Player Matchup

Ares
Ares
Fzengin
Ares
Level 89
God Stats
3W - 4L
1,295 SR
Queue Stats
16W - 24L
1,420 Elo+
Solo
Chang'e
Chang'e
Killstreak-38
Chang'e
Level 124
God Stats
13W - 8L
1,653 SR
Queue Stats
82W - 75L
1,508 Elo+
Party 2
Maman Brigitte
Maman Brigitte
T1bsy
Maman Brigitte
Level 115
God Stats
6W - 5L
1,500 SR
Queue Stats
112W - 110L
1,484 Elo+
Party 2
Zhong Kui
Zhong Kui
Vanagandrr
Zhong Kui
Level 89
God Stats
8W - 7L
1,395 SR
Queue Stats
124W - 121L
1,503 Elo+
Party 2
Hachiman
Hachiman
VészHerceg
Hachiman
Level 47
God Stats
5W - 0L
1,826 SR
Queue Stats
13W - 10L
1,539 Elo+
Solo
Team Averages
Level 93
1,534 SR
1,491 Elo+

VS

Team Averages
Level 94
1,651 SR
1,525 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
HAncientCanvas
Chronos
Level 107
God Stats
43W - 37L
1,567 SR
Queue Stats
522W - 505L
1,476 Elo+
Solo
Nike
Nike
babyJUMP
Nike
Level 102
God Stats
10W - 2L
1,943 SR
Queue Stats
55W - 59L
1,559 Elo+
Solo
Danzaburou
Danzaburou
eimoxx
Danzaburou
Level 101
God Stats
0W - 3L
1,727 SR
Queue Stats
183W - 171L
1,565 Elo+
Party 1
Horus
Horus
skeridarius
Horus
Level 100
God Stats
1W - 2L
1,516 SR
Queue Stats
38W - 34L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Fzengin
Ares
9
1 / 1 / 4
5,837
531
4,647
7,415
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
11
3 / 0 / 4
6,527
593
6,439
7,597
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maman Brigitte
T1bsy
Maman Brigitte
13
4 / 1 / 2
7,256
660
3,385
10,819
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Vanagandrr
Zhong Kui
13
4 / 0 / 1
7,867
715
10,544
5,714
5,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hachiman
VészHerceg
Hachiman
10
2 / 2 / 0
6,141
558
3,934
8,206
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
0 / 4 / 0
4,812
437
2,549
7,789
2,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 0
5,418
493
5,348
8,474
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nike
10
0 / 2 / 0
5,541
504
2,677
9,866
7,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
eimoxx
Danzaburou
10
3 / 1 / 0
6,742
613
7,190
7,161
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 3
5,511
501
4,327
10,721
8,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
14
Kills
4
4
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
4
0
0
W
Ares
Fzengin
Ares
1
1
4
3
L
1
3
0
0.33
W
Chang'e
3
0
4
5
W
Maman Brigitte
T1bsy
Maman Brigitte
4
1
2
5
W
Zhong Kui
Vanagandrr
Zhong Kui
4
0
1
4.5
W
Hachiman
VészHerceg
Hachiman
2
2
0
1
L
Nike
0
2
0
0
L
Danzaburou
eimoxx
Danzaburou
3
1
0
3
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,949
Damage
22,091
39,751
Taken
44,011
19,996
Mitigated
25,060
18,781
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,549
453
0
759
7,789
2,943
0
4,280
3,405
23,310
61
W
Ares
Fzengin
Ares
4,647
510
0
1,477
7,415
5,210
0
2,667
4,748
13,871
0
L
5,348
1,920
0
2,957
8,474
3,534
0
6,604
1,660
37,372
0
W
Chang'e
6,439
286
810
3,500
7,597
2,774
0
2,839
4,758
47,115
0
W
Maman Brigitte
T1bsy
Maman Brigitte
3,385
231
0
6,966
10,819
4,141
0
1,204
9,615
64,347
0
W
Zhong Kui
Vanagandrr
Zhong Kui
10,544
3,277
0
3,746
5,714
5,329
432
475
5,239
53,018
10,601
W
Hachiman
VészHerceg
Hachiman
3,934
2,952
0
2,282
8,206
2,542
0
651
7,555
0
31,260
L
Nike
2,677
284
0
1,273
9,866
7,018
0
6,352
3,514
0
36,187
L
Danzaburou
eimoxx
Danzaburou
7,190
3,273
0
2,519
7,161
2,914
769
2,309
4,852
0
47,838
L
4,327
2,020
374
2,544
10,721
8,651
12
4,024
6,491
0
16,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,628
Gold Earned
28,024
368
Minions Killed
251
0
Camps Cleared
0
1,098,307
Distance Traveled
1,064,006
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,812
437
36
3
0
192,462
0
W
Ares
5,837
531
13
1
0
226,628
3
L
Chronos
5,418
493
73
7
0
208,438
0
W
Chang'e
6,527
593
77
7
0
210,352
0
W
Maman Brigitte
7,256
660
102
9
0
256,452
0
W
Zhong Kui
7,867
715
110
10
0
198,238
0
W
Hachiman
6,141
558
66
6
0
206,637
0
L
Nike
5,541
504
59
5
0
224,936
0
L
Danzaburou
6,742
613
67
6
0
206,132
2
L
Horus
5,511
501
16
1
0
232,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role