Player Matchup

Atlas
Atlas
F4TWRX2015
Atlas
Level 65
God Stats
1W - 4L
1,214 SR
Queue Stats
135W - 181L
1,423 Elo+
Party 3
Thor
Thor
HelloMineTur7le
Thor
Level 8
God Stats
2W - 1L
1,330 SR
Queue Stats
6W - 7L
1,409 Elo+
Party 2
Ra
Ra
PrimalKnowledge
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,356 Elo+
Party 2
Izanami
Izanami
RomuloXXD
Izanami
Level 64
God Stats
5W - 7L
1,535 SR
Queue Stats
17W - 15L
1,442 Elo+
Solo
Ah Puch
Ah Puch
yt_purplefury
Ah Puch
Level 105
God Stats
41W - 35L
1,564 SR
Queue Stats
294W - 317L
1,430 Elo+
Party 3
Team Averages
Level 58
1,429 SR
1,412 Elo+

VS

Team Averages
Level 87
1,506 SR
1,421 Elo+
Hun Batz
Hun Batz
AbhorentGhost
Hun Batz
Level 86
God Stats
10W - 7L
1,533 SR
Queue Stats
164W - 190L
1,429 Elo+
Solo
Janus
Janus
EXALTED62611
Janus
Level 128
God Stats
18W - 41L
1,326 SR
Queue Stats
411W - 439L
1,382 Elo+
Solo
Chang'e
Chang'e
StriatedSpark79
Chang'e
Level 49
God Stats
27W - 19L
1,647 SR
Queue Stats
223W - 281L
1,379 Elo+
Party 1
Hera
Hera
darkarui
Hera
Level 47
God Stats
4W - 8L
1,506 SR
Queue Stats
190W - 225L
1,398 Elo+
Party 1
Ganesha
Ganesha
ddsramses
Ganesha
Level 126
God Stats
60W - 49L
1,517 SR
Queue Stats
532W - 559L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
0 / 0 / 0
6,255
1,043
477
797
349
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 5 / 0
6,548
1,091
2,644
9,216
3,183
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 2
6,511
1,085
4,968
6,586
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
RomuloXXD
Izanami
11
1 / 2 / 2
6,815
1,136
6,106
7,743
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
12
1 / 1 / 1
7,186
1,198
6,124
2,460
731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

277

VS

Team 2 Tickets

399

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AbhorentGhost
Hun Batz
12
1 / 0 / 4
7,214
1,202
2,569
6,014
3,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
4 / 0 / 7
7,967
1,328
8,124
3,459
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 6
7,683
1,281
3,981
3,118
1,136
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
12
4 / 2 / 7
7,708
1,285
7,784
5,389
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
ddsramses
Ganesha
13
0 / 1 / 6
7,856
1,309
2,047
5,502
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
3
Kills
12
12
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AbhorentGhost
Hun Batz
1
0
4
3
W
4
0
7
7.5
L
Atlas
0
0
0
0
L
1
5
0
0.2
L
0
4
2
0.25
L
Izanami
RomuloXXD
Izanami
1
2
2
1
W
3
0
6
6
W
Hera
4
2
7
3.75
W
Ganesha
ddsramses
Ganesha
0
1
6
3
L
Ah Puch
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,319
Damage
24,505
26,802
Taken
23,482
9,298
Mitigated
11,468
934
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AbhorentGhost
Hun Batz
2,569
665
0
319
6,014
3,895
0
2,480
3,384
0
15,484
W
8,124
49
0
0
3,459
1,100
0
1,230
1,879
22,452
0
L
Atlas
477
92
0
192
797
349
0
590
156
2,367
0
L
2,644
335
0
41
9,216
3,183
0
6,304
2,320
0
8,651
L
4,968
672
96
196
6,586
2,212
0
5,507
831
7,824
0
L
Izanami
RomuloXXD
Izanami
6,106
4,413
0
362
7,743
2,823
0
6,485
928
0
11,667
W
3,981
335
640
1,490
3,118
1,136
0
1,510
1,608
10,515
0
W
Hera
7,784
1,892
0
1,600
5,389
2,026
0
2,729
2,660
9,871
0
W
Ganesha
ddsramses
Ganesha
2,047
140
0
2,587
5,502
3,311
0
3,499
1,932
16,472
0
L
Ah Puch
6,124
253
0
47
2,460
731
0
1,873
481
25,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,315
Gold Earned
38,428
88
Minions Killed
139
3
Camps Cleared
7
436,411
Distance Traveled
630,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,214
1,202
47
8
4
136,058
0
W
Janus
7,967
1,328
39
7
1
135,414
0
L
Atlas
6,255
1,043
4
1
1
30,322
0
L
Thor
6,548
1,091
10
2
0
100,714
0
L
Ra
6,511
1,085
8
1
1
98,458
0
L
Izanami
6,815
1,136
19
3
1
111,503
0
W
Chang'e
7,683
1,281
22
4
2
124,754
0
W
Hera
7,708
1,285
18
3
0
111,751
0
W
Ganesha
7,856
1,309
13
2
0
122,908
0
L
Ah Puch
7,186
1,198
47
8
0
95,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role