Player Matchup

Shiva
Shiva
Diggadi
Shiva
Level 172
God Stats
4W - 8L
1,506 SR
Queue Stats
616W - 601L
1,433 Elo+
Party 2
Jing Wei
Jing Wei
Soracide
Jing Wei
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 97L
1,168 Elo+
Solo
Heimdallr
Heimdallr
TheRealMcCoySlim
Heimdallr
Level 25
God Stats
1W - 3L
1,405 SR
Queue Stats
33W - 45L
1,399 Elo+
Party 3
Chiron
Chiron
kembo_gphig
Chiron
Level 116
God Stats
2W - 7L
1,610 SR
Queue Stats
237W - 254L
1,437 Elo+
Party 2
Yemoja
Yemoja
madmike59
Yemoja
Level 124
God Stats
4W - 4L
1,866 SR
Queue Stats
269W - 286L
1,463 Elo+
Party 3
Team Averages
Level 93
1,577 SR
1,380 Elo+

VS

Team Averages
Level 86
1,582 SR
1,467 Elo+
Cerberus
Cerberus
Karmaaz1
Cerberus
Level 86
God Stats
4W - 5L
1,577 SR
Queue Stats
341W - 352L
1,503 Elo+
Party 1
Hel
Hel
MaxEdgeLord69
Hel
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 85L
1,497 Elo+
Solo
Bakasura
Bakasura
UninstallMF
Bakasura
Level 88
God Stats
2W - 1L
1,444 SR
Queue Stats
260W - 259L
1,391 Elo+
Solo
Yu Huang
Yu Huang
ZmaineventC
Yu Huang
Level 68
God Stats
5W - 0L
1,720 SR
Queue Stats
235W - 237L
1,453 Elo+
Solo
Cabrakan
Cabrakan
vodkamood
Cabrakan
Level 87
God Stats
4W - 0L
1,669 SR
Queue Stats
71W - 82L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Diggadi
Shiva
18
2 / 3 / 9
10,326
607
19,099
21,428
22,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Soracide
Jing Wei
18
2 / 5 / 9
10,497
617
15,491
18,192
7,994
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
16
3 / 5 / 6
10,029
590
13,565
16,247
7,899
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
17
5 / 7 / 3
10,554
621
26,918
22,034
10,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Yemoja
madmike59
Yemoja
18
1 / 4 / 11
11,437
673
10,477
20,958
15,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Karmaaz1
Cerberus
20
4 / 3 / 15
12,913
760
23,268
31,527
51,554
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 3 / 17
10,962
645
15,303
16,129
9,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
UninstallMF
Bakasura
20
9 / 3 / 11
12,671
745
15,018
18,870
17,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
ZmaineventC
Yu Huang
20
7 / 1 / 15
13,222
778
24,390
17,631
11,539
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
vodkamood
Cabrakan
17
3 / 4 / 16
11,952
703
11,314
23,920
42,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
13
Kills
24
24
Deaths
14
38
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Shiva
Diggadi
Shiva
2
3
9
2.17
W
Cerberus
Karmaaz1
Cerberus
4
3
15
3.83
W
1
3
17
3.17
L
Jing Wei
Soracide
Jing Wei
2
5
9
1.3
L
Heimdallr
3
5
6
1.2
W
Bakasura
UninstallMF
Bakasura
9
3
11
4.83
W
Yu Huang
ZmaineventC
Yu Huang
7
1
15
14.5
L
Chiron
5
7
3
0.93
L
Yemoja
madmike59
Yemoja
1
4
11
1.63
W
Cabrakan
vodkamood
Cabrakan
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,550
Damage
89,293
98,859
Taken
108,077
64,371
Mitigated
131,315
32,718
Healing
62,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Diggadi
Shiva
19,099
1,182
3,650
3,272
21,428
22,165
0
13,614
6,673
748
32,244
W
Cerberus
Karmaaz1
Cerberus
23,268
406
542
11,343
31,527
51,554
42
2,332
27,278
38,609
2,686
W
15,303
1,860
22,807
11,000
16,129
9,010
2,058
1,929
14,200
39,108
0
L
Jing Wei
Soracide
Jing Wei
15,491
11,378
328
2,123
18,192
7,994
19
11,236
6,188
0
36,785
L
Heimdallr
13,565
5,283
736
806
16,247
7,899
0
13,909
2,238
0
28,926
W
Bakasura
UninstallMF
Bakasura
15,018
9,060
1,428
5,505
18,870
17,171
2,701
2,749
16,121
0
20,159
W
Yu Huang
ZmaineventC
Yu Huang
24,390
3,608
1,548
2,614
17,631
11,539
2,235
2,230
15,401
62,099
0
L
Chiron
26,918
11,618
1,935
2,489
22,034
10,317
0
17,702
3,700
354
53,195
L
Yemoja
madmike59
Yemoja
10,477
2,805
12,980
4,399
20,958
15,996
0
15,121
4,812
20,261
0
W
Cabrakan
vodkamood
Cabrakan
11,314
1,539
1,309
4,065
23,920
42,041
84
1,664
22,256
20,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,843
Gold Earned
61,720
187
Minions Killed
248
0
Camps Cleared
0
1,340,482
Distance Traveled
1,680,944
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,326
607
30
2
0
316,544
0
W
Cerberus
12,913
760
64
4
0
340,107
0
W
Hel
10,962
645
39
2
0
291,537
0
L
Jing Wei
10,497
617
44
3
0
244,925
0
L
Heimdallr
10,029
590
41
2
0
252,141
0
W
Bakasura
12,671
745
48
3
0
351,763
0
W
Yu Huang
13,222
778
84
5
0
312,459
0
L
Chiron
10,554
621
56
3
0
247,032
0
L
Yemoja
11,437
673
16
1
0
279,840
0
W
Cabrakan
11,952
703
13
1
0
385,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role