Player Matchup

Medusa
Medusa
Haywire4BBB
Medusa
Level 45
God Stats
3W - 1L
1,820 SR
Queue Stats
44W - 53L
1,407 Elo+
Party 1
Xing Tian
Xing Tian
Juan-agui-007
Xing Tian
Level 64
God Stats
1W - 1L
1,181 SR
Queue Stats
8W - 7L
1,468 Elo+
Party 2
Zeus
Zeus
LeHMantovanic
Zeus
Level 147
God Stats
11W - 8L
1,588 SR
Queue Stats
299W - 329L
1,504 Elo+
Solo
Bellona
Bellona
Skatoz
Bellona
Level 40
God Stats
2W - 0L
1,580 SR
Queue Stats
26W - 21L
1,425 Elo+
Party 2
Chang'e
Chang'e
haywire4deathJR
Chang'e
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 111L
1,478 Elo+
Party 1
Team Averages
Level 76
1,534 SR
1,456 Elo+

VS

Team Averages
Level 99
1,389 SR
1,475 Elo+
Erlang Shen
Erlang Shen
FatalCarant
Erlang Shen
Level 87
God Stats
0W - 4L
1,500 SR
Queue Stats
156W - 162L
1,424 Elo+
Solo
Bellona
Bellona
La_Villainess
Bellona
Level 115
God Stats
6W - 8L
1,400 SR
Queue Stats
332W - 347L
1,463 Elo+
Solo
Arachne
Arachne
Retromonkey306
Arachne
Level 126
God Stats
2W - 3L
1,415 SR
Queue Stats
284W - 270L
1,479 Elo+
Solo
Sylvanus
Sylvanus
Sugarbbyy
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,550 Elo+
Solo
Vulcan
Vulcan
noahb92
Vulcan
Level 64
God Stats
1W - 4L
1,131 SR
Queue Stats
225W - 210L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 0 / 9
7,912
791
8,277
8,559
3,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Juan-agui-007
Xing Tian
13
1 / 1 / 13
8,544
854
4,676
11,925
11,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 10
8,240
824
16,054
3,866
1,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Skatoz
Bellona
15
7 / 2 / 6
8,944
894
10,418
13,812
15,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 5
8,888
889
7,103
8,224
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FatalCarant
Erlang Shen
13
3 / 2 / 0
7,611
761
7,146
12,831
13,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
12
0 / 3 / 2
6,965
697
5,171
8,455
9,716
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 4
6,744
674
9,187
13,043
14,309
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Sugarbbyy
Sylvanus
12
0 / 3 / 3
7,434
743
3,353
9,737
9,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vulcan
noahb92
Vulcan
14
2 / 4 / 0
7,580
758
11,085
7,317
3,697
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
16
Kills
5
5
Deaths
16
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FatalCarant
Erlang Shen
3
2
0
1.5
W
Medusa
1
0
9
5.5
W
Xing Tian
Juan-agui-007
Xing Tian
1
1
13
7.5
L
Bellona
0
3
2
0.33
W
2
1
10
7
L
0
4
4
0.5
W
Bellona
Skatoz
Bellona
7
2
6
5
L
Sylvanus
Sugarbbyy
Sylvanus
0
3
3
0.5
W
5
1
5
7.5
L
Vulcan
noahb92
Vulcan
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,528
Damage
35,942
46,386
Taken
51,383
35,560
Mitigated
50,638
26,687
Healing
15,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FatalCarant
Erlang Shen
7,146
3,769
1,534
4,661
12,831
13,373
0
7,067
5,556
377
14,469
W
Medusa
8,277
3,228
1,374
998
8,559
3,769
771
4,264
4,208
0
26,950
W
Xing Tian
Juan-agui-007
Xing Tian
4,676
359
2,165
1,715
11,925
11,416
130
3,352
8,368
6,112
428
L
Bellona
5,171
163
745
545
8,455
9,716
0
4,354
3,821
1,231
8,568
W
16,054
1,735
507
625
3,866
1,473
288
1,213
2,611
30,442
0
L
9,187
4,962
418
3,959
13,043
14,309
0
6,883
5,799
0
12,760
W
Bellona
Skatoz
Bellona
10,418
1,768
920
2,855
13,812
15,250
268
3,647
9,696
0
15,990
L
Sylvanus
Sugarbbyy
Sylvanus
3,353
733
1,322
1,721
9,737
9,543
0
5,465
4,202
7,510
0
W
7,103
958
10,886
4,642
8,224
3,652
53
3,205
4,851
23,461
0
L
Vulcan
noahb92
Vulcan
11,085
4,521
44
334
7,317
3,697
0
3,480
3,557
28,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,528
Gold Earned
36,334
172
Minions Killed
84
0
Camps Cleared
0
906,114
Distance Traveled
895,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,611
761
15
2
0
191,134
0
W
Medusa
7,912
791
47
5
0
197,193
0
W
Xing Tian
8,544
854
7
1
0
152,276
0
L
Bellona
6,965
697
7
1
0
191,567
0
W
Zeus
8,240
824
44
4
0
168,411
0
L
Arachne
6,744
674
14
1
0
187,518
0
W
Bellona
8,944
894
24
2
0
202,895
0
L
Sylvanus
7,434
743
11
1
0
137,542
0
W
Chang'e
8,888
889
50
5
0
185,339
0
L
Vulcan
7,580
758
37
4
0
187,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role