Player Matchup

King Arthur
King Arthur
Berserkerlz
King Arthur
Level 75
God Stats
1W - 0L
1,846 SR
Queue Stats
136W - 123L
1,396 Elo+
Solo
Ne Zha
Ne Zha
KoaLOL
Ne Zha
Level 65
God Stats
4W - 3L
1,741 SR
Queue Stats
55W - 54L
1,451 Elo+
Party 3
Fenrir
Fenrir
MAVSNATIONTX214
Fenrir
Level 68
God Stats
59W - 66L
1,471 SR
Queue Stats
211W - 215L
1,396 Elo+
Solo
Hercules
Hercules
Tenuz
Hercules
Level 27
God Stats
3W - 5L
1,439 SR
Queue Stats
29W - 36L
1,394 Elo+
Party 3
Izanami
Izanami
Voultra
Izanami
Level 42
God Stats
2W - 5L
1,158 SR
Queue Stats
53W - 52L
1,445 Elo+
Party 3
Team Averages
Level 55
1,531 SR
1,416 Elo+

VS

Team Averages
Level 47
1,429 SR
1,340 Elo+
Ares
Ares
 
Ares
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Mcloven923
Bellona
Level 12
God Stats
3W - 3L
1,418 SR
Queue Stats
10W - 11L
1,300 Elo+
Party 1
Merlin
Merlin
Rayola02
Merlin
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,300 Elo+
Party 1
Thanatos
Thanatos
WeakFatigue
Thanatos
Level 39
God Stats
11W - 15L
1,450 SR
Queue Stats
240W - 225L
1,452 Elo+
Party 2
Ishtar
Ishtar
elharakirii
Ishtar
Level 43
God Stats
0W - 2L
1,275 SR
Queue Stats
54W - 78L
1,149 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Berserkerlz
King Arthur
14
0 / 7 / 3
8,603
478
6,952
18,638
13,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
KoaLOL
Ne Zha
16
10 / 3 / 2
10,116
562
13,539
13,897
6,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
3 / 2 / 2
8,774
487
3,151
14,040
7,641
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Tenuz
Hercules
13
4 / 2 / 5
9,200
511
8,041
10,987
10,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
Voultra
Izanami
14
3 / 3 / 6
8,452
470
12,359
10,149
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 3 / 4
8,424
468
6,007
14,613
16,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
Mcloven923
Bellona
14
5 / 4 / 2
9,651
536
18,889
19,725
20,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Rayola02
Merlin
14
0 / 4 / 1
8,446
469
5,162
9,819
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
WeakFatigue
Thanatos
14
9 / 3 / 1
9,593
533
7,558
13,462
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
11
0 / 6 / 2
7,019
390
5,379
11,848
5,234
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
20
Kills
16
17
Deaths
20
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
3
4
1.33
W
King Arthur
Berserkerlz
King Arthur
0
7
3
0.21
W
Ne Zha
KoaLOL
Ne Zha
10
3
2
3.67
W
3
2
2
2
L
Bellona
Mcloven923
Bellona
5
4
2
1.5
L
Merlin
Rayola02
Merlin
0
4
1
0.13
W
Hercules
Tenuz
Hercules
4
2
5
3.25
W
Izanami
Voultra
Izanami
3
3
6
2
L
Thanatos
WeakFatigue
Thanatos
9
3
1
3.17
L
Ishtar
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,042
Damage
42,995
67,711
Taken
69,467
41,830
Mitigated
51,383
10,379
Healing
19,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,007
473
0
2,496
14,613
16,532
0
0
14,613
28,703
0
W
King Arthur
Berserkerlz
King Arthur
6,952
312
0
3,008
18,638
13,858
484
264
18,374
0
51,070
W
Ne Zha
KoaLOL
Ne Zha
13,539
7,256
0
2,936
13,897
6,425
3,020
2,340
11,557
0
69,696
W
3,151
1,087
179
1,434
14,040
7,641
1,409
1,400
12,640
0
49,537
L
Bellona
Mcloven923
Bellona
18,889
6,323
0
6,207
19,725
20,601
100
0
19,725
0
74,351
L
Merlin
Rayola02
Merlin
5,162
281
0
1,448
9,819
3,652
0
0
9,819
63,896
0
W
Hercules
Tenuz
Hercules
8,041
2,491
0
2,822
10,987
10,262
70
4,179
6,808
0
40,130
W
Izanami
Voultra
Izanami
12,359
7,286
0
0
10,149
3,644
0
2,986
7,163
0
49,497
L
Thanatos
WeakFatigue
Thanatos
7,558
1,946
0
8,644
13,462
5,364
0
0
13,462
0
48,138
L
Ishtar
5,379
3,173
0
242
11,848
5,234
75
0
11,848
0
33,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,145
Gold Earned
43,133
366
Minions Killed
337
0
Camps Cleared
0
1,818,178
Distance Traveled
1,567,526
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,424
468
28
2
0
301,556
2
W
King Arthur
8,603
478
83
5
0
366,518
2
W
Ne Zha
10,116
562
90
5
0
361,352
0
W
Fenrir
8,774
487
66
4
0
362,900
3
L
Bellona
9,651
536
100
6
0
292,988
0
L
Merlin
8,446
469
104
6
0
309,793
0
W
Hercules
9,200
511
66
4
0
381,543
0
W
Izanami
8,452
470
61
3
0
345,865
0
L
Thanatos
9,593
533
63
4
0
366,892
0
L
Ishtar
7,019
390
42
2
0
296,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role