Player Matchup

Anubis
Anubis
Forster299
Anubis
Level 127
God Stats
7W - 6L
1,448 SR
Queue Stats
853W - 856L
1,450 Elo+
Solo
Hun Batz
Hun Batz
Skonheten
Hun Batz
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
affli
Gilgamesh
Level 122
God Stats
9W - 13L
1,419 SR
Queue Stats
375W - 380L
1,414 Elo+
Solo
Terra
Terra
elladeeee
Terra
Level 97
God Stats
3W - 6L
1,425 SR
Queue Stats
230W - 256L
1,432 Elo+
Solo
Geb
Geb
gubscor
Geb
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
262W - 262L
1,463 Elo+
Solo
Team Averages
Level 99
1,458 SR
1,432 Elo+

VS

Team Averages
Level 87
1,541 SR
1,480 Elo+
Chang'e
Chang'e
NikolitsaGR
Chang'e
Level 99
God Stats
1W - 2L
1,193 SR
Queue Stats
975W - 1,010L
1,423 Elo+
Solo
King Arthur
King Arthur
Phenix1717
King Arthur
Level 63
God Stats
2W - 1L
1,430 SR
Queue Stats
72W - 56L
1,458 Elo+
Solo
Kukulkan
Kukulkan
Zeksmaster
Kukulkan
Level 84
God Stats
1W - 1L
1,811 SR
Queue Stats
42W - 25L
1,438 Elo+
Solo
Anhur
Anhur
ZeroStatick
Anhur
Level 83
God Stats
2W - 0L
1,769 SR
Queue Stats
217W - 106L
1,580 Elo+
Solo
Scylla
Scylla
negzz974
Scylla
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Forster299
Anubis
15
1 / 5 / 6
8,432
649
16,634
13,167
8,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Skonheten
Hun Batz
15
2 / 2 / 5
8,665
667
7,689
14,120
8,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
affli
Gilgamesh
17
9 / 4 / 2
9,983
768
17,084
23,226
18,900
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
elladeeee
Terra
16
0 / 2 / 7
9,029
695
2,977
15,379
14,251
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Geb
15
1 / 5 / 5
8,518
655
10,067
21,198
23,860
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NikolitsaGR
Chang'e
16
1 / 2 / 13
9,119
701
11,395
13,936
5,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Phenix1717
King Arthur
15
2 / 5 / 12
9,493
730
12,139
17,483
17,104
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Zeksmaster
Kukulkan
16
2 / 2 / 9
9,491
730
12,950
6,259
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 2 / 12
9,780
752
24,200
11,623
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
negzz974
Scylla
19
10 / 2 / 7
11,118
855
16,451
9,772
4,187
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
71
13
Kills
18
18
Deaths
13
25
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Anubis
Forster299
Anubis
1
5
6
0.8
W
Chang'e
NikolitsaGR
Chang'e
1
2
13
3.75
W
King Arthur
Phenix1717
King Arthur
2
5
12
1.6
L
Hun Batz
Skonheten
Hun Batz
2
2
5
2.25
W
Kukulkan
Zeksmaster
Kukulkan
2
2
9
3.25
W
3
2
12
4.5
L
Gilgamesh
affli
Gilgamesh
9
4
2
2.5
L
Terra
elladeeee
Terra
0
2
7
1.75
L
Geb
1
5
5
0.7
W
Scylla
negzz974
Scylla
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,451
Damage
77,135
87,090
Taken
59,073
74,122
Mitigated
34,312
29,712
Healing
25,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Forster299
Anubis
16,634
495
876
1,914
13,167
8,169
0
4,020
9,147
37,079
0
W
Chang'e
NikolitsaGR
Chang'e
11,395
1,239
6,217
7,164
13,936
5,246
234
7,299
6,637
23,186
0
W
King Arthur
Phenix1717
King Arthur
12,139
516
656
944
17,483
17,104
0
8,499
8,984
0
18,406
L
Hun Batz
Skonheten
Hun Batz
7,689
1,200
2,329
1,368
14,120
8,942
0
5,730
8,390
0
15,523
W
Kukulkan
Zeksmaster
Kukulkan
12,950
294
1,056
1,386
6,259
2,769
0
2,737
3,522
36,416
0
W
24,200
16,850
948
4,503
11,623
5,006
713
7,097
4,526
0
36,306
L
Gilgamesh
affli
Gilgamesh
17,084
3,874
814
2,195
23,226
18,900
0
12,578
10,648
0
26,728
L
Terra
elladeeee
Terra
2,977
725
12,188
5,345
15,379
14,251
0
7,679
7,700
9,419
0
L
Geb
10,067
472
1,018
1,665
21,198
23,860
0
10,789
10,409
22,207
0
W
Scylla
negzz974
Scylla
16,451
0
371
2,494
9,772
4,187
510
4,046
5,726
28,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,627
Gold Earned
49,001
109
Minions Killed
151
0
Camps Cleared
0
1,306,589
Distance Traveled
1,287,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,432
649
43
3
0
207,461
0
W
Chang'e
9,119
701
24
2
0
227,869
0
W
King Arthur
9,493
730
14
1
0
260,611
0
L
Hun Batz
8,665
667
22
2
0
294,203
0
W
Kukulkan
9,491
730
46
4
0
274,664
0
W
Anhur
9,780
752
33
3
0
252,718
0
L
Gilgamesh
9,983
768
15
1
0
269,317
0
L
Terra
9,029
695
16
1
0
282,507
0
L
Geb
8,518
655
13
1
0
253,101
0
W
Scylla
11,118
855
34
3
0
271,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role