Player Matchup

Olorun
Olorun
GenerationFuel
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,150 Elo+
Party 2
Bacchus
Bacchus
WilCapalot
Bacchus
Level 60
God Stats
1W - 1L
1,129 SR
Queue Stats
19W - 25L
1,404 Elo+
Solo
Neith
Neith
joeshilabotnik2
Neith
Level 81
God Stats
10W - 5L
1,668 SR
Queue Stats
24W - 20L
1,362 Elo+
Party 2
Team Averages
Level 56
1,432 SR
1,305 Elo+

VS

Team Averages
Level 66
1,548 SR
1,351 Elo+
Erlang Shen
Erlang Shen
Blaz1ngdragon27
Erlang Shen
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,339 Elo+
Solo
Hachiman
Hachiman
TangentGlint249
Hachiman
Level 27
God Stats
0W - 1L
1,710 SR
Queue Stats
34W - 48L
1,342 Elo+
Party 1
Anubis
Anubis
quite lama
Anubis
Level 67
God Stats
40W - 40L
1,434 SR
Queue Stats
149W - 147L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 9
12,555
837
18,777
14,050
6,075
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
WilCapalot
Bacchus
15
3 / 0 / 11
11,502
767
9,328
13,817
19,732
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
6 / 3 / 5
12,377
825
12,889
8,610
3,420
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Blaz1ngdragon27
Erlang Shen
10
0 / 5 / 1
8,978
599
6,246
14,492
15,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
12
0 / 5 / 3
9,679
645
7,789
15,155
5,934
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
quite lama
Anubis
13
5 / 5 / 0
11,340
756
14,522
16,868
8,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
5
5
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Blaz1ngdragon27
Erlang Shen
0
5
1
0.1
W
6
2
9
5.25
L
Hachiman
0
5
3
0.3
W
Bacchus
WilCapalot
Bacchus
3
0
11
8.5
W
6
3
5
2.83
L
Anubis
quite lama
Anubis
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,994
Damage
28,557
36,477
Taken
46,515
29,227
Mitigated
29,389
12,533
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Blaz1ngdragon27
Erlang Shen
6,246
1,680
0
2,253
14,492
15,011
0
9,242
5,250
0
16,097
W
18,777
7,335
850
7,124
14,050
6,075
2,543
5,594
8,295
61,874
0
L
Hachiman
7,789
4,408
0
3,074
15,155
5,934
0
9,939
5,216
0
31,841
W
Bacchus
WilCapalot
Bacchus
9,328
978
0
2,328
13,817
19,732
325
5,231
8,046
26,276
0
W
12,889
5,300
0
2,231
8,610
3,420
214
4,198
4,209
0
58,543
L
Anubis
quite lama
Anubis
14,522
190
0
3,998
16,868
8,444
0
9,565
7,303
59,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,434
Gold Earned
29,997
167
Minions Killed
134
0
Camps Cleared
0
770,420
Distance Traveled
707,631
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,978
599
20
1
0
228,307
1
W
Olorun
12,555
837
64
4
0
234,854
0
L
Hachiman
9,679
645
35
2
0
242,909
0
W
Bacchus
11,502
767
23
2
0
284,087
0
W
Neith
12,377
825
80
5
0
251,479
9
L
Anubis
11,340
756
79
5
0
236,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role