Player Matchup

Yemoja
Yemoja
DONKURUPTED
Yemoja
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,524 Elo+
Party 1
Cabrakan
Cabrakan
Doker11
Cabrakan
Level 118
God Stats
6W - 4L
1,438 SR
Queue Stats
533W - 543L
1,454 Elo+
Solo
Thoth
Thoth
IM DOC FAM
Thoth
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 187L
1,508 Elo+
Party 1
Ares
Ares
PeterYoli
Ares
Level 148
God Stats
5W - 2L
1,792 SR
Queue Stats
252W - 249L
1,560 Elo+
Solo
Hercules
Hercules
Predington
Hercules
Level 110
God Stats
0W - 1L
1,298 SR
Queue Stats
6W - 13L
1,380 Elo+
Party 1
Team Averages
Level 125
1,506 SR
1,485 Elo+

VS

Team Averages
Level 108
1,690 SR
1,716 Elo+
Fenrir
Fenrir
Berrykit
Fenrir
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,454 Elo+
Solo
Anubis
Anubis
BiggerBenis
Anubis
Level 109
God Stats
7W - 1L
1,720 SR
Queue Stats
228W - 108L
1,785 Elo+
Party 2
Geb
Geb
CaleyRally
Geb
Level 89
God Stats
3W - 0L
1,944 SR
Queue Stats
73W - 14L
1,803 Elo+
Party 2
Hel
Hel
Dominiscus
Hel
Level 126
God Stats
3W - 3L
1,491 SR
Queue Stats
267W - 142L
1,717 Elo+
Party 2
Zeus
Zeus
Ragnarosak
Zeus
Level 97
God Stats
2W - 0L
1,795 SR
Queue Stats
118W - 20L
1,819 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
1
0 / 0 / 0
2,516
252
0
0
0
Cabrakan
Doker11
Cabrakan
13
2 / 7 / 9
7,542
754
7,824
16,152
23,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
14
3 / 3 / 6
7,595
760
8,408
6,949
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Ares
14
2 / 5 / 5
7,852
785
4,690
16,069
13,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Predington
Hercules
15
4 / 4 / 7
8,129
813
10,956
14,786
16,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Berrykit
Fenrir
14
2 / 2 / 13
8,504
850
8,288
9,680
7,894
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
15
4 / 4 / 10
9,087
909
8,735
10,843
9,509
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 3 / 11
8,998
900
6,510
12,825
13,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 2 / 17
9,026
903
7,847
10,212
5,586
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
9 / 1 / 8
10,068
1,007
14,815
8,462
4,591
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
11
Kills
19
19
Deaths
12
27
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Berrykit
Fenrir
2
2
13
4.25
W
Anubis
4
4
10
2.25
W
2
3
11
2.5
L
Yemoja
0
0
0
0
L
Cabrakan
Doker11
Cabrakan
2
7
9
0.93
W
2
2
17
5.25
L
Thoth
3
3
6
2
L
Ares
2
5
5
0.9
L
Hercules
Predington
Hercules
4
4
7
1.88
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,878
Damage
46,195
53,956
Taken
52,022
56,387
Mitigated
41,386
12,318
Healing
26,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Berrykit
Fenrir
8,288
1,790
0
1,138
9,680
7,894
1,643
1,891
7,654
0
12,805
W
Anubis
8,735
736
508
2,097
10,843
9,509
1,842
5,989
4,769
27,913
0
W
6,510
719
2,277
1,594
12,825
13,806
538
4,084
8,661
11,095
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Cabrakan
Doker11
Cabrakan
7,824
329
415
1,757
16,152
23,225
0
11,404
4,042
11,131
928
W
7,847
311
11,785
5,958
10,212
5,586
838
4,300
5,863
12,849
0
L
Thoth
8,408
199
825
1,310
6,949
2,904
0
5,843
913
20,548
0
L
Ares
4,690
88
48
2,998
16,069
13,509
564
9,840
5,616
9,946
0
L
Hercules
Predington
Hercules
10,956
1,660
183
4,782
14,786
16,749
572
8,704
5,478
0
24,069
W
14,815
3,041
578
563
8,462
4,591
2,429
3,244
5,081
38,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,634
Gold Earned
45,683
65
Minions Killed
106
0
Camps Cleared
0
645,670
Distance Traveled
911,171
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,504
850
10
1
0
212,618
0
W
Anubis
9,087
909
39
4
0
150,787
0
W
Geb
8,998
900
10
1
0
176,276
0
L
Yemoja
2,516
252
0
0
0
0
0
L
Cabrakan
7,542
754
6
1
0
125,485
0
W
Hel
9,026
903
9
1
0
212,730
0
L
Thoth
7,595
760
29
3
0
185,601
0
L
Ares
7,852
785
7
1
0
156,037
0
L
Hercules
8,129
813
23
2
0
178,547
1
W
Zeus
10,068
1,007
38
4
0
158,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role