo+
Party 2
Zhong Kui
Zhong Kui
vikaskm
Zhong Kui
Level 124
God Stats
13W - 15L
1,417 SR
Queue Stats
969W - 944L
1,399 Elo+
Party 2
Team Averages
Level 108
1,471 SR
1,401 Elo+

VS

Team Averages
Level 79
1,476 SR
1,412 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DevilMaD
He Bo
Level 103
God Stats
0W - 2L
1,298 SR
Queue Stats
4W - 10L
1,321 Elo+
Solo
Sobek
Sobek
brave_minster7
Sobek
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 239L
1,348 Elo+
Party 1
Osiris
Osiris
luffy-luffyk
Osiris
Level 100
God Stats
3W - 5L
1,579 SR
Queue Stats
252W - 252L
1,543 Elo+
Solo
Aphrodite
Aphrodite
maxAge94
Aphrodite
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 239L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
DSS30
Tyr
17
6 / 3 / 21
10,910
779
11,314
19,819
26,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

17
2 / 3 / 16
9,996
714
8,361
13,964
7,307
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
fumaeles
Ah Muzen Cab
19
10 / 1 / 14
12,198
871
24,933
15,366
8,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 25
10,620
759
22,925
14,447
7,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
vikaskm
Zhong Kui
17
11 / 5 / 13
11,127
795
25,334
22,207
19,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
3 / 7 / 5
9,021
644
17,193
16,724
8,102
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
DevilMaD
He Bo
17
3 / 6 / 6
9,633
688
10,046
12,762
5,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 8 / 6
9,518
680
12,156
29,198
33,272
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
17
2 / 4 / 8
9,692
692
14,496
27,020
35,029
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
maxAge94
Aphrodite
15
1 / 6 / 8
9,138
653
6,383
14,019
7,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
46
31
Kills
13
13
Deaths
31
89
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
7
5
0.79
W
Tyr
DSS30
Tyr
6
3
21
5.5
L
He Bo
DevilMaD
He Bo
3
6
6
1
W
2
3
16
3.33
L
4
8
6
0.88
W
Ah Muzen Cab
fumaeles
Ah Muzen Cab
10
1
14
17
L
Osiris
2
4
8
1.5
L
Aphrodite
maxAge94
Aphrodite
1
6
8
0.83
W
2
1
25
14.5
W
Zhong Kui
vikaskm
Zhong Kui
11
5
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,867
Damage
60,274
85,803
Taken
99,723
70,696
Mitigated
89,636
42,694
Healing
32,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
17,193
7,923
934
2,991
16,724
8,102
0
6,379
10,345
0
35,514
W
Tyr
DSS30
Tyr
11,314
1,812
652
3,906
19,819
26,936
137
8,789
11,030
0
13,666
L
He Bo
DevilMaD
He Bo
10,046
636
396
1,978
12,762
5,516
0
4,837
7,925
19,023
0
W
8,361
3,089
16,554
7,770
13,964
7,307
1,581
5,880
8,084
14,710
0
L
12,156
807
347
6,502
29,198
33,272
0
10,827
18,371
18,636
0
W
Ah Muzen Cab
fumaeles
Ah Muzen Cab
24,933
12,151
1,585
2,537
15,366
8,914
631
3,500
11,866
0
47,179
L
Osiris
14,496
4,591
969
9,036
27,020
35,029
0
7,138
19,882
0
26,198
L
Aphrodite
maxAge94
Aphrodite
6,383
698
4,637
4,665
14,019
7,717
0
4,514
9,505
14,029
0
W
22,925
7,625
643
624
14,447
7,640
3,873
3,940
10,507
0
47,664
W
Zhong Kui
vikaskm
Zhong Kui
25,334
2,439
992
7,431
22,207
19,899
1,295
6,476
15,731
41,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,851
Gold Earned
47,002
155
Minions Killed
133
0
Camps Cleared
0
1,414,607
Distance Traveled
1,065,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,021
644
56
4
0
209,521
0
W
Tyr
10,910
779
5
0
0
278,028
0
L
He Bo
9,633
688
24
2
0
217,729
0
W
Hel
9,996
714
11
1
0
236,368
0
L
Sobek
9,518
680
8
1
0
192,118
0
W
Ah Muzen Cab
12,198
871
54
4
0
276,232
0
L
Osiris
9,692
692
26
2
0
254,611
0
L
Aphrodite
9,138
653
19
1
0
192,002
0
W
Skadi
10,620
759
43
3
0
265,018
0
W
Zhong Kui
11,127
795
42
3
0
358,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role