Player Matchup

Cerberus
Cerberus
Jekko100
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,187 Elo+
Party 1
Ix Chel
Ix Chel
laser8000
Ix Chel
Level 43
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 7L
1,276 Elo+
Party 1
Cupid
Cupid
mokeymokey44
Cupid
Level 47
God Stats
0W - 1L
1,550 SR
Queue Stats
3W - 9L
1,225 Elo+
Party 1
Team Averages
Level 32
1,445 SR
1,229 Elo+

VS

Team Averages
Level 75
1,410 SR
1,415 Elo+
Achilles
Achilles
BlackGuyPeas
Achilles
Level 107
God Stats
3W - 5L
1,443 SR
Queue Stats
413W - 413L
1,426 Elo+
Solo
Danzaburou
Danzaburou
FeelingThis91
Danzaburou
Level 28
God Stats
5W - 10L
1,261 SR
Queue Stats
23W - 47L
1,339 Elo+
Party 2
Sol
Sol
OldGreggles
Sol
Level 89
God Stats
15W - 21L
1,524 SR
Queue Stats
98W - 105L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jekko100
Cerberus
10
0 / 3 / 1
7,812
651
4,638
13,736
13,289
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
laser8000
Ix Chel
12
2 / 5 / 0
8,643
720
9,631
11,098
4,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 7 / 2
7,802
650
8,284
11,669
4,540
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlackGuyPeas
Achilles
13
4 / 0 / 8
9,839
820
10,529
12,376
12,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
FeelingThis91
Danzaburou
13
2 / 2 / 10
9,898
825
6,293
7,646
3,042
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 0 / 2
10,797
900
15,697
11,364
4,054
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
15
15
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
BlackGuyPeas
Achilles
4
0
8
8
W
Danzaburou
FeelingThis91
Danzaburou
2
2
10
3.5
L
Cerberus
Jekko100
Cerberus
0
3
1
0.17
W
9
0
2
10
L
Ix Chel
laser8000
Ix Chel
2
5
0
0.4
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,553
Damage
32,519
36,503
Taken
31,386
22,055
Mitigated
19,172
4,410
Healing
12,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BlackGuyPeas
Achilles
10,529
3,966
0
2,020
12,376
12,076
288
5,748
6,628
0
33,194
W
Danzaburou
FeelingThis91
Danzaburou
6,293
2,429
0
1,533
7,646
3,042
450
4,303
3,343
0
26,083
L
Cerberus
Jekko100
Cerberus
4,638
807
0
2,536
13,736
13,289
0
4,317
9,419
16,665
0
W
15,697
6,344
0
8,614
11,364
4,054
1,852
4,505
6,859
63,219
0
L
Ix Chel
laser8000
Ix Chel
9,631
964
326
427
11,098
4,226
0
4,795
6,303
41,234
0
L
8,284
5,614
55
1,066
11,669
4,540
0
6,970
4,699
0
24,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,257
Gold Earned
30,534
135
Minions Killed
144
0
Camps Cleared
0
626,352
Distance Traveled
720,100
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,839
820
24
2
0
252,530
0
W
Danzaburou
9,898
825
36
3
0
239,416
0
L
Cerberus
7,812
651
35
3
0
216,473
0
W
Sol
10,797
900
84
7
0
228,154
0
L
Ix Chel
8,643
720
67
6
0
216,749
0
L
Cupid
7,802
650
33
3
0
193,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role