Player Matchup

Charon
Charon
Silver IV
 
Charon
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
 
Janus
Silver III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Silver V
 
Sun Wukong
Silver V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Juann69_ELCID
Ne Zha
Silver IV
Level 79
God Stats
5W - 2L
1,859 SR
Queue Stats
106W - 133L
942 MMR
Solo
Sol
Sol
Silver I
X-xSEKIROx-X
Sol
Silver I
Level 116
God Stats
20W - 16L
1,557 SR
Queue Stats
257W - 260L
1,125 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,583 SR
1,313 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,554 SR
1,028 MMR
Scylla
Scylla
Bronze II
Oth707
Scylla
Bronze II
Level 92
God Stats
3W - 1L
1,702 SR
Queue Stats
9W - 22L
933 MMR
Party 2
Hachiman
Hachiman
Silver III
Sp1d3rT
Hachiman
Silver III
Level 122
God Stats
24W - 26L
1,510 SR
Queue Stats
336W - 362L
950 MMR
Solo
Lancelot
Lancelot
Silver III
V1nt4G3-B34st
Lancelot
Silver III
Level 123
God Stats
78W - 66L
1,539 SR
Queue Stats
240W - 265L
924 MMR
Solo
Mercury
Mercury
Silver III
kevinklk257
Mercury
Silver III
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 180L
1,300 MMR
Party 2
Khepri
Khepri
Silver II
williammcvicar
Khepri
Silver II
Level 143
God Stats
52W - 42L
1,520 SR
Queue Stats
297W - 331L
1,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 3 / 3
8,024
472
3,373
12,095
9,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
 
Janus
13
1 / 3 / 2
7,974
469
10,454
9,864
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
 
Sun Wukong
12
0 / 3 / 0
7,304
430
4,166
11,559
7,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 1
7,480
440
6,863
17,347
9,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 3 / 1
8,071
475
9,813
11,273
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
ArachnePeleAnubis

VS

Bans
ThanatosRaijinKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Oth707
Scylla
14
4 / 1 / 8
8,967
527
10,129
7,529
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Sp1d3rT
Hachiman
16
3 / 0 / 2
9,685
570
4,409
9,402
4,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
V1nt4G3-B34st
Lancelot
16
9 / 0 / 4
11,218
660
13,525
14,252
12,242
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
kevinklk257
Mercury
16
1 / 2 / 9
9,411
554
9,969
16,987
7,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 2 / 7
7,721
454
2,470
12,615
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
17
17
Deaths
5
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
3
3
1.17
L
Janus
 
Janus
1
3
2
0.67
L
Sun Wukong
 
Sun Wukong
0
3
0
0
L
1
5
1
0.3
W
Scylla
Oth707
Scylla
4
1
8
8
W
Hachiman
Sp1d3rT
Hachiman
3
0
2
4
W
Lancelot
V1nt4G3-B34st
Lancelot
9
0
4
11
L
1
3
1
0.5
W
Mercury
kevinklk257
Mercury
1
2
9
2.75
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,669
Damage
40,502
62,138
Taken
60,785
34,367
Mitigated
37,828
19,565
Healing
14,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,373
505
0
1,428
12,095
9,840
0
2,489
9,562
18,671
0
L
Janus
 
Janus
10,454
313
0
2,120
9,864
3,783
0
3,642
5,894
62,349
176
L
Sun Wukong
 
Sun Wukong
4,166
597
0
2,964
11,559
7,453
0
1,146
10,363
0
38,298
L
6,863
1,998
0
7,843
17,347
9,210
0
3,887
13,266
0
53,368
W
Scylla
Oth707
Scylla
10,129
392
0
691
7,529
2,853
753
4,721
2,534
50,554
0
W
Hachiman
Sp1d3rT
Hachiman
4,409
2,494
0
4,485
9,402
4,521
1,020
4,865
4,477
0
81,885
W
Lancelot
V1nt4G3-B34st
Lancelot
13,525
2,427
0
3,420
14,252
12,242
542
2,027
12,223
0
79,589
L
9,813
3,489
0
5,210
11,273
4,081
623
1,587
9,630
62,156
5,753
W
Mercury
kevinklk257
Mercury
9,969
5,464
0
3,746
16,987
7,179
0
6,000
10,715
0
90,725
W
2,470
92
0
1,888
12,615
11,033
46
5,831
6,554
16,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,853
Gold Earned
47,002
380
Minions Killed
453
0
Camps Cleared
0
1,628,420
Distance Traveled
1,728,690
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,024
472
24
1
0
313,905
0
L
Janus
7,974
469
120
7
0
306,973
3
L
Sun Wukong
7,304
430
58
3
0
355,046
0
L
Ne Zha
7,480
440
75
4
0
380,659
0
W
Scylla
8,967
527
88
5
0
350,619
0
W
Hachiman
9,685
570
108
6
0
302,649
2
W
Lancelot
11,218
660
113
7
0
356,513
0
L
Sol
8,071
475
103
6
0
271,837
4
W
Mercury
9,411
554
121
7
0
417,751
4
W
Khepri
7,721
454
23
1
0
301,158
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role