Player Matchup

Horus
Horus
Almostto
Horus
Level 44
God Stats
1W - 2L
1,197 SR
Queue Stats
51W - 53L
1,429 Elo+
Party 1
Zeus
Zeus
FatherBluto
Zeus
Level 128
God Stats
3W - 0L
1,870 SR
Queue Stats
123W - 124L
1,470 Elo+
Party 1
Serqet
Serqet
YanRichard
Serqet
Level 106
God Stats
6W - 4L
1,290 SR
Queue Stats
81W - 91L
1,435 Elo+
Party 1
Mercury
Mercury
feelsworseman
Mercury
Level 104
God Stats
2W - 2L
1,472 SR
Queue Stats
85W - 94L
1,472 Elo+
Party 1
Sol
Sol
yanrichardlebron
Sol
Level 28
God Stats
5W - 7L
1,408 SR
Queue Stats
59W - 97L
1,380 Elo+
Party 1
Team Averages
Level 82
1,447 SR
1,437 Elo+

VS

Team Averages
Level 117
1,575 SR
1,538 Elo+
Artemis
Artemis
DerivedAmoeba0
Artemis
Level 125
God Stats
7W - 3L
1,673 SR
Queue Stats
63W - 25L
1,620 Elo+
Party 2
Persephone
Persephone
Elium8
Persephone
Level 118
God Stats
62W - 50L
1,558 SR
Queue Stats
124W - 106L
1,466 Elo+
Party 2
Odin
Odin
F1ickshott
Odin
Level 119
God Stats
4W - 6L
1,496 SR
Queue Stats
260W - 235L
1,536 Elo+
Solo
Eset
Eset
ImRichi
Eset
Level 142
God Stats
7W - 2L
1,701 SR
Queue Stats
540W - 461L
1,491 Elo+
Solo
Artio
Artio
Magical_Bong420
Artio
Level 81
God Stats
2W - 4L
1,449 SR
Queue Stats
148W - 128L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Almostto
Horus
11
1 / 3 / 3
7,130
548
4,298
10,602
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 3 / 2
8,579
660
7,949
7,625
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
YanRichard
Serqet
14
6 / 0 / 0
8,968
690
7,239
8,103
3,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
13
2 / 3 / 2
7,648
588
4,117
12,567
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 1
7,351
565
9,458
10,483
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
6,834
526
6,421
8,744
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Persephone
Elium8
Persephone
7
0 / 4 / 0
5,605
431
2,072
4,686
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
7 / 2 / 3
8,474
652
9,988
10,509
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
ImRichi
Eset
12
1 / 3 / 3
7,310
562
5,263
6,310
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 4
6,505
500
3,558
15,538
12,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
14
Kills
12
12
Deaths
14
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
Almostto
Horus
1
3
3
0.83
L
4
1
1
4.5
L
Persephone
Elium8
Persephone
0
4
0
0
L
7
2
3
4.25
W
4
3
2
1.67
L
Eset
ImRichi
Eset
1
3
3
0.83
L
0
4
4
0.5
W
Serqet
YanRichard
Serqet
6
0
0
6
W
Mercury
2
3
2
1
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,061
Damage
27,302
49,380
Taken
45,787
25,788
Mitigated
23,465
12,979
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Almostto
Horus
4,298
2,071
557
2,795
10,602
9,855
40
1,913
8,689
0
24,322
L
6,421
2,649
0
2,282
8,744
3,292
0
4,367
4,377
0
40,718
L
Persephone
Elium8
Persephone
2,072
109
0
416
4,686
812
0
0
4,348
22,123
0
L
9,988
4,108
0
2,660
10,509
4,806
0
4,400
6,109
0
56,519
W
7,949
1,994
0
2,051
7,625
3,084
306
2,531
5,094
62,966
0
L
Eset
ImRichi
Eset
5,263
269
110
693
6,310
2,468
0
2,989
3,321
53,859
0
L
3,558
708
351
4,556
15,538
12,087
0
5,538
9,460
28,561
0
W
Serqet
YanRichard
Serqet
7,239
2,618
0
1,617
8,103
3,579
213
3,063
5,040
0
58,507
W
Mercury
4,117
1,984
0
755
12,567
5,049
0
2,240
10,327
0
72,810
W
9,458
5,329
0
5,204
10,483
4,221
1,043
1,146
9,337
63,256
4,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
34,728
432
Minions Killed
348
0
Camps Cleared
0
1,354,621
Distance Traveled
1,231,671
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,130
548
29
2
0
252,211
0
L
Artemis
6,834
526
69
5
0
254,288
0
L
Persephone
5,605
431
48
4
0
150,473
0
L
Odin
8,474
652
90
7
0
308,317
0
W
Zeus
8,579
660
117
9
0
256,133
2
L
Eset
7,310
562
102
8
0
258,135
2
L
Artio
6,505
500
39
3
0
260,458
2
W
Serqet
8,968
690
85
7
0
288,324
4
W
Mercury
7,648
588
98
8
0
320,794
0
W
Sol
7,351
565
103
8
0
237,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role