Player Matchup

Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 274
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum I
CreeptiD
Mercury
Platinum I
Level 163
God Stats
8W - 8L
1,660 SR
Queue Stats
325W - 320L
1,940 MMR
Solo
Nike
Nike
Platinum III
Freshtrip
Nike
Platinum III
Level 164
God Stats
15W - 11L
1,748 SR
Queue Stats
241W - 238L
1,884 MMR
Solo
Cerberus
Cerberus
Platinum I
Phoghawk
Cerberus
Platinum I
Level 145
God Stats
2W - 1L
1,325 SR
Queue Stats
308W - 302L
1,859 MMR
Solo
Merlin
Merlin
Platinum I
Steppa60
Merlin
Platinum I
Level 113
God Stats
7W - 1L
1,961 SR
Queue Stats
131W - 103L
1,923 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 172
1,639 SR
1,821 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,483 SR
1,820 MMR
Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
DarK10SouL
Neith
Platinum I
Level 168
God Stats
5W - 3L
1,797 SR
Queue Stats
314W - 288L
1,864 MMR
Solo
Maui
Maui
Platinum I
EllemMayooo
Maui
Platinum I
Level 118
God Stats
4W - 9L
1,429 SR
Queue Stats
204W - 192L
1,847 MMR
Solo
Yu Huang
Yu Huang
Diamond V
Hock942
Yu Huang
Diamond V
Level 158
God Stats
1W - 3L
1,189 SR
Queue Stats
503W - 481L
1,985 MMR
Solo
Arachne
Arachne
Platinum III
ĦYÐRÆGON
Arachne
Platinum III
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 32L
1,902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
2 / 0 / 0
4,220
844
2,383
2,460
819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
CreeptiD
Mercury
7
4 / 1 / 0
4,164
833
2,319
4,177
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nike
7
1 / 0 / 1
3,996
799
2,615
2,801
1,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
Phoghawk
Cerberus
6
0 / 1 / 4
3,947
789
1,974
4,685
2,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Steppa60
Merlin
7
0 / 0 / 3
3,751
750
1,220
2,188
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
PeleFreyaLoki

VS

Bans
CharonThorRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
4
0 / 2 / 0
3,229
646
1,217
5,068
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
6
0 / 1 / 1
3,433
687
3,485
3,635
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 2 / 1
3,242
648
1,065
4,967
1,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
Hock942
Yu Huang
6
1 / 1 / 0
3,873
775
1,817
2,848
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Arachne
ĦYÐRÆGON
Arachne
6
1 / 1 / 1
3,748
750
841
4,622
1,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
2
2
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
0
2
L
Chaac
 
Chaac
0
2
0
0
W
Mercury
CreeptiD
Mercury
4
1
0
4
L
Neith
0
1
1
0.5
L
0
2
1
0.25
W
Nike
1
0
1
1.5
L
Yu Huang
Hock942
Yu Huang
1
1
0
1
W
Cerberus
Phoghawk
Cerberus
0
1
4
2
W
Merlin
Steppa60
Merlin
0
0
3
1.5
L
Arachne
ĦYÐRÆGON
Arachne
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,511
Damage
8,425
16,311
Taken
21,140
6,741
Mitigated
7,307
7,690
Healing
6,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,383
1,311
60
1,215
2,460
819
0
421
2,039
28,204
0
L
Chaac
 
Chaac
1,217
340
0
1,585
5,068
2,021
0
0
5,068
0
14,190
W
Mercury
CreeptiD
Mercury
2,319
1,026
0
1,375
4,177
1,560
0
993
3,184
0
22,037
L
Neith
3,485
1,669
0
970
3,635
1,064
0
2,164
1,471
0
22,675
L
1,065
541
384
1,063
4,967
1,955
0
2,328
2,639
7,791
0
W
Nike
2,615
1,059
0
1,290
2,801
1,497
0
0
2,801
0
22,275
L
Yu Huang
Hock942
Yu Huang
1,817
256
0
625
2,848
852
0
376
2,472
22,356
0
W
Cerberus
Phoghawk
Cerberus
1,974
376
661
2,464
4,685
2,226
0
579
4,106
8,886
0
W
Merlin
Steppa60
Merlin
1,220
286
0
625
2,188
639
0
889
1,299
20,578
0
L
Arachne
ĦYÐRÆGON
Arachne
841
646
0
1,622
4,622
1,415
0
709
3,913
0
18,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,078
Gold Earned
17,525
209
Minions Killed
146
0
Camps Cleared
0
562,702
Distance Traveled
485,569
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,220
844
56
11
0
109,841
0
L
Chaac
3,229
646
26
5
0
71,127
0
W
Mercury
4,164
833
35
7
0
129,590
0
L
Neith
3,433
687
40
8
0
98,833
0
L
Maui
3,242
648
9
2
0
98,796
0
W
Nike
3,996
799
47
9
0
112,235
0
L
Yu Huang
3,873
775
38
8
0
101,143
0
W
Cerberus
3,947
789
19
4
0
109,105
2
W
Merlin
3,751
750
52
10
0
101,931
0
L
Arachne
3,748
750
33
7
0
115,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role